Dungeon in Cania

Kanigrula's Hideout

Kanigrula does start out invulnerable and you need Summons to open it.

Lv. 140+Medium Kanigrula's family
Overview

Key data

Recommended level140+
AreaCania
BossKanigrula
Suggested group1 - 4 players
DifficultyMedium
FamilyKanigrula's family
Key / requirementKey from Kanigrula's Hideout

Present monsters

Vitality AP MP Earth Air Fire Water Neutral
128

Alyeena

Damage
2700 to 2900HP 9AP 4MP

Key resistances

+15% +15% -9% -4% +25%

Important drops

Kanig Skin 7 % Alyeena Hair 12 %
131

Orfan

Damage
2800 to 3000HP 10AP 5MP

Key resistances

+15% +20% +30% -19% +10%

Important drops

Orfan Mane 12 % Kanig Skin 7 %
132

Kannihilator

Damage
2800 to 3100HP 10AP 5MP

Key resistances

-9% -14% +10% +15% +50%

Important drops

Kannihilator Mane 12 % Kanig Skin 7 %
133

Felygiene

Damage
2800 to 3100HP 10AP 4MP

Key resistances

-24% +20% +25% +10% +10%

Important drops

Kanig Skin 7 % Felygiene Canine 12 %
140
Dungeon boss

Kanigrula

Control
MeleeArea around the target

Characteristics

6500 to 9200HP 12AP 6MP

Key resistances

+12% +20% +8% -6% +6%

Important drops

Kanigrula Tail 5 % Kanigrula Fur 10 % Salt Measure 15 %

Boss spells

Icon unavailable

Banzaiii

0 - 8 range 3 PA 15% GC Cross around boss
Effect
  • Damage: 41 to 50 (Water)
  • -20% Water Resistance (2 turns)
Critical
  • Damage: 61 to 70 (Water)
  • -20% Water Resistance (2 turns)
Requires line of sightModifiable rangePer turn: 1
Icon unavailable

Matriarchal Roar

0 range 3 PA 40% GC Special area
Effect
  • Damage Neutrales: 5% HP del atacante
  • 2 MP (2 turns)
  • 20 Lock (2 turns)
  • -2 MP (2 turns)
  • -20 Dodge (2 turns)
Critical
  • Damage Neutrales: 10% HP del atacante
  • 3 MP (2 turns)
  • 30 Lock (2 turns)
  • -3 MP (2 turns)
  • -30 Dodge (2 turns)
No line of sightReload: 3 turns
Icon unavailable

Alpha Bowzai

1 - 8 range 1 PA No CH Point target
Effect
  • state 390 (2 turns)
  • 500 Shield (2 turns)
Requires line of sightModifiable rangePer turn: 1Initial wait: 1 turns
Icon unavailable

Captivating Motivation

0 range 4 PA No CH Special area
Effect
  • 3 AP (1 turn)
  • Removes the line-of-sight requirement from spell Wind of Discord (1 turn)
  • +20% critical-hit chance for spell Weaken (1 turn)
  • Increases the range of spell Shoulder Slam by 2 cells (1 turn)
  • Reduces the cooldown of spell Grrr by 1 turn (1 turn)
  • +1 maximum cast per turn for spell Spinning Top (1 turn)
  • +20% critical-hit chance for spell Sliceblade (1 turn)
  • +1 maximum cast per turn for spell Clawhook (1 turn)
  • Removes the line-of-sight requirement from spell Dubious Hygiene (1 turn)
No line of sightReload: 2 turnsInitial wait: 1 turns

Tactical view: Kanigrula

No spell selected · Clean map

Move boss · Player out of zone
Range Area Player Danger
Kanigrula Player
Tactical guide

Strategy

1 Before entering: Kanigrula does start out invulnerable and you need Summons to open it. Bring classes that can summon or place easy entities: Osamodas, Sadida, Sram, Foggernaut or any character with useful Summons.
2 Room 1: Felygiene and Alyeena can be quite annoying if they arrive together. Don't let them surround you. Play separately and go down first what closes the map the most.
3 Room 2: Kannihilator and Orfan can push, hit hard or leave characters in bad positions. Save resources for the final room: you're going to need Summons live for the mechanics.
4 Boss: What is Kanigrula doing?: Kanigrula starts invulnerable. It also protects Summons with Shield and uses a Busy and Overflow mechanic when interacting with Summons. If you kill the marked Summons early, you have to repeat the process.
5 How to remove vulnerability: For remove invulnerability, you need two Summons. First, Kanigrula must cast nursery on a summon: she becomes Busy and the summon becomes Submission. He must then cast Nursery on a second summon. With that Kanigrula is Overflowed. If she starts her turn while Overflowing, she loses invulnerability for 4 turns and kills the Summons.
6 extra: The typical mistake is to kill a summon on Submission before Kanigrula completes the mechanic. Don't do it. Leave them alive, prepare the damage and when they are vulnerable, take advantage of those 4 turns.
Progress

Associated achievements

Icon unavailable

Kanigrula's Hideout

Defeat Kanigrula in this boss's dungeon.

Icon unavailable

Kanigrula (First)

Defeat Kanigrula first in this boss's dungeon.

Icon unavailable

Kanigrula (Clean Hands)

Defeat Kanigrula in this boss's dungeon. Opponents must be finished off using indirect damage.

Icon unavailable

Kanigrula (Duo)

Defeat Kanigrula in this boss's dungeon with 2 characters maximum in less than 20 turns.

No Poachers

No Poachers

Complete the following achievements:

Behind Me, I Leave a Trail of Fire

Behind Me, I Leave a Trail of Fire

Complete the following achievements:

Show Them Who's Boss

Show Them Who's Boss

Complete the following achievements: