Mazmorra de Frigost
Klime's Private Suite
Klime is a fight where squares matter a lot.
Nv. 200+Medium
Leatherbods
Resumen
Key data
Present monsters
Vitalidad
PA
PM
Tierra
Aire
Fuego
Agua
Neutral
Putchup
Damage
De 6000 a 6600PdV
12PA
7PM
Key resistances
+17%
+5%
-38%
+45%
+14%
Important drops
Bag of Jelly Blubber
4 %
Putchup Leather
8 %
Harrogant
Damage
De 6000 a 6600PdV
12PA
4PM
Key resistances
+14%
+38%
+24%
+9%
-31%
Important drops
Bag of Jelly Blubber
4 %
Leatherbod Fabric
5 %
Leatherball
Damage
De 6000 a 6600PdV
12PA
1PM
Key resistances
-40%
+19%
+7%
+9%
+46%
Important drops
Bag of Jelly Blubber
4 %
Leatherball Leather
8 %
Dumple
Damage
De 6000 a 6600PdV
12PA
3PM
Key resistances
+50%
-34%
+15%
+23%
+8%
Important drops
Bag of Jelly Blubber
4 %
Leatherbod Fabric
5 %
Dungeon boss
Klime
Control
Cuerpo a cuerpo
Characteristics
De 13000 a 19000PdV
20PA
6PM
Key resistances
+27%
+25%
+16%
+9%
+14%
Important drops
Klime's Scalp
5 %
Klime's Moustache
10 %
Klime Sole
1.5 %
Boss spells
Effect
- Teleports the target to the cell where they started their turn
- -6 MP
- 100 Lock (1 turn)
- +300 Damage (1 turn)
Critical
- Teleports the target to the cell where they started their turn
- -8 MP
- 120 Lock (1 turn)
- +400 Damage (1 turn)
No line of sightReload: 2 turns
Effect
- Atrae 6 casilla(s)
- Damage: 21 to 30 (Fire) (3 turns)
Critical
- Atrae 6 casilla(s)
- Damage: 31 to 40 (Fire) (3 turns)
No line of sightLancelying onlinePer turn: 2Per objective: 1
Effect
- 10% of attacker's missing HP (Neutral damage)
- Damage: 21 to 30 (Fire)
- Steals 21 to 30 HP (Air)
Critical
- 12% of attacker's missing HP (Neutral damage)
- Damage: 26 to 35 (Fire)
- Steals 26 to 35 HP (Air)
No line of sightPer turn: 2Per objective: 1
Guía táctica
Strategy
1
Before entering: Klime is a fight where squares matter a lot. Each monster leaves glyphs and those glyphs are part of the rhythm of combat. If your team is not organized, some characters may be left without good spaces to play.
2
Room 1: Monsters can be quite annoying with tackling, Damage and positioning. Try to control the map and not let the enemies trap you.
3
Room 2: Here it is advisable to play more orderly. Don't use up all your mobility resources because in the boss room you will need them a lot.
4
Boss: What is Klime doing?: Klime starts out invulnerable and hits very hard when he starts to lose life. Furthermore, the fight revolves around the glyphs that the monsters leave behind. Knowing how to use those squares makes combat much more manageable.
5
How to remove vulnerability: For remove invulnerability you must **push an ally against Klime**. Eye: It's not pushing the boss. It's the same as with Obsidemon: you push an allied character to collide with Klime. When you do it right, Klime is vulnerable and there you can take advantage to damage him.
6
extra: The typical mistake is not planning where each character ends up. The truth is, this fight improves a lot if you alternate characters with good positioning and characters who depend more on having a safe space freed up for them.
Progreso
Associated achievements
Klime's Private Suite
Defeat Klime in this boss's dungeon.
Klime (Fainthearted)
Defeat Klime in this boss's dungeon. Characters must not end their turn on a cell adjacent to an opponent.
Klime (Nomad)
Defeat Klime in this boss's dungeon. Characters must use all available MP each turn for the entire fight.
Klime (Duo)
Defeat Klime in this boss's dungeon with 2 characters maximum and in less than 40 turns.
Panic Button
Complete the following achievements:
Apocalypse Snow
Complete the following achievements:
Catch a Cold
Complete the following achievements:


