Dungeon in Amakna
Blop Dungeon
The fight brings together the four Royal Blops. If you let boosts and summons build up, the room can get difficult very quickly.
Lv. 60+Medium
Blops
Overview
Key data
Present monsters
Vitality
AP
MP
Earth
Air
Fire
Water
Neutral
Dungeon boss
Royal Coco Blop
Damage
Summons
Characteristics
2400 to 3500HP
10AP
5MP
Key resistances
-12%
+94%
-12%
-12%
-12%
Important drops
Royal Coco Blop Flower
10 %
Royal Blop Leaf
5 %
Coco Key Fragment
100 %
Dungeon boss
Royal Morello Cherry Blop
Damage
Summons
Characteristics
2400 to 3500HP
10AP
5MP
Key resistances
-12%
-12%
+94%
-12%
-12%
Important drops
Royal Morello Cherry Blop Flower
10 %
Royal Blop Leaf
5 %
Morello Cherry Key Fragment
100 %
Dungeon boss
Royal Indigo Blop
Damage
Summons
Characteristics
2400 to 3500HP
10AP
5MP
Key resistances
-12%
-12%
-12%
+94%
-12%
Important drops
Royal Indigo Blop Flower
10 %
Royal Blop Leaf
5 %
Indigo Key Fragment
100 %
Dungeon boss
Royal Pippin Blop
Damage
Summons
Characteristics
2400 to 3500HP
10AP
5MP
Key resistances
+94%
-12%
-12%
-12%
-12%
Important drops
Royal Pippin Blop Flower
10 %
Royal Blop Leaf
5 %
Pippin Key Fragment
100 %
Boss spells
Effect
- Steals 21 to 30 HP (Air)
- Steals 1 MP
Critical
- Steals 41 to 60 HP (Air)
- Steals 2 MP
Requires line of sightRangemodifiable range
Effect
- Summons: Coco Biblop (grade 5)
- Summons: Morello Cherry Biblop (grade 5)
- Summons: Indigo Biblop (grade 5)
- Summons: Pippin Biblop (grade 5)
- Summons: Coco Blop (grade 5)
- Summons: Morello Cherry Blop (grade 5)
- Summons: Indigo Blop (grade 5)
- Summons: Pippin Blop (grade 5)
- Summons: Blopshroom (grade 5)
- Summons: Trunkiblop (grade 5)
Requires line of sightRangemodifiable rangeReload: 3 turns
Effect
- 100% Air Resistance (3 turns)
Critical
- 100% Air Resistance (6 turns)
Requires line of sightRangemodifiable rangeReload: 3 turns
Boss spells
Effect
- Steals 21 to 30 HP (Air)
- Steals 1 MP
Critical
- Steals 41 to 60 HP (Air)
- Steals 2 MP
Requires line of sightRangemodifiable range
Effect
- Summons: Coco Biblop (grade 5)
- Summons: Morello Cherry Biblop (grade 5)
- Summons: Indigo Biblop (grade 5)
- Summons: Pippin Biblop (grade 5)
- Summons: Coco Blop (grade 5)
- Summons: Morello Cherry Blop (grade 5)
- Summons: Indigo Blop (grade 5)
- Summons: Pippin Blop (grade 5)
- Summons: Blopshroom (grade 5)
- Summons: Trunkiblop (grade 5)
Requires line of sightRangemodifiable rangeReload: 3 turns
Effect
- 100% Air Resistance (3 turns)
Critical
- 100% Air Resistance (6 turns)
Requires line of sightRangemodifiable rangeReload: 3 turns
Boss spells
Effect
- Steals 21 to 30 HP (Air)
- Steals 1 MP
Critical
- Steals 41 to 60 HP (Air)
- Steals 2 MP
Requires line of sightRangemodifiable range
Effect
- Summons: Coco Biblop (grade 5)
- Summons: Morello Cherry Biblop (grade 5)
- Summons: Indigo Biblop (grade 5)
- Summons: Pippin Biblop (grade 5)
- Summons: Coco Blop (grade 5)
- Summons: Morello Cherry Blop (grade 5)
- Summons: Indigo Blop (grade 5)
- Summons: Pippin Blop (grade 5)
- Summons: Blopshroom (grade 5)
- Summons: Trunkiblop (grade 5)
Requires line of sightRangemodifiable rangeReload: 3 turns
Effect
- 100% Air Resistance (3 turns)
Critical
- 100% Air Resistance (6 turns)
Requires line of sightRangemodifiable rangeReload: 3 turns
Boss spells
Effect
- Steals 21 to 30 HP (Air)
- Steals 1 MP
Critical
- Steals 41 to 60 HP (Air)
- Steals 2 MP
Requires line of sightRangemodifiable range
Effect
- Summons: Coco Biblop (grade 5)
- Summons: Morello Cherry Biblop (grade 5)
- Summons: Indigo Biblop (grade 5)
- Summons: Pippin Biblop (grade 5)
- Summons: Coco Blop (grade 5)
- Summons: Morello Cherry Blop (grade 5)
- Summons: Indigo Blop (grade 5)
- Summons: Pippin Blop (grade 5)
- Summons: Blopshroom (grade 5)
- Summons: Trunkiblop (grade 5)
Requires line of sightRangemodifiable rangeReload: 3 turns
Effect
- 100% Air Resistance (3 turns)
Critical
- 100% Air Resistance (6 turns)
Requires line of sightRangemodifiable rangeReload: 3 turns
Tactical guide
Strategy
1
Before entering: This is the dungeon of the four Royal Blops, not Royal Rainbow Blop. Bring more than one damage element if possible: each Royal Blop has strongly differentiated resistances.
2
Room 1: The smaller Blops can push characters and interfere with MP and positioning. Focus on one target, defeat it, then move on to the next.
3
Room 2: Too many surviving Blops make positioning harder. Clear enemies before advancing instead of rushing through the room.
4
Bosses: What are the Royal Blops doing?: The four Royal Blops represent different elements. The main danger is letting all four act freely for too many turns, not an invulnerability mechanic.
5
How to play the final room: They are not invulnerable. Focus your damage on one Royal Blop at a time rather than spreading attacks across all four. Isolating one target makes the fight easier to control.
6
extra: If your team only deals one damage element, check the resistances before entering. A varied damage selection gives you more options for choosing your next target.
Progress
Associated achievements
Blop Dungeon
Defeat the 4 Royal Blops in their dungeon.
Royal Blops (Duel)
In a team, defeat the 4 Royal Blops in their dungeon. Targets attacked by one character must not be attacked by any other character.
Royal Blops (Fainthearted)
Defeat the 4 Royal Blops in their dungeon. Characters must not end their turn on a cell adjacent to an adversary.
Royal Blops (Duo)
Defeat the 4 Royal Blops in their dungeon with 2 characters maximum in less than 20 turns.
Cowboy Beblop
Complete the following achievements:
One Small Step For Man
Complete the following achievements:
Tactic Toe
Complete the following achievements:






































