Mazmorra de Frigost
Korriander's Lair
The Korriandre is different from several previous Frigost bosses: he doesn't start out invulnerable.
Nv. 180+Medium
Petrified Forest monsters
Resumen
Key data
Present monsters
Vitalidad
PA
PM
Tierra
Aire
Fuego
Agua
Neutral
Sporachnee
Damage
5000PdV
5PA
4PM
Key resistances
+16%
+49%
+24%
+9%
-45%
Important drops
Fungore
Damage
De 4600 a 4900PdV
12PA
7PM
Key resistances
+14%
-37%
+62%
+25%
+9%
Important drops
Bag of Resin
4 %
Fungore Gill
10 %
Serpula
Damage
De 4600 a 5000PdV
8PA
4PM
Key resistances
+9%
+34%
-55%
+17%
+10%
Important drops
Bag of Resin
4 %
Serpula Flake
10 %
Fistulina
Damage
De 4600 a 5000PdV
12PA
5PM
Key resistances
+14%
+9%
-37%
+51%
+25%
Important drops
Bag of Resin
4 %
Fistulina Volva
10 %
Treecherous
Damage
De 4900 a 5200PdV
12PA
5PM
Key resistances
+68%
+19%
+24%
-41%
+7%
Important drops
Bag of Resin
4 %
Treecherous Bark
10 %
Clump
Damage
De 5000 a 5500PdV
4PA
0PM
Key resistances
-36%
+10%
+16%
+59%
+29%
Important drops
Dungeon boss
Korriander
Control
Summons
Characteristics
De 8900 a 13000PdV
15PA
6PM
Key resistances
+9%
+17%
+15%
+5%
+45%
Important drops
Korriander Eye
5 %
Korriander Foot
10 %
Escudo-trofeo del Cil
100 %
Boss spells
Effect
- Summons a un aliado muerto en combate con 50% de sus HP
No line of sightLancelying onlineRangemodifiable rangeReload: 3 turns
Effect
- 10% of attacker's missing HP (Water damage)
- Damage: 61 to 70 (Water)
- Atrae 3 casilla(s)
- -50 Dodge (1 turn)
Critical
- 13% of attacker's missing HP (Water damage)
- Damage: 71 to 80 (Water)
- Atrae 3 casilla(s)
- -70 Dodge (1 turn)
Requires line of sightLancelying onlineRangemodifiable rangePer turn: 2Per objective: 1
Effect
- Steals 46 to 55 HP (Air) (1 turn)
Critical
- Steals 56 to 65 HP (Air) (1 turn)
Requires line of sightLancelying onlineRangemodifiable rangePer turn: 1
Effect
- Summons: Esporakna (grado 5)
Requires line of sightLancelying onlineRangemodifiable rangeReload: 3 turns
Guía táctica
Strategy
1
Before entering: The Korriandre is different from several previous Frigost bosses: **he doesn't start out invulnerable**. The real danger here is the glyphs that appear under the characters and the fact that the boss can revive dead monsters.
2
Room 1: The monsters in the area can hit a lot and bother with AP, MP, Heals and uncomfortable statuses. Don't stick too close to your allies if there are enemies that hit in the area.
3
Room 2: Here it's time to play more calmly. Avoid leaving characters locked up or without mobility, because in the boss room moving well will be key.
4
Boss: What is Korriander doing?: From the beginning of combat, your characters enter a state where at the beginning of each turn a deadly glyph appears on the square where they were. If a character starts or ends their turn on that glyph, they die. The Korriandre is vulnerable from the start, draws in line, hits very hard in melee and the less health it has, the more dangerous it becomes. Additionally, it can summon dead monsters, so it is often best to kill it first.
5
How to remove vulnerability: You don't have to remove invulnerability: **Korriander is already vulnerable from the start**. The important mechanic here is not breaking it, but managing the glyphs. Each turn you must move and avoid ending up on the marked squares.
6
extra: The typical mistake here is running out of MP or moving poorly. The truth is, if the team controls its squares well and kills the Korriandre quickly, the fight becomes much clearer.
Progreso
Associated achievements
Korriander's Lair
Defeat Korriander in this boss's dungeon.
Korriander (Mystique)
Defeat Korriander in this boss's dungeon. Characters must not use weapons.
Korriander (Zombie)
Defeat Korriander in this boss's dungeon. Characters must use exactly 1 MP per turn.
Korriander (Duo)
Defeat Korriander in this boss's dungeon with 2 characters maximum in less than 15 turns.
Not To Be Glyphed At
Complete the following achievements:
I Am Legend
Complete the following achievements:
Final Destination
Complete the following achievements: