Mazmorra de Kwismas
Father Kwismas's House
Father Whupper punishes control errors very much.
Nv. 180+Medium
Father Whupper's family
Resumen
Key data
Present monsters
Vitalidad
PA
PM
Tierra
Aire
Fuego
Agua
Neutral
Baby Prez
Damage
1000PdV
4PA
6PM
Key resistances
+90%
+90%
+90%
+90%
+90%
Important drops
Kwismas Bomberfu
Damage
De 50 a 90PdV
4PA
4PM
Key resistances
+9%
0%
-10%
0%
0%
Important drops
Chop'kiddy
Damage
De 49 a 200PdV
5PA
3PM
Key resistances
+40%
+40%
+40%
+40%
+40%
Important drops
Tiny Kwismas Gift
50 %
Icikle
Damage
De 200 a 300PdV
5PA
3PM
Key resistances
-10%
+10%
-10%
+10%
+5%
Important drops
Stuk'kiddy
Damage
De 49 a 200PdV
5PA
1PM
Key resistances
+40%
+40%
+40%
+40%
+40%
Important drops
Tiny Kwismas Gift
50 %
Small Animated Gift
Damage
De 1000 a 2000PdV
6PA
12PM
Key resistances
+15%
+20%
+20%
-20%
+35%
Important drops
Animated Gift
Damage
De 500 a 1000PdV
6PA
12PM
Key resistances
+15%
+20%
+20%
-20%
+35%
Important drops
Prez' Pertize
Damage
2000PdV
4PA
4PM
Key resistances
+90%
+90%
+90%
+90%
+90%
Important drops
Dungeon boss
Father Whupper
Control
Cuerpo a cuerpoSummons
Characteristics
De 9600 a 14000PdV
10PA
2PM
Key resistances
-2%
+30%
+30%
+30%
-2%
Important drops
Gold Chocolate Kama
100 %
Kwismas Gift
100 %
Regalo de Nawidad potencialmente superpoderoso
15 %
Boss spells
Effect
- 10000 (HP restored)
- state 16 (4 turns)
No line of sightReload: 63 turns
Effect
- Atrae 3 casilla(s)
Critical
- Atrae 4 casilla(s)
Requires line of sightLancelying onlinePer turn: 2Per objective: 1
Effect
- Damage: 141 to 160 (Air)
- Damage: 141 to 160 (Fire)
- Damage: 141 to 160 (Water)
- Damage: 141 to 160 (Earth)
- Damage: 141 to 160 (Neutral)
Critical
- Steals 161 to 180 HP (Air)
- Steals 161 to 180 HP (Water)
- Steals 161 to 180 HP (Fire)
- Steals 161 to 180 HP (Earth)
- Steals 161 to 180 HP (Neutral)
No line of sightRangemodifiable rangePer turn: 2Per objective: 1
Effect
- Kills and replaces with a summon
- Kills and replaces with a summon
- Kills and replaces with a summon
- Kills and replaces with a summon
- Kills and replaces with a summon
- 2 AP
No line of sightReload: 3 turns
Effect
- Añade +1 MP
- Summons: Puch Ingball (grado 3)
No line of sightReload: 3 turns
Effect
- Kills the target
- 500 (HP restored)
No line of sightPer objective: 1
Guía táctica
Strategy
1
Before entering: Father Whupper punishes control errors very much. Simple rule: **don't remove MP**. Each attempt gives him 1 permanent MP for the entire fight, and if you turn him into a Christmas rocket, the fight turns into a nightmare.
2
Room 1: The Yitis and gifts can hit quite hard if they reach melee. Prioritize monsters that summon Prez or heal. A poorly managed Prez can end in free damage or even a kill zone.
3
Room 2: Be very careful with puppets and monsters that erode or push. If something that heals a lot appears, take it down before touching the boss. This fight becomes horrible if the Heals buy too many turns.
4
Boss: What is Father Whupper doing?: Father Whupper does not have invulnerability. It hits very hard at long range without line of sight, draws in line and kills in melee. He can also fully heal and boost everyone if you take him down without finishing him off. Every 3 turns he summons a Puch Ingball. You can then transform it into a puppet or give it AP. If the same Puch receives AP twice, he can cast a spell that kills the entire team.
5
How to remove vulnerability: It does not have invulnerability. The actual mechanic is to **kill the Puch Ingball if Father Whupper gives it AP and doesn't transform it into a puppet**. Don't leave it alive until the next transformation, because it can end in wipe. Don't take MP from the boss either. Controla with obstacles, lines and distance, not giving MP infinity.
6
extra: The typical mistake is to lower it to low health without being able to kill it. Don't get excited: if you can't finish it, leave it above the threshold, clear Summons and prepare for a strong turn. Then yes, you blow it up.
Progreso
Associated achievements
Father Kwismas's House
10 ptsDefeat Father Whupper in his dungeon.
Father Whupper (chrono)
10 ptsDefeat Father Whupper in his dungeon in less than 9 turns.
Father Whupper (nomad)
10 ptsDefeat Father Whupper in his dungeon. Characters must use all available MP each turn for the entire combat.
Father Whupper (bold)
10 ptsDefeat Father Whupper in his dungeon. Characters must end their turn on a square adjacent to that of an opponent.
Father Whupper (duo)
20 ptsDefeat Father Whupper in his dungeon with a maximum of 2 characters and in less than 20 turns.



