Dungeon in Bonta

The Flooded Chapel

This fight revolves around revives and a glyph of water that eats up the map.

Lv. 160+Medium Zombrute's family
Overview

Key data

Recommended level160+
AreaBonta
BossZombrute
Suggested group1 - 4 players
DifficultyMedium
FamilyZombrute's family
Key / requirementFlooded Chapel Key

Present monsters

Vitality AP MP Earth Air Fire Water Neutral
150

Micrab

Damage
3400 to 3700HP 12AP 5MP

Key resistances

-14% +10% +40% +25% +5%

Important drops

Piece of Micrab Armour 11 % Undried Fragment 7 %
151

Funerbroadsword

Damage
3800 to 4200HP 12AP 4MP

Key resistances

+25% -19% +10% +30% +20%

Important drops

Funerbroadsword Protection 11 % Undried Fragment 7 %
152

Sucgunner

Damage
3200 to 3500HP 12AP 5MP

Key resistances

+35% +20% -19% +15% +15%

Important drops

Sucgunner Aquarachnee 11 % Undried Fragment 7 %
160
Dungeon boss

Zombrute

Control
Melee

Characteristics

8000 to 11000HP 14AP 4MP

Key resistances

-5% -12% +11% +40% +8%

Important drops

Zombrute Mycosis 5 % Zombrute Flesh 10 % Barrel of Drinking Water 4 %

Boss spells

Splat

1 - 2 range 4 PA 25% GC Point target
Effect
  • Damage: 46 to 55 (Water)
  • state 42 (1 turn)
Critical
  • Damage: 51 to 60 (Water)
  • state 42 (1 turn)
Requires line of sightLancelying onlinePer turn: 2Per objective: 1
Icon unavailable

Galvanism

0 range 3 PA 45% GC Special area
Effect
  • Damage: 251 to 260 (Fire)
Critical
  • Damage: 391 to 400 (Fire)
No line of sightReload: 2 turns

Tactical view: Zombrute

No spell selected · Clean map

Move boss · Player out of zone
Range Area Player Danger
Zombrute Player
Tactical guide

Strategy

1 Before entering: This fight revolves around revives and a glyph of water that eats up the map. It has constant positioning and damage. It is not advisable to kill everything at once without thinking.
2 Room 1: Drowhirl can teleport in line, push and put huge glyphs that punish ending turn inside. Avoid ending up on those long diagonals if you don't want to lose reach or end up in a bad position.
3 Room 2: Micrab puts erosion in the zone and Funerbroadsword wins Shields. Don't let yourself be grouped. The room becomes more dangerous when various monsters hit you on accumulated statuses and Shields.
4 Boss: What is Zombrute doing?: Zombrute hits very hard up close, especially with a zone fire hit. The fight has one important rule: when a monster dies, the next monster you play revives it with low health. If you kill the parent monster, its revives also drop. Additionally, in the boss room a glyph of water appears from the edges. That glyph advances each turn.
5 How to remove vulnerability: It does not have invulnerability. The real mechanic is kill monsters with Temporal Répit to empty the water glyph. But be careful: the revived ones are not useful to restart the glyph. Don't kill everything at once. Clean in an orderly manner so that water does not close the map.
6 extra: The typical mistake is to ignore the glyph because it appears small at first. Don't trust yourself. If water fills the room, you take more damage and it becomes much more difficult to play comfortably.
Progress

Associated achievements

Icon unavailable

The Flooded Chapel

Defeat the Zombrute in this boss's dungeon.

Icon unavailable

Zombrute (Fainthearted)

Defeat the Zombrute in this boss's dungeon. Characters must not end their turn on a cell adjacent to an opponent.

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Zombrute (Versatile)

Defeat the Zombrute in this boss's dungeon. Characters must not use the same action more than once each turn.

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Zombrute (Duo)

Defeat the Zombrute in this boss's dungeon with 2 characters maximum in less than 20 turns.

Total Immersion

Total Immersion

Complete the following achievements:

I Am Legend

I Am Legend

Complete the following achievements:

Final Destination

Final Destination

Complete the following achievements: