Mazmorra de Wild Canyon
Skeunk's Hideout
Skeunk is more of a chain of problems than a lone boss.
Nv. 120+Medium
Skeunk's family
Resumen
Key data
Present monsters
Vitalidad
PA
PM
Tierra
Aire
Fuego
Agua
Neutral
Sapphira
Damage
De 2000 a 3000PdV
6PA
3PM
Key resistances
0%
0%
0%
0%
0%
Important drops
Ruby
Damage
De 2000 a 3000PdV
6PA
3PM
Key resistances
0%
0%
0%
0%
0%
Important drops
Starving Doll
Damage
De 2000 a 3000PdV
6PA
3PM
Key resistances
0%
0%
0%
0%
0%
Important drops
Emerald
Damage
De 2000 a 3000PdV
6PA
3PM
Key resistances
0%
0%
0%
0%
0%
Important drops
Diamondine
Damage
4000PdV
9PA
4PM
Key resistances
+98%
-15%
-15%
-15%
+98%
Important drops
Koalak Warrior
Damage
De 1500 a 2500PdV
6PA
3PM
Key resistances
0%
0%
0%
0%
0%
Important drops
Bloody Koalak
Damage
De 1500 a 2500PdV
6PA
3PM
Key resistances
0%
0%
0%
0%
0%
Important drops
Purple Warko
Damage
De 1500 a 2500PdV
6PA
3PM
Key resistances
0%
0%
0%
0%
0%
Important drops
Reapalak
Damage
De 1500 a 2500PdV
6PA
3PM
Key resistances
0%
0%
0%
0%
0%
Important drops
Dungeon boss
Skeunk
Control
Cuerpo a cuerpo
Characteristics
De 4700 a 6900PdV
12PA
5PM
Key resistances
+28%
+38%
-5%
-5%
+28%
Important drops
Skeunk Hair
10 %
Skeunk Skin
5 %
Escudo-trofeo del Skonk
100 %
Boss spells
Effect
- Damage: 41 to 60 (Fire)
Critical
- Damage: 61 to 90 (Fire)
Requires line of sightRangemodifiable rangePer turn: 1
Effect
- 26 to 35 (HP restored)
- 11 to 15 (HP restored) (3 turns)
Critical
- 51 to 70 (HP restored)
- 21 to 30 (HP restored) (3 turns)
Requires line of sightRangemodifiable rangePer objective: 1
Effect
- 10% Erosion (1 turn)
- 2 AP (5 turns)
Critical
- 5% Erosion (1 turn)
- 2 AP (5 turns)
No line of sightReload: 5 turns
Effect
- Dispels magic effects
Requires line of sightRangemodifiable range
Effect
- -4 MP (3 turns)
Critical
- -4 MP (4 turns)
Requires line of sightRangemodifiable rangeReload: 10 turns
Guía táctica
Strategy
1
Before entering: Skeunk is more of a chain of problems than a lone boss. It requires positioning, ranged damage and being very careful with melee: there are dolls and monsters that can kill at once.
2
Room 1: Ruby can transform you into a totem if it reaches you in melee. Don't tank it close. Kill his annoying totems and hit him from afar, because pokes can hurt a lot.
3
Room 2: The real danger here is the Starving Doll. That doll can heal all of her allies' life points each turn. For kill her, you need to get her to 8 AP: you can give her AP with spells or let her eat Summons.
4
Boss: What is Skeunk doing?: Skeunk is accompanied by his sadidettes. Diamondine summons a Lethal Doll that kills in melee. Emerald swaps positions and can send you to horrible places, even near that doll. The boss itself is not the worst at the beginning. The dangerous thing is to leave the tools alive that mess you up and kill you due to poor positioning.
5
How to remove vulnerability: It does not have invulnerability. The important mechanic is to **kill the Starving Doll** first. If you don't lower it, it can completely heal its allies and lengthen the fight a lot. Afterwards, it is usually advisable to kill Emerald to cut off position exchanges, and then Diamondine or Skeunk depending on the risk of Lethal Doll.
6
extra: The typical mistake is to ignore the Starving Doll because it "doesn't work". Don't get excited about Skeunk at the beginning. Remove the huge heal, avoid the Lethal Doll melee and only then the fight becomes manageable.
Progreso
Associated achievements
Skeunk's Hideout
Defeat Skeunk in this boss's dungeon.
Skeunk (Statue)
Defeat Skeunk in this boss's dungeon. Characters must end their turn on the same cell they started on.
Skeunk (Blitzkrieg)
Defeat Skeunk in this boss's dungeon. As soon as an opponent is attacked, they must be finished off before they start their turn.
Skeunk (Duo)
Defeat Skeunk in this boss's dungeon with 2 characters maximum and in less than 26 turns.
Animal Totem
Complete the following achievements:
Behind Me, I Leave a Trail of Fire
Complete the following achievements:
Show Them Who's Boss
Complete the following achievements:




