Mazmorra de Frigost

Korriander's Lair

The Korriandre is different from several previous Frigost bosses: he doesn't start out invulnerable.

Nv. 180+Medium Petrified Forest monsters
View strategy Dungeon monsters
Resumen

Key data

Recommended level180+
AreaFrigost
BossKorriander
Suggested group1 - 4 players
DifficultyMedium
FamilyPetrified Forest monsters
Key / requirementKorriandre's Lair Key

Present monsters

Vitalidad PA PM Tierra Aire Fuego Agua Neutral
160

Sporachnee

Damage
5000PdV 5PA 4PM

Key resistances

+16% +49% +24% +9% -45%

Important drops

168

Fungore

Damage
De 4600 a 4900PdV 12PA 7PM

Key resistances

+14% -37% +62% +25% +9%

Important drops

Bag of Resin 4 % Fungore Gill 10 %
170

Serpula

Damage
De 4600 a 5000PdV 8PA 4PM

Key resistances

+9% +34% -55% +17% +10%

Important drops

Bag of Resin 4 % Serpula Flake 10 %
173

Fistulina

Damage
De 4600 a 5000PdV 12PA 5PM

Key resistances

+14% +9% -37% +51% +25%

Important drops

Bag of Resin 4 % Fistulina Volva 10 %
175

Treecherous

Damage
De 4900 a 5200PdV 12PA 5PM

Key resistances

+68% +19% +24% -41% +7%

Important drops

Bag of Resin 4 % Treecherous Bark 10 %
180

Clump

Damage
De 5000 a 5500PdV 4PA 0PM

Key resistances

-36% +10% +16% +59% +29%

Important drops

180
Dungeon boss

Korriander

Control
Summons

Characteristics

De 8900 a 13000PdV 15PA 6PM

Key resistances

+9% +17% +15% +5% +45%

Important drops

Korriander Eye 5 % Korriander Foot 10 % Escudo-trofeo del Cil 100 %

Boss spells

Reerole

1 - 3 range 5 PA No CH Point target
Effect
  • Summons a un aliado muerto en combate con 50% de sus HP
No line of sightLancelying onlineRangemodifiable rangeReload: 3 turns

Loote

1 - 4 range 5 PA 25% GC Point target
Effect
  • 10% of attacker's missing HP (Water damage)
  • Damage: 61 to 70 (Water)
  • Atrae 3 casilla(s)
  • -50 Dodge (1 turn)
Critical
  • 13% of attacker's missing HP (Water damage)
  • Damage: 71 to 80 (Water)
  • Atrae 3 casilla(s)
  • -70 Dodge (1 turn)
Requires line of sightLancelying onlineRangemodifiable rangePer turn: 2Per objective: 1

Arepee

1 - 6 range 5 PA 25% GC Point target
Effect
  • Steals 46 to 55 HP (Air) (1 turn)
Critical
  • Steals 56 to 65 HP (Air) (1 turn)
Requires line of sightLancelying onlineRangemodifiable rangePer turn: 1

Ekspee

1 - 3 range 5 PA No CH Point target
Effect
  • Summons: Esporakna (grado 5)
Requires line of sightLancelying onlineRangemodifiable rangeReload: 3 turns

Tactical view: Korriander

No spell selected · Clean map

Move boss · Player out of zone
Range Area Player Danger Boss start Team start
Korriander Player
Guía táctica

Strategy

1 Before entering: The Korriandre is different from several previous Frigost bosses: **he doesn't start out invulnerable**. The real danger here is the glyphs that appear under the characters and the fact that the boss can revive dead monsters.
2 Room 1: The monsters in the area can hit a lot and bother with AP, MP, Heals and uncomfortable statuses. Don't stick too close to your allies if there are enemies that hit in the area.
3 Room 2: Here it's time to play more calmly. Avoid leaving characters locked up or without mobility, because in the boss room moving well will be key.
4 Boss: What is Korriander doing?: From the beginning of combat, your characters enter a state where at the beginning of each turn a deadly glyph appears on the square where they were. If a character starts or ends their turn on that glyph, they die. The Korriandre is vulnerable from the start, draws in line, hits very hard in melee and the less health it has, the more dangerous it becomes. Additionally, it can summon dead monsters, so it is often best to kill it first.
5 How to remove vulnerability: You don't have to remove invulnerability: **Korriander is already vulnerable from the start**. The important mechanic here is not breaking it, but managing the glyphs. Each turn you must move and avoid ending up on the marked squares.
6 extra: The typical mistake here is running out of MP or moving poorly. The truth is, if the team controls its squares well and kills the Korriandre quickly, the fight becomes much clearer.
Progreso

Associated achievements

Korriander's Lair

Korriander's Lair

Defeat Korriander in this boss's dungeon.

Korriander (Mystique)

Korriander (Mystique)

Defeat Korriander in this boss's dungeon. Characters must not use weapons.

Korriander (Zombie)

Korriander (Zombie)

Defeat Korriander in this boss's dungeon. Characters must use exactly 1 MP per turn.

Korriander (Duo)

Korriander (Duo)

Defeat Korriander in this boss's dungeon with 2 characters maximum in less than 15 turns.

Not To Be Glyphed At

Not To Be Glyphed At

Complete the following achievements:

I Am Legend

I Am Legend

Complete the following achievements:

Final Destination

Final Destination

Complete the following achievements: