Dungeon in Wild Canyon

Skeunk's Hideout

Skeunk is more of a chain of problems than a lone boss.

Lv. 120+Medium Skeunk's family
Overview

Key data

Recommended level120+
AreaWild Canyon
BossSkeunk
Suggested group1 - 4 players
DifficultyMedium
FamilySkeunk's family
Key / requirementKey from Skeunk's Hideout

Present monsters

Vitality AP MP Earth Air Fire Water Neutral
120

Sapphira

Damage
2000 to 3000HP 6AP 3MP

Key resistances

0% 0% 0% 0% 0%

Important drops

120

Ruby

Damage
2000 to 3000HP 6AP 3MP

Key resistances

0% 0% 0% 0% 0%

Important drops

120

Starving Doll

Damage
2000 to 3000HP 6AP 3MP

Key resistances

0% 0% 0% 0% 0%

Important drops

120

Emerald

Damage
2000 to 3000HP 6AP 3MP

Key resistances

0% 0% 0% 0% 0%

Important drops

120

Diamondine

Damage
4000HP 9AP 4MP

Key resistances

+98% -15% -15% -15% +98%

Important drops

100

Koalak Warrior

Damage
1500 to 2500HP 6AP 3MP

Key resistances

0% 0% 0% 0% 0%

Important drops

102

Bloody Koalak

Damage
1500 to 2500HP 6AP 3MP

Key resistances

0% 0% 0% 0% 0%

Important drops

106

Purple Warko

Damage
1500 to 2500HP 6AP 3MP

Key resistances

0% 0% 0% 0% 0%

Important drops

108

Reapalak

Damage
1500 to 2500HP 6AP 3MP

Key resistances

0% 0% 0% 0% 0%

Important drops

120
Dungeon boss

Skeunk

Control
Melee

Characteristics

4700 to 6900HP 12AP 5MP

Key resistances

+28% +38% -5% -5% +28%

Important drops

Skeunk Hair 10 % Skeunk Skin 5 % Escudo-trofeo del Skonk 100 %

Boss spells

Icon unavailable

Lightning Song

0 - 10 range 5 PA 5% GC Special area
Effect
  • Damage: 41 to 60 (Fire)
Critical
  • Damage: 61 to 90 (Fire)
Requires line of sightModifiable rangePer turn: 1

Regenerating Song

0 - 10 range 3 PA 5% GC Point target
Effect
  • 26 to 35 (HP restored)
  • 11 to 15 (HP restored) (3 turns)
Critical
  • 51 to 70 (HP restored)
  • 21 to 30 (HP restored) (3 turns)
Requires line of sightModifiable rangePer objective: 1

Stimulating Song

0 range 2 PA 5% GC Point target
Effect
  • 10% Erosion (1 turn)
  • 2 AP (5 turns)
Critical
  • 5% Erosion (1 turn)
  • 2 AP (5 turns)
No line of sightReload: 5 turns
Icon unavailable

Youth Song

0 - 10 range 4 PA No CH Point target
Effect
  • Dispels magic effects
Requires line of sightModifiable range
Icon unavailable

Paralysing Song

1 - 10 range 3 PA 5% GC Point target
Effect
  • -4 MP (3 turns)
Critical
  • -4 MP (4 turns)
Requires line of sightModifiable rangeReload: 10 turns

Tactical view: Skeunk

No spell selected · Clean map

Move boss · Player out of zone
Range Area Player Danger Boss start Team start
Skeunk Player
Tactical guide

Strategy

1 Before entering: Skeunk is more of a chain of problems than a lone boss. It requires positioning, ranged damage and being very careful with melee: there are dolls and monsters that can kill at once.
2 Room 1: Ruby can transform you into a totem if it reaches you in melee. Don't tank it close. Kill his annoying totems and hit him from afar, because pokes can hurt a lot.
3 Room 2: The real danger here is the Starving Doll. That doll can heal all of her allies' life points each turn. For kill her, you need to get her to 8 AP: you can give her AP with spells or let her eat Summons.
4 Boss: What is Skeunk doing?: Skeunk is accompanied by his sadidettes. Diamondine summons a Lethal Doll that kills in melee. Emerald swaps positions and can send you to horrible places, even near that doll. The boss itself is not the worst at the beginning. The dangerous thing is to leave the tools alive that mess you up and kill you due to poor positioning.
5 Removing invulnerability: It does not have invulnerability. The important mechanic is to kill the Starving Doll first. If you don't lower it, it can completely heal its allies and lengthen the fight a lot. Afterwards, it is usually advisable to kill Emerald to cut off position exchanges, and then Diamondine or Skeunk depending on the risk of Lethal Doll.
6 extra: The typical mistake is to ignore the Starving Doll because it "doesn't work". Don't get excited about Skeunk at the beginning. Remove the huge heal, avoid the Lethal Doll melee and only then the fight becomes manageable.
Progress

Associated achievements

Skeunk's Hideout

Skeunk's Hideout

Defeat Skeunk in this boss's dungeon.

Skeunk (Statue)

Skeunk (Statue)

Defeat Skeunk in this boss's dungeon. Characters must end their turn on the same cell they started on.

Skeunk (Blitzkrieg)

Skeunk (Blitzkrieg)

Defeat Skeunk in this boss's dungeon. As soon as an opponent is attacked, they must be finished off before they start their turn.

Skeunk (Duo)

Skeunk (Duo)

Defeat Skeunk in this boss's dungeon with 2 characters maximum and in less than 26 turns.

Animal Totem

Animal Totem

Complete the following achievements:

Behind Me, I Leave a Trail of Fire

Behind Me, I Leave a Trail of Fire

Complete the following achievements:

Show Them Who's Boss

Show Them Who's Boss

Complete the following achievements: