Dungeon in Sidimote Moors
Brumen Tinctorias's LaboRATory
Nelween is a short fight, but annoying if your team relies heavily on Heals or random effects.
Lv. 70+Medium
Nelween's family
Overview
Key data
Present monsters
Vitality
AP
MP
Earth
Air
Fire
Water
Neutral
Kolerat
Damage
220 to 350HP
4AP
3MP
Key resistances
0%
0%
0%
0%
0%
Important drops
Kolerat Eye
20 %
Sticky Seed
10 %
Scurvion
Damage
250 to 430HP
5AP
4MP
Key resistances
0%
0%
+14%
0%
-5%
Important drops
Sticky Seed
10 %
Infected blood
15 %
Whitish Fang
Damage
320 to 450HP
6AP
5MP
Key resistances
0%
0%
0%
+13%
0%
Important drops
Whitish Fang Paw
20 %
Sticky Seed
10 %
Furious Whitish Fang
Damage
360HP
6AP
5MP
Key resistances
0%
0%
0%
+13%
0%
Important drops
Whitish Fang Paw
17 %
Sticky Seed
9 %
Ouginak
Damage
490 to 1600HP
6AP
4 to 5MP
Key resistances
0%
0%
0%
0%
0%
Important drops
Bandages
20 %
Sticky Seed
10 %
Terrestrial Crobak
Damage
650 to 910HP
6AP
10MP
Key resistances
-26%
+26%
+26%
-26%
+26%
Important drops
Sticky Seed
9 %
Infected blood
15 %
Lab Kolerat
Damage
880 to 1200HP
5AP
4MP
Key resistances
0%
0%
0%
0%
0%
Important drops
Kolerat Eye
17 %
Sticky Seed
9 %
Reinforced Scurvion
Damage
780 to 1000HP
5AP
4MP
Key resistances
+10%
+10%
+24%
+10%
+5%
Important drops
Sticky Seed
9 %
Infected blood
15 %
Dungeon boss
Nelween
Control
Melee
Characteristics
1900 to 2700HP
8AP
5MP
Key resistances
0%
0%
0%
0%
+30%
Important drops
Nelween Down
10 %
Flask of Nelween Smoke
5 %
Escudo-trofeo de Nelwynn
100 %
Boss spells
Effect
- -2 duration of effects
No line of sightModifiable rangePer objective: 1Reload: 3 turnsInitial wait: 1 turns
Effect
- Damage: 1 to 6 (Neutral)
- -1 AP
No line of sightPer objective: 2
Effect
- -28 % Resistance (2 turns)
Critical
- -33 % Resistance (2 turns)
No line of sightReload: 5 turns
Effect
- Steals 16 to 25 HP (Neutral)
Critical
- Steals 18 to 27 HP (Neutral)
No line of sight
Tactical guide
Strategy
1
Before entering: Nelween is a short fight, but annoying if your team relies heavily on Heals or random effects. Deal clean damage and avoid playing too grouped, because several monsters hit or bother in small areas.
2
Room 1: Many reinforced versions of well-known monsters appear here. Ouginaks can unspell, push, and insert poisons. Scorbutes remove characteristics and also annoy with poison.
3
Room 2: There is no new mechanics, but there is an accumulation of annoyances. Take down whatever is unspewing or poisoning your team first. If you leave everything alive, the room becomes slower than necessary.
4
Boss: What is Nelween doing?: Nelween applies a status from the start of combat. If you Heals to an ally, that ally can lose AP or MP, and random effects are also minimized. He can also remove AP, lower resistances, steal life, and put spell redirect on his allies.
5
How to remove vulnerability: It does not have invulnerability. The important mechanic is not healing on auto without looking at Nelween's status. A poorly rolled heal can leave an ally without AP or MP just when they need to play. If you see spell knockback on an enemy, avoid hitting them with a large spell until it passes or you can manage the risk.
6
extra: The typical mistake is to heal by reflex. The truth is, if you go in with good damage and clear the reinforced monsters quickly, Nelween falls without much of a story. Just don't give away shifts for poorly thought out Heals.
Progress
Associated achievements
Brumen Tinctorias's LaboRATory
Defeat Nelween in this boss's dungeon.
Nelween (Last)
Defeat Nelween last in this boss's dungeon.
Nelween (Hermit)
Defeat Nelween in this boss's dungeon as a team. Characters must not end their turn on a cell adjacent to an ally.
Nelween (Duo)
Defeat Nelween in this boss's dungeon with 2 characters maximum in less than 20 turns.
At Nightfall
Complete the following achievements:
One Small Step For Man
Complete the following achievements:
Tactic Toe
Complete the following achievements:
