Dungeon in Bonta
The Flooded Chapel
This fight revolves around revives and a glyph of water that eats up the map.
Lv. 160+Medium
Zombrute's family
Overview
Key data
Present monsters
Vitality
AP
MP
Earth
Air
Fire
Water
Neutral
Micrab
Damage
3400 to 3700HP
12AP
5MP
Key resistances
-14%
+10%
+40%
+25%
+5%
Important drops
Piece of Micrab Armour
11 %
Undried Fragment
7 %
Funerbroadsword
Damage
3800 to 4200HP
12AP
4MP
Key resistances
+25%
-19%
+10%
+30%
+20%
Important drops
Funerbroadsword Protection
11 %
Undried Fragment
7 %
Sucgunner
Damage
3200 to 3500HP
12AP
5MP
Key resistances
+35%
+20%
-19%
+15%
+15%
Important drops
Sucgunner Aquarachnee
11 %
Undried Fragment
7 %
Dungeon boss
Zombrute
Control
Melee
Characteristics
8000 to 11000HP
14AP
4MP
Key resistances
-5%
-12%
+11%
+40%
+8%
Important drops
Zombrute Mycosis
5 %
Zombrute Flesh
10 %
Barrel of Drinking Water
4 %
Boss spells
Effect
- Damage: 46 to 55 (Water)
- state 42 (1 turn)
Critical
- Damage: 51 to 60 (Water)
- state 42 (1 turn)
Requires line of sightLancelying onlinePer turn: 2Per objective: 1
Effect
- Damage: 251 to 260 (Fire)
Critical
- Damage: 391 to 400 (Fire)
No line of sightReload: 2 turns
Tactical guide
Strategy
1
Before entering: This fight revolves around revives and a glyph of water that eats up the map. It has constant positioning and damage. It is not advisable to kill everything at once without thinking.
2
Room 1: Drowhirl can teleport in line, push and put huge glyphs that punish ending turn inside. Avoid ending up on those long diagonals if you don't want to lose reach or end up in a bad position.
3
Room 2: Micrab puts erosion in the zone and Funerbroadsword wins Shields. Don't let yourself be grouped. The room becomes more dangerous when various monsters hit you on accumulated statuses and Shields.
4
Boss: What is Zombrute doing?: Zombrute hits very hard up close, especially with a zone fire hit. The fight has one important rule: when a monster dies, the next monster you play revives it with low health. If you kill the parent monster, its revives also drop. Additionally, in the boss room a glyph of water appears from the edges. That glyph advances each turn.
5
How to remove vulnerability: It does not have invulnerability. The real mechanic is kill monsters with Temporal Répit to empty the water glyph. But be careful: the revived ones are not useful to restart the glyph. Don't kill everything at once. Clean in an orderly manner so that water does not close the map.
6
extra: The typical mistake is to ignore the glyph because it appears small at first. Don't trust yourself. If water fills the room, you take more damage and it becomes much more difficult to play comfortably.
Progress
Associated achievements
The Flooded Chapel
Defeat the Zombrute in this boss's dungeon.
Zombrute (Fainthearted)
Defeat the Zombrute in this boss's dungeon. Characters must not end their turn on a cell adjacent to an opponent.
Zombrute (Versatile)
Defeat the Zombrute in this boss's dungeon. Characters must not use the same action more than once each turn.
Zombrute (Duo)
Defeat the Zombrute in this boss's dungeon with 2 characters maximum in less than 20 turns.
Total Immersion
Complete the following achievements:
I Am Legend
Complete the following achievements:
Final Destination
Complete the following achievements:
