Dungeon in Amakna

Blop Dungeon

The fight brings together the four Royal Blops. If you let boosts and summons build up, the room can get difficult very quickly.

Lv. 60+Medium Blops
Overview

Key data

Recommended level60+
AreaAmakna
BossRoyal Blops
Suggested group1 - 4 players
DifficultyMedium
FamilyBlops
Key / requirementKey from Blop Dungeon

Present monsters

Vitality AP MP Earth Air Fire Water Neutral
60
Dungeon boss

Royal Coco Blop

Damage
Summons

Characteristics

2400 to 3500HP 10AP 5MP

Key resistances

-12% +94% -12% -12% -12%

Important drops

Royal Coco Blop Flower 10 % Royal Blop Leaf 5 % Coco Key Fragment 100 %
60
Dungeon boss

Royal Morello Cherry Blop

Damage
Summons

Characteristics

2400 to 3500HP 10AP 5MP

Key resistances

-12% -12% +94% -12% -12%

Important drops

Royal Morello Cherry Blop Flower 10 % Royal Blop Leaf 5 % Morello Cherry Key Fragment 100 %
60
Dungeon boss

Royal Indigo Blop

Damage
Summons

Characteristics

2400 to 3500HP 10AP 5MP

Key resistances

-12% -12% -12% +94% -12%

Important drops

Royal Indigo Blop Flower 10 % Royal Blop Leaf 5 % Indigo Key Fragment 100 %
60
Dungeon boss

Royal Pippin Blop

Damage
Summons

Characteristics

2400 to 3500HP 10AP 5MP

Key resistances

+94% -12% -12% -12% -12%

Important drops

Royal Pippin Blop Flower 10 % Royal Blop Leaf 5 % Pippin Key Fragment 100 %

Boss spells

Royal Bloptribution

1 - 4 range 6 AP 5% GC Point target
Effect
  • Steals 21 to 30 HP (Air)
  • Steals 1 MP
Critical
  • Steals 41 to 60 HP (Air)
  • Steals 2 MP
Requires line of sightRangemodifiable range

Blummoning

1 - 2 range 3 AP No CH Point target
Effect
  • Summons: Coco Biblop (grade 5)
  • Summons: Morello Cherry Biblop (grade 5)
  • Summons: Indigo Biblop (grade 5)
  • Summons: Pippin Biblop (grade 5)
  • Summons: Coco Blop (grade 5)
  • Summons: Morello Cherry Blop (grade 5)
  • Summons: Indigo Blop (grade 5)
  • Summons: Pippin Blop (grade 5)
  • Summons: Blopshroom (grade 5)
  • Summons: Trunkiblop (grade 5)
Requires line of sightRangemodifiable rangeReload: 3 turns

Bloprotection

1 - 4 range 3 AP 5% GC Point target
Effect
  • 100% Air Resistance (3 turns)
Critical
  • 100% Air Resistance (6 turns)
Requires line of sightRangemodifiable rangeReload: 3 turns

Tactical view: Royal Coco Blop

No spell selected · Clean map

Move boss · Player out of zone
Range Area Player Danger Boss start Team start
Royal Coco Blop Player

Boss spells

Royal Bloptribution

1 - 4 range 6 AP 5% GC Point target
Effect
  • Steals 21 to 30 HP (Air)
  • Steals 1 MP
Critical
  • Steals 41 to 60 HP (Air)
  • Steals 2 MP
Requires line of sightRangemodifiable range

Blummoning

1 - 2 range 3 AP No CH Point target
Effect
  • Summons: Coco Biblop (grade 5)
  • Summons: Morello Cherry Biblop (grade 5)
  • Summons: Indigo Biblop (grade 5)
  • Summons: Pippin Biblop (grade 5)
  • Summons: Coco Blop (grade 5)
  • Summons: Morello Cherry Blop (grade 5)
  • Summons: Indigo Blop (grade 5)
  • Summons: Pippin Blop (grade 5)
  • Summons: Blopshroom (grade 5)
  • Summons: Trunkiblop (grade 5)
Requires line of sightRangemodifiable rangeReload: 3 turns

Bloprotection

1 - 4 range 3 AP 5% GC Point target
Effect
  • 100% Air Resistance (3 turns)
Critical
  • 100% Air Resistance (6 turns)
Requires line of sightRangemodifiable rangeReload: 3 turns

Tactical view: Royal Morello Cherry Blop

No spell selected · Clean map

Move boss · Player out of zone
Range Area Player Danger Boss start Team start
Royal Morello Cherry Blop Player

Boss spells

Royal Bloptribution

1 - 4 range 6 AP 5% GC Point target
Effect
  • Steals 21 to 30 HP (Air)
  • Steals 1 MP
Critical
  • Steals 41 to 60 HP (Air)
  • Steals 2 MP
Requires line of sightRangemodifiable range

Blummoning

1 - 2 range 3 AP No CH Point target
Effect
  • Summons: Coco Biblop (grade 5)
  • Summons: Morello Cherry Biblop (grade 5)
  • Summons: Indigo Biblop (grade 5)
  • Summons: Pippin Biblop (grade 5)
  • Summons: Coco Blop (grade 5)
  • Summons: Morello Cherry Blop (grade 5)
  • Summons: Indigo Blop (grade 5)
  • Summons: Pippin Blop (grade 5)
  • Summons: Blopshroom (grade 5)
  • Summons: Trunkiblop (grade 5)
Requires line of sightRangemodifiable rangeReload: 3 turns

Bloprotection

1 - 4 range 3 AP 5% GC Point target
Effect
  • 100% Air Resistance (3 turns)
Critical
  • 100% Air Resistance (6 turns)
Requires line of sightRangemodifiable rangeReload: 3 turns

Tactical view: Royal Indigo Blop

No spell selected · Clean map

Move boss · Player out of zone
Range Area Player Danger Boss start Team start
Royal Indigo Blop Player

Boss spells

Royal Bloptribution

1 - 4 range 6 AP 5% GC Point target
Effect
  • Steals 21 to 30 HP (Air)
  • Steals 1 MP
Critical
  • Steals 41 to 60 HP (Air)
  • Steals 2 MP
Requires line of sightRangemodifiable range

Blummoning

1 - 2 range 3 AP No CH Point target
Effect
  • Summons: Coco Biblop (grade 5)
  • Summons: Morello Cherry Biblop (grade 5)
  • Summons: Indigo Biblop (grade 5)
  • Summons: Pippin Biblop (grade 5)
  • Summons: Coco Blop (grade 5)
  • Summons: Morello Cherry Blop (grade 5)
  • Summons: Indigo Blop (grade 5)
  • Summons: Pippin Blop (grade 5)
  • Summons: Blopshroom (grade 5)
  • Summons: Trunkiblop (grade 5)
Requires line of sightRangemodifiable rangeReload: 3 turns

Bloprotection

1 - 4 range 3 AP 5% GC Point target
Effect
  • 100% Air Resistance (3 turns)
Critical
  • 100% Air Resistance (6 turns)
Requires line of sightRangemodifiable rangeReload: 3 turns

Tactical view: Royal Pippin Blop

No spell selected · Clean map

Move boss · Player out of zone
Range Area Player Danger Boss start Team start
Royal Pippin Blop Player
Tactical guide

Strategy

1 Before entering: This is the dungeon of the four Royal Blops, not Royal Rainbow Blop. Bring more than one damage element if possible: each Royal Blop has strongly differentiated resistances.
2 Room 1: The smaller Blops can push characters and interfere with MP and positioning. Focus on one target, defeat it, then move on to the next.
3 Room 2: Too many surviving Blops make positioning harder. Clear enemies before advancing instead of rushing through the room.
4 Bosses: What are the Royal Blops doing?: The four Royal Blops represent different elements. The main danger is letting all four act freely for too many turns, not an invulnerability mechanic.
5 How to play the final room: They are not invulnerable. Focus your damage on one Royal Blop at a time rather than spreading attacks across all four. Isolating one target makes the fight easier to control.
6 extra: If your team only deals one damage element, check the resistances before entering. A varied damage selection gives you more options for choosing your next target.
Progress

Associated achievements

Blop Dungeon

Blop Dungeon

Defeat the 4 Royal Blops in their dungeon.

Royal Blops (Duel)

Royal Blops (Duel)

In a team, defeat the 4 Royal Blops in their dungeon. Targets attacked by one character must not be attacked by any other character.

Royal Blops (Fainthearted)

Royal Blops (Fainthearted)

Defeat the 4 Royal Blops in their dungeon. Characters must not end their turn on a cell adjacent to an adversary.

Royal Blops (Duo)

Royal Blops (Duo)

Defeat the 4 Royal Blops in their dungeon with 2 characters maximum in less than 20 turns.

Cowboy Beblop

Cowboy Beblop

Complete the following achievements:

One Small Step For Man

One Small Step For Man

Complete the following achievements:

Tactic Toe

Tactic Toe

Complete the following achievements: