Mazmorra de Otomai

Tynril Lab

The Tynril is not a damage race, it is a survival fight.

Nv. 140+Medium Dark Jungle Monsters
View strategy Dungeon monsters
Resumen

Key data

Recommended level140+
AreaOtomai
BossDisconcerted Tynril
Suggested group1 - 4 players
DifficultyMedium
FamilyDark Jungle Monsters
Key / requirementKey from Tynril Laboratory

Present monsters

Vitalidad PA PM Tierra Aire Fuego Agua Neutral
125

Dark Treeckler

Damage
De 2600 a 3300PdV 10PA 4PM

Key resistances

+5% +27% +5% -19% +5%

Important drops

Bag of Resin 4 % Dark Seed 7 %
111

Barkritter

Damage
De 2100 a 2800PdV 10PA 5PM

Key resistances

+12% -7% +38% +44% +23%

Important drops

Bag of Resin 4 % Dark Seed 7 %
109

Rotaflor

Damage
De 2000 a 2600PdV 10PA 4PM

Key resistances

-34% +18% +13% +40% -10%

Important drops

Bag of Resin 4 % Dark Seed 7 %
104

Warguerite

Damage
De 1900 a 2300PdV 10PA 4PM

Key resistances

+39% -10% -20% +13% +18%

Important drops

Bag of Resin 4 % Dark Seed 7 %
104

Gwass

Damage
De 1900 a 2400PdV 6PA 3PM

Key resistances

+13% +33% -22% +11% +38%

Important drops

Bag of Resin 4 % Dark Seed 7 %
117

Dark Pikoko

Damage
De 2300 a 3100PdV 8PA De 8 a 12PM

Key resistances

+25% +33% +25% -33% +25%

Important drops

Bag of Resin 4 % Dark Seed 7 %
140
Dungeon boss

Disconcerted Tynril

Control
Cuerpo a cuerpo

Characteristics

De 3800 a 5400PdV 10PA 2PM

Key resistances

+200% +200% +200% 0% +200%

Important drops

140
Dungeon boss

Stunned Tynril

Control
Cuerpo a cuerpo

Characteristics

De 3800 a 5400PdV 10PA 2PM

Key resistances

0% +200% +200% +200% +200%

Important drops

140
Dungeon boss

Dismayed Tynril

Control
Cuerpo a cuerpo

Characteristics

De 3800 a 5400PdV 10PA 2PM

Key resistances

+200% 0% +200% +200% +200%

Important drops

140
Dungeon boss

Perfidious Tynril

Control
Cuerpo a cuerpo

Characteristics

De 3800 a 5400PdV 10PA 2PM

Key resistances

+200% +200% 0% +200% +200%

Important drops

Tynril Pistil 10 % Tynril Bark 5 % Plant Resin 15 %

Boss spells

Fowrk

1 - 63 range 2 PA No CH Point target
Effect
  • Switches positions
No line of sightPer turn: 1

Kikiss

1 range 5 PA No CH Point target
Effect
  • 10000 (HP restored)
No line of sightPer turn: 1

Hiff

1 - 63 range 1 PA No CH Point target
Effect
  • -2000% Earth Resistance (1 turn)
No line of sightPer turn: 2Per objective: 1

Helse

1 range 5 PA 5% GC Point target
Effect
  • Damage: 31 to 50 (Earth)
Critical
  • Damage: 61 to 100 (Earth)
Requires line of sightPer turn: 1

Tactical view: Disconcerted Tynril

No spell selected · Clean map

Move boss · Player out of zone
Range Area Player Danger Boss start Team start
Disconcerted Tynril Player

Boss spells

Kikiss

1 range 5 PA No CH Point target
Effect
  • 10000 (HP restored)
No line of sightPer turn: 1

Fowrk

1 - 63 range 2 PA No CH Point target
Effect
  • Switches positions
No line of sightPer turn: 1

Hiff

1 - 63 range 1 PA No CH Point target
Effect
  • -2000% Earth Resistance (1 turn)
No line of sightPer turn: 2Per objective: 1

Helse

1 range 5 PA 5% GC Point target
Effect
  • Damage: 31 to 50 (Earth)
Critical
  • Damage: 61 to 100 (Earth)
Requires line of sightPer turn: 1

Tactical view: Stunned Tynril

No spell selected · Clean map

Move boss · Player out of zone
Range Area Player Danger Boss start Team start
Stunned Tynril Player

Boss spells

Kikiss

1 range 5 PA No CH Point target
Effect
  • 10000 (HP restored)
No line of sightPer turn: 1

Hiff

1 - 63 range 1 PA No CH Point target
Effect
  • -2000% Earth Resistance (1 turn)
No line of sightPer turn: 2Per objective: 1

Helse

1 range 5 PA 5% GC Point target
Effect
  • Damage: 31 to 50 (Earth)
Critical
  • Damage: 61 to 100 (Earth)
Requires line of sightPer turn: 1

Fowrk

1 - 63 range 2 PA No CH Point target
Effect
  • Switches positions
No line of sightPer turn: 1

Tactical view: Dismayed Tynril

No spell selected · Clean map

Move boss · Player out of zone
Range Area Player Danger Boss start Team start
Dismayed Tynril Player

Boss spells

Kikiss

1 range 5 PA No CH Point target
Effect
  • 10000 (HP restored)
No line of sightPer turn: 1

Fowrk

1 - 63 range 2 PA No CH Point target
Effect
  • Switches positions
No line of sightPer turn: 1

Hiff

1 - 63 range 1 PA No CH Point target
Effect
  • -2000% Earth Resistance (1 turn)
No line of sightPer turn: 2Per objective: 1

Helse

1 range 5 PA 5% GC Point target
Effect
  • Damage: 31 to 50 (Earth)
Critical
  • Damage: 61 to 100 (Earth)
Requires line of sightPer turn: 1

Tactical view: Perfidious Tynril

No spell selected · Clean map

Move boss · Player out of zone
Range Area Player Danger Boss start Team start
Perfidious Tynril Player
Guía táctica

Strategy

1 Before entering: The Tynril is not a damage race, it is a survival fight. You need control of MP, knockbacks and damage in all four elements. If your team only hits one or two elements, the fight drags out a lot.
2 Room 1: Dark jungle monsters abuse poisons and annoyances. Barkritter and Rotaflor poison; Warguerite boost AP/MP; Floramor introduces elemental weaknesses. Don't let all that pile up.
3 Room 2: Be very careful with Dark Treeckler. It can apply a dangerous status: if you carry it and hit neutral, you can take enormous damage, even die if you also have Floramor weaknesses.
4 Boss: What do the Tynrils do?: There are four Tynrils, one per element. Each one has very high resistances in almost everything, but a clear weakness in its corresponding element. Also, if they get into melee, they can kill. They can also fully heal an ally if they are in melee and teleport between them.
5 How to remove vulnerability: They do not have classic invulnerability. The real mechanic is **hit each Tynril with the corresponding element and always keep them away**. Don't try to tank them. Remove MP, push every turn and always leave more than 6 squares if you don't have enough control.
6 extra: The typical mistake is to think "I can take a turn in melee." No. Here we play that they never arrive. First you survive, then you do damage. As long as you control distance, the fight may last, but it is won.
Progreso

Associated achievements

The Tynril Lab

The Tynril Lab

Defeat the Tynrils in their dungeon.

Tynrils (Untouchable)

Tynrils (Untouchable)

Defeat the Tynrils in their dungeon. Characters must not lose HP or SP.

Tynrils (Zombie)

Tynrils (Zombie)

Defeat the Tynrils in their dungeon. Characters must use exactly one MP per turn.

Tynrils (Duo)

Tynrils (Duo)

Defeat the Tynrils in their dungeon with 2 characters maximum in less than 20 turns.

Refactoring Complete

Refactoring Complete

Complete the following achievements:

Behind Me, I Leave a Trail of Fire

Behind Me, I Leave a Trail of Fire

Complete the following achievements:

Show Them Who's Boss

Show Them Who's Boss

Complete the following achievements: