Mazmorra de Pandala

Damadrya's Bamboo Grove

Damadrya is a long and very punishing fight if you don't understand the glyphs.

Nv. 200+Medium Damadrya's family
View strategy Dungeon monsters
Resumen

Key data

Recommended level200+
AreaPandala
BossDamadrya
Suggested group1 - 4 players
DifficultyMedium
FamilyDamadrya's family
Key / requirementKey from Damadrya's Bamboo Grove

Present monsters

Vitalidad PA PM Tierra Aire Fuego Agua Neutral
200

Deathblossom

Damage
De 5700 a 6100PdV 12PA 7PM

Key resistances

-10% +9% +24% +17% +21%

Important drops

Deathblossom Eye 8 % Plantala Thorn 5 %
201

Bambooto

Damage
De 6300 a 6700PdV 12PA 5PM

Key resistances

+9% +24% +21% -10% +17%

Important drops

Plantala Thorn 5 % Bambooto Stalk 8 %
201

Flowistil

Damage
De 5700 a 6100PdV 12PA 5PM

Key resistances

+17% +15% +9% +21% +24%

Important drops

Plantala Thorn 5 % Flowistil Pistil 8 %
202

Pandogorgo

Damage
De 6100 a 6500PdV 12PA 5PM

Key resistances

+21% +17% -10% +24% +9%

Important drops

Pandogorgo Chitin 8 % Plantala Thorn 5 %
200
Dungeon boss

Damadrya

Control
Cuerpo a cuerpo

Characteristics

De 12000 a 16000PdV 20PA 0PM

Key resistances

+23% +24% +17% +25% +20%

Important drops

Damadrya's Exploding Bud 10 % Escudo-trofeo de Kodámade 100 % Reliquia de la Kodámade 100 %

Boss spells

Goroku Annihilation

0 range 4 PA No CH Special area
Effect
  • Damage: 30 to 50 (Air)
  • Damage: 30 to 50 (Fire)
  • Damage: 30 to 50 (Water)
  • Damage: 30 to 50 (Earth)
  • Damage: 30 to 50 (Neutral)
  • Atrae 2 casilla(s)
  • state 558 (1 turn)
  • state 559 (1 turn)
  • state 560 (1 turn)
  • state 561 (1 turn)
  • state 562 (1 turn)
No line of sightPer turn: 1

Seeds of Madness

1 - 12 range 1 PA No CH Point target
Effect
  • state 558 (1 turn)
  • state 559 (1 turn)
  • state 560 (1 turn)
  • state 561 (1 turn)
  • state 562 (1 turn)
No line of sightPer turn: 2Per objective: 1

Plant Blessing

1 - 15 range 4 PA No CH Point target
Effect
  • Cura: 10% HP máx.
  • Añade +2 MP (1 turn)
  • 300 Vitality (2 turns)
Requires line of sightPer turn: 1

Energy Drain

1 - 33 range 4 PA No CH Point target
Effect
  • Steals 50 HP (Neutral)
  • -100 Intelligence (1 turn)
  • -100 Chance (1 turn)
  • -100 Strength (1 turn)
  • -100 Agility (1 turn)
  • -10% Critical Hits (1 turn)
  • 10% Critical Hits (1 turn)
Requires line of sightPer turn: 1

Earthquake

0 range 4 PA No CH Special area
Effect
  • 18% of attacker's missing HP (Neutral damage)
No line of sightPer turn: 1

Evil Roots

1 - 7 range 4 PA No CH Point target
Effect
  • Damage: 35 to 45 (Fire)
  • Damage: 35 to 45 (Air)
  • Damage: 35 to 45 (Water)
  • Damage: 35 to 45 (Earth)
  • -3 MP (1 turn)
  • 3 MP (1 turn)
No line of sightPer turn: 2Per objective: 1

Gravediggery

1 range 1 PA No CH Point target
Effect
  • Kills the target
  • 2 MP (3 turns)
No line of sightPer turn: 2

Earthquake

0 range 4 PA No CH Special area
Effect
  • 25% of attacker's missing HP (Neutral damage)
No line of sightPer turn: 1

Tactical view: Damadrya

No spell selected · Clean map

Move boss · Player out of zone
Range Area Player Danger
Damadrya Player
Guía táctica

Strategy

1 Before entering: Damadrya is a long and very punishing fight if you don't understand the glyphs. Bring Cawotte or static Summons if you can. Papycha highly recommends using Cawotte to block rides and prepare mechanics.
2 Room 1: Flowistil and Deathblossom are very annoying. Flowistil remove AP and draw/trade you. Deathblossom punishes MP used and can be healed with Damage poke. Don't let them arrive for free.
3 Room 2: Pandogorgo can remove many MP without line of sight and leave you in Stasis state. If he leaves you still and accumulates poisons on top of you, the room becomes dangerous. Lower priorities before all controls are mixed.
4 Boss: What is Damadrya doing?: Damadrya has two phases. In phase 1 he becomes invulnerable at a distance each turn, attracts entities and hits the entire map depending on how much life he lacks. It is surrounded by two glyphs: the black one kills entering allies, and the blue one gives Phasic Protection for 1 turn.
5 How to remove vulnerability: For to become vulnerable to Damadrya you must do a sequence of hits. 1. Hit it 6 times to lower the Forest Charm counter. The first 3 hits can be made from any square. 2. The last 3 hits must be made from the blue glyph. 3. When the counter reaches 0, the character can enter the black glyph without dying. 4. That character must go into melee with Damadrya and give him the seventh hit. When that seventh hit comes in, entities without Phasic Protection die and Damadrya is left vulnerable for 4 turns.
6 extra: The typical mistake is to send someone into melee without the team having Phasic Protection. Don't do it. First you secure blue glyph or full counter, then you deal the seventh hit and only then do you take advantage of the 4 turns of damage.
Progreso

Associated achievements

Damadrya's Bamboo Grove

Damadrya's Bamboo Grove

Defeat Damadrya in this boss's dungeon.

Damadrya (Hermit)

Damadrya (Hermit)

Defeat Damadrya in this boss's dungeon. Characters must not end their turn on a cell adjacent to an ally.

Damadrya (First)

Damadrya (First)

Defeat Damadrya first in this boss's dungeon.

Damadrya (Duo)

Damadrya (Duo)

Defeat Damadrya in this boss's dungeon with 2 characters maximum in less than 20 turns.

Seeds of Success

Seeds of Success

Complete the following achievements: