Mazmorra de Amakna

The Kwakwa's Nest

The Kwakwa seems like a simple fight, but it has resistance and Damage pushing mechanics that can get out of control.

Nv. 50+Medium Kwakwa
View strategy Dungeon monsters
Resumen

Key data

Recommended level50+
AreaAmakna
BossKwakwa
Suggested group1 - 4 players
DifficultyMedium
FamilyKwakwa
Key / requirementKwakwa's Nest Key

Present monsters

Vitalidad PA PM Tierra Aire Fuego Agua Neutral
16

Water Bwak

Damage
De 140 a 400PdV 10PA De 6 a 8PM

Key resistances

0% 0% 0% +100% +100%

Important drops

Water Bwak 100 %
16

Air Bwak

Damage
De 140 a 200PdV 10PA 8PM

Key resistances

0% +100% 0% 0% +100%

Important drops

Air Bwak 100 %
16

Fire Bwak

Damage
De 140 a 200PdV 10PA 8PM

Key resistances

0% 0% +100% 0% +100%

Important drops

Fire Bwak 100 %
16

Earth Bwak

Damage
De 140 a 200PdV 10PA 8PM

Key resistances

+100% 0% 0% 0% +100%

Important drops

Earth Bwak 100 %
36

Ice Bwak

Damage
De 370 a 440PdV 10PA 4PM

Key resistances

0% 0% 0% +100% +100%

Important drops

36

Fire Bwak

Damage
De 370 a 440PdV 10PA 4PM

Key resistances

0% 0% +100% 0% +100%

Important drops

36

Wind Bwak

Damage
De 370 a 440PdV 10PA 4PM

Key resistances

0% +100% 0% 0% +100%

Important drops

38

Ice Kwak

Damage
De 410 a 630PdV 7PA 5PM

Key resistances

0% 0% -100% +100% +50%

Important drops

Kwak Claws 9 % Ice Kwak Feather 19 %
38

Earth Kwak

Damage
De 400 a 600PdV 6PA 3PM

Key resistances

0% 0% 0% 0% 0%

Important drops

38

Fire Kwak

Damage
De 400 a 600PdV 6PA 3PM

Key resistances

0% 0% 0% 0% 0%

Important drops

38

Wind Kwak

Damage
De 400 a 600PdV 6PA 3PM

Key resistances

0% 0% 0% 0% 0%

Important drops

50
Dungeon boss

Kwakwa

Control
Cuerpo a cuerpoSummons

Characteristics

De 1100 a 1600PdV 9PA 7PM

Key resistances

+40% +40% +40% +40% +40%

Important drops

Kwakwa Feather 10 % Kwakwa Beak 2 % Nougat Rabmarac Bar 5 %

Boss spells

Blown Kwamitin

0 range 3 PA No CH Special area
Effect
  • 70 Power (1 turn)
  • 3 AP (1 turn)
  • 1 MP (1 turn)
  • 35 Power (1 turn)
  • 2 AP (1 turn)
  • 1 MP (1 turn)
  • 35 Power (1 turn)
  • 2 AP (1 turn)
  • 1 MP (1 turn)
  • 35 Power (1 turn)
  • 2 AP (1 turn)
  • 1 MP (1 turn)
No line of sightReload: 6 turnsInitial wait: 1 turns

Basic Kwamitin

0 range 3 PA No CH Special area
Effect
  • 70 Power (1 turn)
  • 4 AP (1 turn)
  • 2 MP (1 turn)
No line of sightReload: 6 turnsInitial wait: 1 turns

Burnt Kwakalarm

1 range 2 PA No CH Point target
Effect
  • Summons: Bwak de llamas (grado 6)
  • Summons: Kwaker de llamas (grado 5)
  • Añade +2 AP
No line of sightReload: 4 turns

Wet Kwakalarm

1 range 2 PA No CH Point target
Effect
  • Summons: Bwak de hielo (grado 6)
  • Summons: Kwaker de hielo (grado 5)
  • Añade +2 AP
No line of sightReload: 4 turns

Earthed Kwakalarm

1 range 2 PA No CH Point target
Effect
  • Summons: Bwak de Earth (grado 6)
  • Summons: Kwaker de Earth (grado 5)
  • Añade +2 AP
No line of sightReload: 4 turns

Blown Kwakalarm

1 range 2 PA No CH Point target
Effect
  • Summons: Bwak de viento (grado 6)
  • Summons: Kwaker de viento (grado 5)
  • Añade +2 AP
No line of sightReload: 4 turns

Burnt Kwakoukas

0 - 7 range 5 PA No CH Point target
Effect
  • Damage: 11 to 15 (Fire)
  • Empuja 4 casilla(s)
Requires line of sightLancelying onlineRangemodifiable range

Wet Kwakoukas

0 - 7 range 5 PA No CH Point target
Effect
  • Damage: 11 to 15 (Water)
  • Empuja 4 casilla(s)
Requires line of sightLancelying onlineRangemodifiable range

Earthed Kwakoukas

0 - 7 range 5 PA No CH Point target
Effect
  • Damage: 11 to 15 (Earth)
  • Empuja 4 casilla(s)
Requires line of sightLancelying onlineRangemodifiable range

Blown Kwakoukas

0 - 7 range 5 PA No CH Point target
Effect
  • Damage: 11 to 15 (Air)
  • Empuja 4 casilla(s)
Requires line of sightLancelying onlineRangemodifiable range

Basic Kwakoukas

0 - 7 range 5 PA No CH Point target
Effect
  • Damage: 11 to 15 (Neutral)
  • Empuja 4 casilla(s)
Requires line of sightLancelying onlineRangemodifiable range

Wet Wakpot

1 - 3 range 4 PA No CH Point target
Effect
  • Steals 5 HP (Water)
  • -101 to 200 Chance (2 turns)
Requires line of sightReload: 2 turns

Earthed Wakpot

1 - 3 range 4 PA No CH Point target
Effect
  • Steals 5 HP (Earth)
  • -101 to 200 Strength (2 turns)
Requires line of sightReload: 2 turns

Blown Wakpot

1 - 3 range 4 PA No CH Point target
Effect
  • Steals 5 HP (Air)
  • -101 to 200 Agility (2 turns)
Requires line of sightReload: 2 turns

Basic Wakpot

1 - 3 range 4 PA No CH Point target
Effect
  • Steals 5 HP (Neutral)
  • -101 to 200 Wisdom (2 turns)
Requires line of sightReload: 2 turns

Burnt Kwamitin

0 range 3 PA No CH Special area
Effect
  • 70 Power (1 turn)
  • 3 AP (1 turn)
  • 1 MP (1 turn)
  • 35 Power (1 turn)
  • 2 AP (1 turn)
  • 1 MP (1 turn)
  • 35 Power (1 turn)
  • 2 AP (1 turn)
  • 1 MP (1 turn)
  • 35 Power (1 turn)
  • 2 AP (1 turn)
  • 1 MP (1 turn)
No line of sightReload: 6 turnsInitial wait: 1 turns

Wet Kwamitin

0 range 3 PA No CH Special area
Effect
  • 70 Power (1 turn)
  • 3 AP (1 turn)
  • 1 MP (1 turn)
  • 35 Power (1 turn)
  • 2 AP (1 turn)
  • 1 MP (1 turn)
  • 35 Power (1 turn)
  • 2 AP (1 turn)
  • 1 MP (1 turn)
  • 35 Power (1 turn)
  • 2 AP (1 turn)
  • 1 MP (1 turn)
No line of sightReload: 6 turnsInitial wait: 1 turns

Earthed Kwamitin

0 range 3 PA No CH Special area
Effect
  • 70 Power (1 turn)
  • 3 AP (1 turn)
  • 1 MP (1 turn)
  • 35 Power (1 turn)
  • 2 AP (1 turn)
  • 1 MP (1 turn)
  • 35 Power (1 turn)
  • 2 AP (1 turn)
  • 1 MP (1 turn)
  • 35 Power (1 turn)
  • 2 AP (1 turn)
  • 1 MP (1 turn)
No line of sightReload: 6 turnsInitial wait: 1 turns

Basic Kwakalarm

1 range 2 PA No CH Point target
Effect
  • Summons: Bwak de llamas (grado 6)
  • Summons: Kwaker de llamas (grado 5)
  • Summons: Bwak de hielo (grado 6)
  • Summons: Kwaker de hielo (grado 5)
  • Summons: Bwak de Earth (grado 6)
  • Summons: Kwaker de Earth (grado 5)
  • Summons: Bwak de viento (grado 6)
  • Summons: Kwaker de viento (grado 5)
  • Añade +2 AP
No line of sightReload: 4 turns

Burnt Wakpot

1 - 3 range 4 PA No CH Point target
Effect
  • Steals 5 HP (Fire)
  • -101 to 200 Intelligence (2 turns)
Requires line of sightReload: 2 turns

Tactical view: Kwakwa

No spell selected · Clean map

Move boss · Player out of zone
Range Area Player Danger
Kwakwa Player
Guía táctica

Strategy

1 Before entering: The Kwakwa seems like a simple fight, but it has resistance and Damage pushing mechanics that can get out of control. It has varied damage, some push if you want to lower resistances quickly, and avoid playing close to walls.
2 Room 1: The Kwaks are mainly annoying due to elemental pushes and resistances. Don't put yourself between enemies or obstacles. If you get pushed wrong, the push damage starts to hurt.
3 Room 2: Here the same pattern follows: clean without giving away lines. If you have pushes, use them intentionally to lower resistances, not to send random enemies against the team.
4 Boss: What is Kwakwa doing?: The Kwakwa starts with very high resistances in all elements. Range start summons 4 Bwaks, one per item, and can summon them again if you clear them all. Every time a monster dies, Kwakwa loses resistances in that monster's element, but gains Damage knockback. That means the more you clean, the easier you hit him, but the more punishing he is if he pushes you.
5 How to remove vulnerability: It does not have invulnerability. For lower resistances, kill Bwaks or monsters of the element you are interested in. For example, if you kill a Air Bwak, the Kwakwa loses air resistances. You can also do Damage pushback on enemies: this lowers their resistance for a few turns, but increases their Damage pushback.
6 extra: The typical mistake is to clean everything and then stand in a line against a wall. The truth is, the boss falls easily when he has lost his resistance, but if you let him push you against obstacles, he can hit you much harder than you expected.
Progreso

Associated achievements

The Kwakwa's Nest

The Kwakwa's Nest

Defeat the Kwakwa in this boss's dungeon.

Kwakwa (Zombie)

Kwakwa (Zombie)

Defeat the Kwakwa in this boss's dungeon. Characters must use exactly 1 MP per turn.

Kwakwa (Clean Hands)

Kwakwa (Clean Hands)

Defeat the Kwakwa in this boss's dungeon. Opponents must be finished off using indirect damage.

Kwakwa (Duo)

Kwakwa (Duo)

Defeat the Kwakwa in this boss's dungeon with 2 characters maximum in less than 20 turns.

No Nesting Allowed

No Nesting Allowed

Complete the following achievements:

Mighty Oaks from Little Acorns Grow

Mighty Oaks from Little Acorns Grow

Complete the following achievements:

Low Levels First!

Low Levels First!

Complete the following achievements: