Mazmorra de Treechnid Forest
Treechnid Dungeon
The problem here is not invulnerability, but the amount of annoyances: AP, Summons, tackle and poisons.
Nv. 90+Medium
Ancestral Treechnid
Resumen
Key data
Present monsters
Vitalidad
PA
PM
Tierra
Aire
Fuego
Agua
Neutral
Sticky Tree
Damage
300PdV
0PA
-1PM
Key resistances
+60%
+50%
-50%
+50%
+60%
Important drops
Summoned Treechnid
Damage
De 390 a 920PdV
7PA
4PM
Key resistances
+35%
-10%
-10%
+35%
+30%
Important drops
Treechnid Sap
9 %
Treechnid Root
19 %
Treechnid
Damage
De 440 a 690PdV
7PA
3PM
Key resistances
+25%
-20%
-20%
+25%
+20%
Important drops
Plant Resin
15 %
Treechnid Sap
9 %
Sick Treechnid
Damage
460PdV
6PA
3PM
Key resistances
+25%
-20%
-20%
+25%
+20%
Important drops
Trunknid
Damage
De 460 a 830PdV
6PA
6PM
Key resistances
+15%
+15%
+10%
+20%
-5%
Important drops
Trunknid Wood
19 %
Plant Resin
15 %
Short-Tempered Treechnid
Damage
De 130 a 170PdV
6PA
5PM
Key resistances
+35%
-2%
-2%
+35%
+28%
Important drops
Plant Resin
15 %
Treechnid Sap
9 %
Dark Chest
Damage
1500PdV
10PA
5PM
Key resistances
0%
0%
0%
+100%
+100%
Important drops
Tourmaline
5 %
Diamond Stone
50 %
Venerable Treechnid
Damage
De 1100 a 1400PdV
7PA
4PM
Key resistances
+19%
+9%
-10%
+14%
+14%
Important drops
Plant Resin
15 %
Bewitched Wood
8 %
Dungeon boss
Ancestral Treechnid
Control
Cuerpo a cuerpoSummons
Characteristics
De 3600 a 5400PdV
12PA
5PM
Key resistances
+30%
-5%
-5%
+30%
+30%
Important drops
Ancestral Treechnid Bud
5 %
Ancestral Amber
10 %
Plant Resin
15 %
Boss spells
Effect
- 151 to 250 (HP restored)
Critical
- 250 (HP restored)
No line of sightReload: 15 turns
Effect
- Por 1 AP utilizados se pierden 4 PV (Neutral) (3 turns)
Critical
- Por 1 AP utilizados se pierden 8 PV (Neutral) (3 turns)
Requires line of sightRangemodifiable rangePer objective: 1
Effect
- Damage: 21 to 30 (Neutral)
- -1 AP (1 turn)
- -100 Agility (3 turns)
Critical
- Damage: 31 (Neutral)
- -1 AP (1 turn)
- -200 Agility (3 turns)
No line of sightPer turn: 1
Effect
- Summons: Arakna mayor (grado 6)
No line of sightReload: 5 turns
Guía táctica
Strategy
1
Before entering: The problem here is not invulnerability, but the amount of annoyances: AP, Summons, tackle and poisons. Take fire or air damage if you can, because the Ancestral Treechnid has less resistance on those sides.
2
Room 1: The Tronknydes can tackle and bother quite a bit. Don't let them all get on top of you, because leaving afterwards can be very difficult.
3
Room 2: Be careful with the Araknotron because it hits at range and boosts Damage/range. Also Treechnids can summon and dismiss AP, so clear up calmly.
4
Boss: What is Ancestral Treechnid doing?: The Ancestral Treechnid hits melee, removes AP, reduces Agility and summons Arachneess Majors. Those Arachneess poke, steal life, and unspell, so don't ignore them. It can also heal a lot and put a poison that punishes depending on the AP you use.
5
How to remove vulnerability: It does not have invulnerability. The strategy is to **control your Summons and not spend AP mindlessly when you have the poison**. If you can, kill the Arachneess Majors quickly so they don't push or undo the team.
6
extra: The fight can drag on if you let him summon too much. The truth is, it works very well here to clear Summons, keep your distance and hit him with fire or air when you have the opportunity.
Progreso
Associated achievements
Treechnid Dungeon
Defeat the Ancestral Treechnid in this boss's dungeon.
Ancestral Treechnid (Nomad)
Defeat the Ancestral Treechnid in this boss's dungeon. Characters must use all available MP each turn for the entire fight.
Ancestral Treechnid (First)
Defeat the Ancestral Treechnid first in this boss's dungeon.
Ancestral Treechnid (Duo)
Defeat the Ancestral Treechnid in this boss's dungeon with 2 characters maximum in less than 20 turns.
Tree's a Crowd
Complete the following achievements:
One Small Step For Man
Complete the following achievements:
Tactic Toe
Complete the following achievements:



