Mazmorra de Frigost

The Wreck of the Hesperus

Ben the Ripate is a fight where positioning matters a lot.

Nv. 150+High Black Rock Pirates
View strategy Dungeon monsters
Resumen

Key data

Recommended level150+
AreaFrigost
BossBen the Ripate
Suggested group1 - 4 players
DifficultyHigh
FamilyBlack Rock Pirates
Key / requirementThe Wreck of the Hesperus Key

Present monsters

Vitalidad PA PM Tierra Aire Fuego Agua Neutral
141

Talklyka Pirate

Damage
De 3100 a 3400PdV 12PA 4PM

Key resistances

-26% +18% +14% +36% +9%

Important drops

Bag of Pepper 4 % Pirate Oil 7 %
146

Retspan Pirate

Damage
De 3300 a 3700PdV 12PA 3PM

Key resistances

+14% -22% +16% +36% +19%

Important drops

Bag of Pepper 4 % Retspan Pirate Mast 11.5 %
147

Yuara Pirate

Damage
De 3300 a 3800PdV 12PA 5PM

Key resistances

+25% +35% +19% -28% +17%

Important drops

Bag of Pepper 4 % Yuara Pirate Shell 11.5 %
142

Karrybean Pirate

Damage
De 3100 a 3600PdV 12PA 4PM

Key resistances

+37% +19% -28% +14% +25%

Important drops

Bag of Pepper 4 % Pirate Oil 7 %
160

Hamrack

Damage
De 3800 a 4300PdV 12PA 2PM

Key resistances

+16% +26% +17% +20% +24%

Important drops

151

Harpy Pirate

Damage
De 2100 a 2400PdV 12PA 5PM

Key resistances

+19% +23% -26% +16% +35%

Important drops

Bag of Pepper 4 % Harpy Pirate Shell 11.5 %
152

Vigi Pirate

Damage
De 3500 a 4000PdV 12PA 3PM

Key resistances

+22% +29% +44% +26% -22%

Important drops

Bag of Pepper 4 % Vigi Pirate Eye 11.5 %
143

Ectobomb

Damage
De 3200 a 3600PdV 12PA 1PM

Key resistances

-26% +38% +32% +16% +25%

Important drops

Bag of Pepper 4 % Echo of the Past 10 %
150
Dungeon boss

Buck Anear

Control
Cuerpo a cuerpoZona alrededorSummons

Characteristics

De 6200 a 8900PdV 16PA 5PM

Key resistances

+16% +26% +17% +20% +24%

Important drops

Buck Anear Scapula 5 % Buck Anear Hair 10 % Prótesis de Ben, el Ripata 100 %

Boss spells

Ship Mate

1 range 4 PA 25% GC Special area
Effect
  • Steals 56 to 65 HP (Water)
Critical
  • Steals 66 to 75 HP (Water)
No line of sightPer turn: 1

Turt Hell

5 - 10 range 4 PA No CH Point target
Effect
  • Summons: Hamrack (grado 1)
No line of sightRangemodifiable rangeReload: 2 turns

Coaster

3 - 10 range 4 PA No CH Point target
Effect
  • Summons: Fanclasma (grado 5)
  • Summons: Fantimonel (grado 5)
  • Summons: FantombrealWater (grado 5)
  • Summons: Fantasmastil (grado 5)
  • Summons: Harpirata (grado 5)
  • Summons: Pitralla (grado 5)
  • Summons: Piratalaya (grado 5)
No line of sightRangemodifiable rangeReload: 3 turns

Sea Shanty

0 range 4 PA 25% GC Cross around boss
Effect
  • Atrae 3 casilla(s)
  • 10% of attacker's missing HP (Fire damage)
Critical
  • Atrae 3 casilla(s)
  • 12% of attacker's missing HP (Fire damage)
No line of sightPer turn: 1

Tactical view: Buck Anear

No spell selected · Clean map

Move boss · Player out of zone
Range Area Player Danger Boss start Team start
Buck Anear Player
Guía táctica

Strategy

1 Before entering: Ben the Ripate is a fight where positioning matters a lot. Bring retreat MP if you can, because his main summon, the Hamrak, is the key to removing his invulnerability.
2 Room 1: Hackers can be quite annoying with pushes, online attacks, and awkward statuses. It's best to control the map from the beginning and not let yourself get boxed into walls.
3 Room 2: Here the fight can start to get heavier if you leave the summoning or pushing monsters alive. Go down first those that cause the most disorder for the team and avoid staying aligned unnecessarily.
4 Boss: What does Ben the Ripate do?: Ben starts out invulnerable and in heavy status, so you can't charge him with Breadda. Yes it can be pushed or transposed. It hits from a distance and, most importantly, summons a Hamrak. That Hamrak is not decoration: it is the key piece of the entire mechanics.
5 How to remove vulnerability: For To remove Ben's invulnerability, you must use the **Hamrak** he summons. The idea is to take MP from Hamrak so that MP wins. With that, the Hamrak will go into Ben's melee on its own and explode. When it explodes next to Ben, the boss is vulnerable for 5 turns. But be careful: when this happens, any character who is 2 squares or less from Ben dies. So before activating the mechanic, everyone needs to get well away. You also have a time limit: if the Hamrak reaches its third turn and explodes badly, it does not damage the boss.
6 extra: The fight becomes much easier if you prepare the map before playing Hamrak. Don't get excited about hitting Ben if you still have allies around. Here a bad turn can erase media team.
Progreso

Associated achievements

The Wreck of the Hesperus

The Wreck of the Hesperus

Defeat Buck Anear in this boss's dungeon.

Buck Anear (Keep Moving!)

Buck Anear (Keep Moving!)

Defeat Buck Anear in this boss's dungeon. Characters must not reduce their opponents' MP.

Buck Anear (Statue)

Buck Anear (Statue)

Defeat Buck Anear in this boss's dungeon. Characters must end their turn on the same cell they started on.

Buck Anear (Duo)

Buck Anear (Duo)

Defeat Buck Anear in this boss's dungeon with 2 characters maximum in less than 20 turns.

Sailor Kick

Sailor Kick

Complete the following achievements:

Behind Me, I Leave a Trail of Fire

Behind Me, I Leave a Trail of Fire

Complete the following achievements:

Show Them Who's Boss

Show Them Who's Boss

Complete the following achievements: