DOFUS Touch Atlas Count Kontatras simulator

How to use the Count Kontatras simulator without guessing the tile

Mark your health, melee hits and map positions: the simulator calculates which tile to target when the time confusion turns your spells.

News / Tools
Atlas guide team
8 min read

Count Kontatras has one of those mechanics that looks simple until your turn starts and you suddenly cannot remember whether to target the tile you see, the tile from before the turn, or the tile after the rotation. If you have also attacked in melee, the confusion can change again.

That is why we built the Count Kontatras simulator. It does not play the fight for you. It takes the important turn data, applies the rotation and shows the tile you should use as your reference.

The idea is simple: enter your starting health range, your melee hits, your tile and the target tile. The board calculates the final direction without forcing you to do the whole calculation during combat.

What problem does it solve?

The rotation depends on the health range at the start of the turn, not only on your current health. Each melee hit adds another 90-degree turn. Trying to remember that while watching the board and the rest of the fight is an easy way to lose a turn.

What should you mark?

Starting health

Use the health your character had when the turn began. Choose the matching range in the simulator.

Melee hits

Enter every melee hit made during that turn. Each one adds 90 degrees.

Player and target

Use the Player and Target tools on the board. Left click marks the player and right click marks the target on desktop; mobile buttons are also available.

The rotation table

100–90% health90° starting turn
89–75% health270° starting turn
74–45% health180° starting turn
44–30% health270° starting turn
29–0% health90° starting turn

Each melee hit adds 90 degrees. The result is normalized automatically, so you do not need to convert the angles yourself.

Quick examples

Example 1: full starting health and no melee hit gives 90°. Example 2: 74–45% health and one melee hit gives 180° + 90° = 270°. Example 3: 29–0% health and two melee hits gives 90° + 180° = 270°.

If the result looks wrong, check the starting health range and the number of melee hits first.
Count Kontatras simulator with board and controls
The simulator keeps the map, turn data and player and target marks in one screen.

Step by step

  1. Select the room map.
  2. Choose the starting health range.
  3. Enter melee hits.
  4. Mark the player tile.
  5. Mark the target tile.
  6. Use the highlighted result tile and check the path.

Use Clear marks to start again or Restore map when changing rooms.

What it does not replace

You still need to check line of sight, spell range, obstacles, tackle and movement. The simulator calculates the rotation and target tile; it does not cast the spell or predict another player's movement.

Common mistakes

  • Using current health instead of starting health.
  • Forgetting a melee hit.
  • Marking the target before its displacement.
  • Confusing a calculated tile with guaranteed line of sight.
  • Not resetting the map between rooms.

Open the simulator before the fight, select the map and update the marks when your turn begins. We built it to make the mechanic easier to understand, not to hide the calculation behind a black box.