Mazmorra de Cania

Kanigrula's Hideout

Kanigrula does start out invulnerable and you need Summons to open it.

Nv. 140+Medium Kanigrula's family
View strategy Dungeon monsters
Resumen

Key data

Recommended level140+
AreaCania
BossKanigrula
Suggested group1 - 4 players
DifficultyMedium
FamilyKanigrula's family
Key / requirementKey from Kanigrula's Hideout

Present monsters

Vitalidad PA PM Tierra Aire Fuego Agua Neutral
128

Alyeena

Damage
De 2700 a 2900PdV 9PA 4PM

Key resistances

+15% +15% -9% -4% +25%

Important drops

Kanig Skin 7 % Alyeena Hair 12 %
131

Orfan

Damage
De 2800 a 3000PdV 10PA 5PM

Key resistances

+15% +20% +30% -19% +10%

Important drops

Orfan Mane 12 % Kanig Skin 7 %
132

Kannihilator

Damage
De 2800 a 3100PdV 10PA 5PM

Key resistances

-9% -14% +10% +15% +50%

Important drops

Kannihilator Mane 12 % Kanig Skin 7 %
133

Felygiene

Damage
De 2800 a 3100PdV 10PA 4PM

Key resistances

-24% +20% +25% +10% +10%

Important drops

Kanig Skin 7 % Felygiene Canine 12 %
140
Dungeon boss

Kanigrula

Control
Cuerpo a cuerpoZona alrededor

Characteristics

De 6500 a 9200PdV 12PA 6PM

Key resistances

+12% +20% +8% -6% +6%

Important drops

Kanigrula Tail 5 % Kanigrula Fur 10 % Salt Measure 15 %

Boss spells

Banzaiii

0 - 8 range 3 PA 15% GC Cross around boss
Effect
  • Damage: 41 to 50 (Water)
  • -20% Water Resistance (2 turns)
Critical
  • Damage: 61 to 70 (Water)
  • -20% Water Resistance (2 turns)
Requires line of sightRangemodifiable rangePer turn: 1

Matriarchal Roar

0 range 3 PA 40% GC Special area
Effect
  • Damage Neutrales: 5% HP del atacante
  • 2 MP (2 turns)
  • 20 Lock (2 turns)
  • -2 MP (2 turns)
  • -20 Dodge (2 turns)
Critical
  • Damage Neutrales: 10% HP del atacante
  • 3 MP (2 turns)
  • 30 Lock (2 turns)
  • -3 MP (2 turns)
  • -30 Dodge (2 turns)
No line of sightReload: 3 turns

Alpha Bowzai

1 - 8 range 1 PA No CH Point target
Effect
  • state 390 (2 turns)
  • 500 Shield (2 turns)
Requires line of sightRangemodifiable rangePer turn: 1Initial wait: 1 turns

Captivating Motivation

0 range 4 PA No CH Special area
Effect
  • 3 AP (1 turn)
  • no longer requires a line of sight 4776 (1 turn)
  • +20% Critical Hits bonus on 4780 (1 turn)
  • Aumenta el Range del hechizo 4782 de 2 casillas (1 turn)
  • Reduce en 1 el número de turns a esperar antes de poder volver a lanzar el hechizo 4786 (1 turn)
  • +1 Increases the maximum number of times can be cast per turn by 4788 (1 turn)
  • +20% Critical Hits bonus on 4790 (1 turn)
  • +1 Increases the maximum number of times can be cast per turn by 4794 (1 turn)
  • no longer requires a line of sight 4798 (1 turn)
No line of sightReload: 2 turnsInitial wait: 1 turns

Tactical view: Kanigrula

No spell selected · Clean map

Move boss · Player out of zone
Range Area Player Danger
Kanigrula Player
Guía táctica

Strategy

1 Before entering: Kanigrula does start out invulnerable and you need Summons to open it. Bring classes that can summon or place easy entities: Osamodas, Sadida, Sram, Foggernaut or any character with useful Summons.
2 Room 1: Felygiene and Alyeena can be quite annoying if they arrive together. Don't let them surround you. Play separately and go down first what closes the map the most.
3 Room 2: Kannihilator and Orfan can push, hit hard or leave characters in bad positions. Save resources for the final room: you're going to need Summons live for the mechanics.
4 Boss: What is Kanigrula doing?: Kanigrula starts invulnerable. It also protects Summons with Shield and uses a Busy and Overflow mechanic when interacting with Summons. If you kill the marked Summons early, you have to repeat the process.
5 How to remove vulnerability: For remove invulnerability, you need two Summons. First, Kanigrula must cast nursery on a summon: she becomes **Busy** and the summon becomes **Submission**. He must then cast Nursery on a second summon. With that Kanigrula is **Overflowed**. If she starts her turn while Overflowing, she loses invulnerability for 4 turns and kills the Summons.
6 extra: The typical mistake is to kill a summon on Submission before Kanigrula completes the mechanic. Don't do it. Leave them alive, prepare the damage and when they are vulnerable, take advantage of those 4 turns.
Progreso

Associated achievements

Kanigrula's Hideout

Kanigrula's Hideout

Defeat Kanigrula in this boss's dungeon.

Kanigrula (First)

Kanigrula (First)

Defeat Kanigrula first in this boss's dungeon.

Kanigrula (Clean Hands)

Kanigrula (Clean Hands)

Defeat Kanigrula in this boss's dungeon. Opponents must be finished off using indirect damage.

Kanigrula (Duo)

Kanigrula (Duo)

Defeat Kanigrula in this boss's dungeon with 2 characters maximum in less than 20 turns.

No Poachers

No Poachers

Complete the following achievements:

Behind Me, I Leave a Trail of Fire

Behind Me, I Leave a Trail of Fire

Complete the following achievements:

Show Them Who's Boss

Show Them Who's Boss

Complete the following achievements: