Mazmorra de Sidimote Moors

Canidae Dungeon

Canids hit quite hard in melee and some can cause erosion.

Nv. 100+Medium Moowolf
View strategy Dungeon monsters
Resumen

Key data

Recommended level100+
AreaSidimote Moors
BossMoowolf
Suggested group1 - 4 players
DifficultyMedium
FamilyMoowolf
Key / requirementKey from Canidae Dungeon

Present monsters

Vitalidad PA PM Tierra Aire Fuego Agua Neutral
60

Rabid Ouginak

Damage
De 780 a 1000PdV 6PA 5PM

Key resistances

0% 0% 0% 0% 0%

Important drops

Bandages 17 % Sticky Seed 9 %
91

Mature Kaniger

Damage
De 1500 a 1700PdV 9PA 4PM

Key resistances

+26% -9% +26% -9% +26%

Important drops

Kaniger Hair 14 % Salt Measure 12 %
92

Boowolf

Damage
De 1600 a 1800PdV 10PA 5PM

Key resistances

-10% -5% +34% 0% +29%

Important drops

Salt Measure 15 % Scratchy Wool 8 %
90

Miliboowolf

Damage
De 1500 a 1700PdV 9PA 5PM

Key resistances

0% 0% -5% 0% +18%

Important drops

Salt Measure 15 % Scratchy Wool 8 %
100
Dungeon boss

Moowolf

Control
Cuerpo a cuerpoSummons

Characteristics

De 5700 a 8400PdV 8PA 7PM

Key resistances

+32% +42% -5% +42% +22%

Important drops

Moowolf Teeth 5 % Moowolf Hairs 10 % Salt Measure 15 %

Boss spells

Rupture

1 range 4 PA 15% GC Point target
Effect
  • Damage: 36 to 45 (Neutral)
Critical
  • Damage: 41 to 55 (Neutral)
No line of sight

Fit of Rage

0 range 3 PA 5% GC Point target
Effect
  • +10 Damage (4 turns)
Critical
  • +20 Damage (4 turns)
No line of sightReload: 6 turns

Summoning of Miliboowolf

1 range 4 PA No CH Point target
Effect
  • Summons: Minilubo (grado 1)
No line of sightReload: 8 turns

Regeneration

0 range 5 PA 5% GC Point target
Effect
  • 151 to 250 (HP restored)
Critical
  • 250 (HP restored)
No line of sightReload: 15 turns

Tactical view: Moowolf

No spell selected · Clean map

Move boss · Player out of zone
Range Area Player Danger Boss start Team start
Moowolf Player
Guía táctica

Strategy

1 Before entering: Canids hit quite hard in melee and some can cause erosion. Bring some MP withdrawal or positioning if you can.
2 Room 1: Don't let enemies get too attached to the team. Hits in the area can start to hurt a lot.
3 Room 2: Here it is advisable to lower the monsters that have the most mobility first. If they surround you, the fight gets awkward very quickly.
4 Boss: What is Moowolf doing?: Moowolf hits very hard in melee and can boost Damage when he loses health. It also attracts characters and punishes a lot if the team stays together.
5 How to remove vulnerability: It does not have invulnerability. The strategy is to **keep him controlled at a distance and avoid giving away unnecessary melee**.
6 extra: The fight usually gets complicated when everyone tries to hit him at the same time. Play orderly and don't give away to the CAC.
Progreso

Associated achievements

Canidae Dungeon

Canidae Dungeon

Defeat the Moowolf in this boss's dungeon.

Moowolf (First)

Moowolf (First)

Defeat the Moowolf first in this boss's dungeon.

Moowolf (Impertinence)

Moowolf (Impertinence)

Defeat the Moowolf in this boss's dungeon. Characters must end their turn on a cell adjacent to an opponent.

Moowolf (Duo)

Moowolf (Duo)

Defeat the Moowolf in this boss's dungeon with 2 characters maximum in less than 20 turns.

Mad Bovid

Mad Bovid

Complete the following achievements:

One Small Step For Man

One Small Step For Man

Complete the following achievements:

Tactic Toe

Tactic Toe

Complete the following achievements: