Dungeon in Otomai
Bherb's Gully
Silf the Greater Bherb is a AP fight and single element.
Lv. 200+Medium
Silf the Greater Bherb's family
Overview
Key data
Present monsters
Vitality
AP
MP
Earth
Air
Fire
Water
Neutral
Lesser Bherb
Damage
220HP
6AP
2MP
Key resistances
-75%
-75%
-75%
-75%
-75%
Important drops
Polished Crackrock
Damage
400 to 610HP
8AP
3MP
Key resistances
+35%
+29%
-25%
+25%
+5%
Important drops
Bag of Magical Cure
4 %
Solid Staff
8 %
Polished Crackler
Damage
580 to 1500HP
7AP
4MP
Key resistances
+41%
+13%
-5%
-40%
+5%
Important drops
Bag of Magical Cure
4 %
Solid Staff
8 %
Plain Pikoko
Damage
580 to 1500HP
9AP
10MP
Key resistances
-19%
-25%
-23%
-25%
+13%
Important drops
Bag of Magical Cure
4 %
Plain Pikoko Wing
15 %
Kido
Damage
630 to 1500HP
8AP
5MP
Key resistances
+14%
-25%
+41%
-5%
+25%
Important drops
Bag of Magical Cure
4 %
Kido Rear Feather
15 %
Kilibriss
Damage
650 to 1500HP
6 to 10AP
6MP
Key resistances
+48%
-35%
-9%
+25%
+25%
Important drops
Bag of Magical Cure
4 %
Solid Staff
8 %
Mufafah
Damage
820 to 1200HP
8AP
4MP
Key resistances
-36%
+7%
+13%
+35%
+25%
Important drops
Bag of Magical Cure
4 %
Solid Staff
8 %
Dungeon boss
Silf the Greater Bherb
Control
MeleeSummons
Characteristics
7000 to 10000HP
8AP
5MP
Key resistances
+200%
+200%
+200%
+200%
+200%
Important drops
Greater Bherb Feather
10 %
Greater Bherb Skin
5 %
Magical Cure
15 %
Boss spells
Effect
- 100 Vitality (4 turns)
- 2 AP (4 turns)
Critical
- 200 Vitality (4 turns)
- 4 AP (4 turns)
No line of sightPer turn: 1Reload: 4 turns
Effect
- -50% Air Resistance (2 turns)
- -50% Water Resistance (2 turns)
- -50% Fire Resistance (2 turns)
- -50% Earth Resistance (2 turns)
- 50% Air Resistance (2 turns)
- 50% Air Resistance (2 turns)
- 50% Air Resistance (2 turns)
- 50% Water Resistance (2 turns)
- 50% Water Resistance (2 turns)
- 50% Water Resistance (2 turns)
- 50% Fire Resistance (2 turns)
- 50% Fire Resistance (2 turns)
- 50% Fire Resistance (2 turns)
- 50% Earth Resistance (2 turns)
- 50% Earth Resistance (2 turns)
- 50% Earth Resistance (2 turns)
- 1100 Power (3 turns)
- 500% Neutral Resistance (6 turns)
No line of sightReload: 5 turns
Effect
- Steals 21 to 30 HP (Air)
- Steals 21 to 30 HP (Water)
- Steals 21 to 30 HP (Fire)
- Steals 21 to 30 HP (Earth)
- Switches positions
Critical
- Steals 41 to 60 HP (Air)
- Steals 41 to 60 HP (Water)
- Steals 41 to 60 HP (Fire)
- Steals 41 to 60 HP (Earth)
- Switches positions
Requires line of sightModifiable rangePer turn: 1
Effect
- Summons: Rasgabola menor (grado 1)
- Summons: Rasgabola menor (grado 2)
- Summons: Rasgabola menor (grado 3)
- Summons: Rasgabola menor (grado 4)
- Summons: Rasgabola menor (grado 5)
No line of sightModifiable rangePer turn: 2
Tactical guide
Strategy
1
Before entering: Silf the Greater Bherb is a AP fight and unique element. Take AP retreat or AP boosts. Xelor, Eniripsa, Osamodas or weapons that remove AP can help a lot.
2
Room 1: The Kilibrisss is the most annoying monster at the beginning. If he hits you in melee, he can make you pass the next turn. Take it down quickly or keep it far away.
3
Room 2: The Mufafah comes in to hit melee and doesn't have much of a mystery. Play from a distance and clear without letting multiple enemies hit you at the same time.
4
Boss: What is Silf the Greater Bherb doing?: Teardrop has 200% resistances on all elements. Also summons Lesser Bherbes every turn. Those Summons can fully heal an ally, even the boss, so don't ignore them. The mechanic revolves around getting the Ball Ripper to 14 AP or more.
5
How to remove vulnerability: For to open it, you must make Ball Rip reach 14 AP or more. You can do this by removing AP, because every AP he loses becomes AP gained, or by boosting him directly with AP. When it reaches 14 AP, cast Hololol. During this state, each hit on an element lowers 50% resistance in that element and increases resistance in the others. Pick a single element and hit it a few times with cheap spells before dealing heavy damage. Don't use multi-element weapon, because you may ruin the item you prepared.
6
extra: The typical mistake is to hit multiple elements during Hololol. Here it's discipline: an element, cheap hits to lower resistance, and then burst. If he doesn't die in those 2 turns, you repeat the preparation.
Progress
Associated achievements
Bherb's Gully
Defeat Silf the Greater Bherb in this boss's dungeon.
Silf the Greater Bherb (First)
Defeat Silf the Greater Bherb first in this boss's dungeon.
Silf the Greater Bherb (Time Flies)
Defeat Silf the Greater Bherb in this boss's dungeon. Characters must not reduce their opponents' AP.
Silf the Greater Bherb (Duo)
Defeat Silf the Greater Bherb in this boss's dungeon with 2 characters maximum in less than 20 turns.
Bherb Your Enthusiasm
Complete the following achievements:
Behind Me, I Leave a Trail of Fire
Complete the following achievements:
Show Them Who's Boss
Complete the following achievements: