Mazmorra de Otomai

Lair of the Giant Kralove

This fight is not improvised. The Giant Kralove has huge resistances and you need to prepare the tentacles in order.

Nv. 180+Medium Giant Kralove
View strategy Dungeon monsters
Resumen

Key data

Recommended level180+
AreaOtomai
BossGiant Kralove
Suggested group1 - 4 players
DifficultyMedium
FamilyGiant Kralove
Key / requirementKey from Lair of the Giant Kralove

Present monsters

Vitalidad PA PM Tierra Aire Fuego Agua Neutral
85

Boggedown Ouassingue

Damage
De 1400 a 1800PdV 12PA 4PM

Key resistances

+30% +45% +45% +50% +60%

Important drops

Ouassingue Juice 14 % Ouassingue Fabric 8 %
87

Miremop

Damage
De 1400 a 2000PdV 10PA 3PM

Key resistances

+47% +17% -31% +23% +25%

Important drops

Miremop Double Chin 14 % Ouassingue Fabric 8 %
93

Mopeat

Damage
De 1600 a 2400PdV 9PA 4PM

Key resistances

+23% -11% +41% -27% +24%

Important drops

Dried Mopeat Peat 14 % Ouassingue Fabric 8 %
121

Fourth Tentacle

Damage
De 190 a 230PdV 5PA 2PM

Key resistances

0% +94% +94% +94% +94%

Important drops

121

First Tentacle

Damage
De 190 a 230PdV 4PA 2PM

Key resistances

+94% 0% +94% +94% +94%

Important drops

121

Second Tentacle

Damage
De 190 a 230PdV 6PA 2PM

Key resistances

+94% +94% +94% 0% +94%

Important drops

121

Third Tentacle

Damage
De 190 a 230PdV 6PA 2PM

Key resistances

+94% +94% 0% +94% +94%

Important drops

180
Dungeon boss

Giant Kralove

Control
Cuerpo a cuerpoSummons

Characteristics

De 3700 a 5300PdV 18PA -1PM

Key resistances

+900% +900% +900% +900% +900%

Important drops

Giant Kralove Sucker 10 % Giant Kralove Ink 5 % Escudo trofeo del Kralamar Gigante 100 %

Boss spells

Immobilising Speetwateir

2 - 22 range 3 PA 5% GC Point target
Effect
  • -4 duration of effects
  • Steals 26 to 35 HP (Fire)
  • -6 MP (1 turn)
Critical
  • -4 duration of effects
  • Steals 36 to 45 HP (Fire)
  • -12 MP (1 turn)
Requires line of sightRangemodifiable rangePer turn: 2Per objective: 1

Kraken

0 range 1 PA No CH Point target
Effect
  • 200 (HP restored)
  • Quita el estado «35» (1 turn)
  • Quita el estado «36» (1 turn)
  • Quita el estado «37» (1 turn)
  • Quita el estado «38» (1 turn)
  • state 35 (1 turn)
  • Quita el estado «35» (1 turn)
  • Quita el estado «36» (1 turn)
  • Quita el estado «37» (1 turn)
  • Quita el estado «38» (1 turn)
  • state 36 (1 turn)
  • Quita el estado «35» (1 turn)
  • Quita el estado «36» (1 turn)
  • Quita el estado «37» (1 turn)
  • Quita el estado «38» (1 turn)
  • state 37 (1 turn)
  • Quita el estado «35» (1 turn)
  • Quita el estado «36» (1 turn)
  • Quita el estado «37» (1 turn)
  • Quita el estado «38» (1 turn)
  • state 38 (1 turn)
  • 500 Vitality (2 turns)
No line of sightPer turn: 1

Peat Vulnerability

0 range 1 PA No CH Point target
Effect
  • -900 % Resistance (1 turn)
  • +8000 Damage (1 turn)
  • 63 Range (1 turn)
  • 1000 Vitality (1 turn)
  • 2 MP (1 turn)
No line of sightPer turn: 1

Summoning of First Tentacle

4 - 12 range 1 PA No CH Point target
Effect
  • Summons: Tentáculo primario (grado 5)
No line of sightRangemodifiable rangePer turn: 1

Summoning of Second Tentacle

4 - 12 range 1 PA No CH Point target
Effect
  • Summons: Tentáculo secundario (grado 5)
No line of sightRangemodifiable rangePer turn: 1

Summoning of Third Tentacle

4 - 12 range 1 PA No CH Point target
Effect
  • Summons: Tentáculo terciario (grado 5)
No line of sightPer turn: 1

Summoning of Fourth Tentacle

4 - 12 range 1 PA No CH Point target
Effect
  • Summons: Tentáculo cuaternario (grado 5)
No line of sightRangemodifiable rangePer turn: 1

Crushing Peat

0 range 1 PA No CH Point target
Effect
  • 1000 Wisdom (6 turns)
  • state 7
  • state 40
  • state 6
No line of sightReload: 63 turns

Tactical view: Giant Kralove

No spell selected · Clean map

Move boss · Player out of zone
Range Area Player Danger Boss start Team start
Giant Kralove Player
Guía táctica

Strategy

1 Before entering: This fight is not improvised. The Giant Kralove has huge resistances and you need to prepare the tentacles in order. Take serious positioning. Pandawa is almost mandatory to make it comfortable, because you have to place Summons and tentacles with precision.
2 Room 1: The Ouassingues bother with Heals, withdrawal MP, poisons and position changes. Prioritize those that heal or sacrifice allies, because they can lengthen the cleanup a lot.
3 Room 2: Here it is advisable to play fair and not spend key resources before the boss. Avoid letting enemies gather too close together. If Troubled Ouassingue starts healing or sacrificing, take it down as soon as possible.
4 Boss: What is Giant Kralove doing?: The Kralove has 900% resistances in all elements. It doesn't move and you can't stick to its adjacent squares, but its spells require line of sight. You can also put Heaviness, unspell, put poisons and boost yourself. The important thing is that it summons a tentacle depending on the element you hit it with: - water: Quaternary Tentacle. - fire: Tertiary Tentacle. - earth: Secondary Tentacle. - air: Primary Tentacle.
5 How to remove vulnerability: For remove its resistances, you must make it summon the 4 tentacles and activate its actions in the same cycle. The classic sequence is: 1. Turn 1: Hit the Kralove with water to set up the Quaternary. 2. Turn 2: Strike with fire to prepare the Tertiary. 3. Turn 3: hit with earth to prepare the Secondary. 4. Turn 4: Strike with air to prepare the Primary. Then it's time to place the Primary to kill a summon, and get the Secondary, Tertiary and Quaternary to hit melee. Range next turn, Kralove is vulnerable for 1 turn. If you do it wrong, you don't lose resistance and the tentacles can start killing characters.
6 extra: The typical mistake here is to activate tentacles without having Summons and positions ready. Don't get excited about the damage. First order, then vulnerability, and then burst. This fight rewards preparation more than raw damage.
Progreso

Associated achievements

Lair of the Giant Kralove

Lair of the Giant Kralove

Defeat the Giant Kralove in this boss's dungeon.

Giant Kralove (Nomad)

Giant Kralove (Nomad)

Defeat the Giant Kralove in this boss's dungeon. Characters must use all available MP each turn for the entire fight.

Giant Kralove (Blitzkrieg)

Giant Kralove (Blitzkrieg)

Defeat the Giant Kralove in this boss's dungeon. As soon as an opponent is attacked, they must be finished off before they start their turn.

Giant Kralove (Duo)

Giant Kralove (Duo)

Defeat the Giant Kralove in this boss's dungeon with 2 characters maximum in less than 41 turns.

All's Fair in Kralove

All's Fair in Kralove

Complete the following achievements:

I Am Legend

I Am Legend

Complete the following achievements:

Final Destination

Final Destination

Complete the following achievements: