Mazmorra de Amakna
The Kwakwa's Nest
The Kwakwa seems like a simple fight, but it has resistance and Damage pushing mechanics that can get out of control.
Nv. 50+Medium
Kwakwa
Resumen
Key data
Present monsters
Vitalidad
PA
PM
Tierra
Aire
Fuego
Agua
Neutral
Water Bwak
Damage
De 140 a 400PdV
10PA
De 6 a 8PM
Key resistances
0%
0%
0%
+100%
+100%
Important drops
Water Bwak
100 %
Air Bwak
Damage
De 140 a 200PdV
10PA
8PM
Key resistances
0%
+100%
0%
0%
+100%
Important drops
Air Bwak
100 %
Fire Bwak
Damage
De 140 a 200PdV
10PA
8PM
Key resistances
0%
0%
+100%
0%
+100%
Important drops
Fire Bwak
100 %
Earth Bwak
Damage
De 140 a 200PdV
10PA
8PM
Key resistances
+100%
0%
0%
0%
+100%
Important drops
Earth Bwak
100 %
Ice Bwak
Damage
De 370 a 440PdV
10PA
4PM
Key resistances
0%
0%
0%
+100%
+100%
Important drops
Fire Bwak
Damage
De 370 a 440PdV
10PA
4PM
Key resistances
0%
0%
+100%
0%
+100%
Important drops
Wind Bwak
Damage
De 370 a 440PdV
10PA
4PM
Key resistances
0%
+100%
0%
0%
+100%
Important drops
Ice Kwak
Damage
De 410 a 630PdV
7PA
5PM
Key resistances
0%
0%
-100%
+100%
+50%
Important drops
Kwak Claws
9 %
Ice Kwak Feather
19 %
Earth Kwak
Damage
De 400 a 600PdV
6PA
3PM
Key resistances
0%
0%
0%
0%
0%
Important drops
Fire Kwak
Damage
De 400 a 600PdV
6PA
3PM
Key resistances
0%
0%
0%
0%
0%
Important drops
Wind Kwak
Damage
De 400 a 600PdV
6PA
3PM
Key resistances
0%
0%
0%
0%
0%
Important drops
Dungeon boss
Kwakwa
Control
Cuerpo a cuerpoSummons
Characteristics
De 1100 a 1600PdV
9PA
7PM
Key resistances
+40%
+40%
+40%
+40%
+40%
Important drops
Kwakwa Feather
10 %
Kwakwa Beak
2 %
Nougat Rabmarac Bar
5 %
Boss spells
Effect
- 70 Power (1 turn)
- 3 AP (1 turn)
- 1 MP (1 turn)
- 35 Power (1 turn)
- 2 AP (1 turn)
- 1 MP (1 turn)
- 35 Power (1 turn)
- 2 AP (1 turn)
- 1 MP (1 turn)
- 35 Power (1 turn)
- 2 AP (1 turn)
- 1 MP (1 turn)
No line of sightReload: 6 turnsInitial wait: 1 turns
Effect
- 70 Power (1 turn)
- 4 AP (1 turn)
- 2 MP (1 turn)
No line of sightReload: 6 turnsInitial wait: 1 turns
Effect
- Summons: Bwak de llamas (grado 6)
- Summons: Kwaker de llamas (grado 5)
- Añade +2 AP
No line of sightReload: 4 turns
Effect
- Summons: Bwak de hielo (grado 6)
- Summons: Kwaker de hielo (grado 5)
- Añade +2 AP
No line of sightReload: 4 turns
Effect
- Summons: Bwak de Earth (grado 6)
- Summons: Kwaker de Earth (grado 5)
- Añade +2 AP
No line of sightReload: 4 turns
Effect
- Summons: Bwak de viento (grado 6)
- Summons: Kwaker de viento (grado 5)
- Añade +2 AP
No line of sightReload: 4 turns
Effect
- Damage: 11 to 15 (Fire)
- Empuja 4 casilla(s)
Requires line of sightLancelying onlineRangemodifiable range
Effect
- Damage: 11 to 15 (Water)
- Empuja 4 casilla(s)
Requires line of sightLancelying onlineRangemodifiable range
Effect
- Damage: 11 to 15 (Earth)
- Empuja 4 casilla(s)
Requires line of sightLancelying onlineRangemodifiable range
Effect
- Damage: 11 to 15 (Air)
- Empuja 4 casilla(s)
Requires line of sightLancelying onlineRangemodifiable range
Effect
- Damage: 11 to 15 (Neutral)
- Empuja 4 casilla(s)
Requires line of sightLancelying onlineRangemodifiable range
Effect
- Steals 5 HP (Water)
- -101 to 200 Chance (2 turns)
Requires line of sightReload: 2 turns
Effect
- Steals 5 HP (Earth)
- -101 to 200 Strength (2 turns)
Requires line of sightReload: 2 turns
Effect
- Steals 5 HP (Air)
- -101 to 200 Agility (2 turns)
Requires line of sightReload: 2 turns
Effect
- Steals 5 HP (Neutral)
- -101 to 200 Wisdom (2 turns)
Requires line of sightReload: 2 turns
Effect
- 70 Power (1 turn)
- 3 AP (1 turn)
- 1 MP (1 turn)
- 35 Power (1 turn)
- 2 AP (1 turn)
- 1 MP (1 turn)
- 35 Power (1 turn)
- 2 AP (1 turn)
- 1 MP (1 turn)
- 35 Power (1 turn)
- 2 AP (1 turn)
- 1 MP (1 turn)
No line of sightReload: 6 turnsInitial wait: 1 turns
Effect
- 70 Power (1 turn)
- 3 AP (1 turn)
- 1 MP (1 turn)
- 35 Power (1 turn)
- 2 AP (1 turn)
- 1 MP (1 turn)
- 35 Power (1 turn)
- 2 AP (1 turn)
- 1 MP (1 turn)
- 35 Power (1 turn)
- 2 AP (1 turn)
- 1 MP (1 turn)
No line of sightReload: 6 turnsInitial wait: 1 turns
Effect
- 70 Power (1 turn)
- 3 AP (1 turn)
- 1 MP (1 turn)
- 35 Power (1 turn)
- 2 AP (1 turn)
- 1 MP (1 turn)
- 35 Power (1 turn)
- 2 AP (1 turn)
- 1 MP (1 turn)
- 35 Power (1 turn)
- 2 AP (1 turn)
- 1 MP (1 turn)
No line of sightReload: 6 turnsInitial wait: 1 turns
Effect
- Summons: Bwak de llamas (grado 6)
- Summons: Kwaker de llamas (grado 5)
- Summons: Bwak de hielo (grado 6)
- Summons: Kwaker de hielo (grado 5)
- Summons: Bwak de Earth (grado 6)
- Summons: Kwaker de Earth (grado 5)
- Summons: Bwak de viento (grado 6)
- Summons: Kwaker de viento (grado 5)
- Añade +2 AP
No line of sightReload: 4 turns
Effect
- Steals 5 HP (Fire)
- -101 to 200 Intelligence (2 turns)
Requires line of sightReload: 2 turns
Guía táctica
Strategy
1
Before entering: The Kwakwa seems like a simple fight, but it has resistance and Damage pushing mechanics that can get out of control. It has varied damage, some push if you want to lower resistances quickly, and avoid playing close to walls.
2
Room 1: The Kwaks are mainly annoying due to elemental pushes and resistances. Don't put yourself between enemies or obstacles. If you get pushed wrong, the push damage starts to hurt.
3
Room 2: Here the same pattern follows: clean without giving away lines. If you have pushes, use them intentionally to lower resistances, not to send random enemies against the team.
4
Boss: What is Kwakwa doing?: The Kwakwa starts with very high resistances in all elements. Range start summons 4 Bwaks, one per item, and can summon them again if you clear them all. Every time a monster dies, Kwakwa loses resistances in that monster's element, but gains Damage knockback. That means the more you clean, the easier you hit him, but the more punishing he is if he pushes you.
5
How to remove vulnerability: It does not have invulnerability. For lower resistances, kill Bwaks or monsters of the element you are interested in. For example, if you kill a Air Bwak, the Kwakwa loses air resistances. You can also do Damage pushback on enemies: this lowers their resistance for a few turns, but increases their Damage pushback.
6
extra: The typical mistake is to clean everything and then stand in a line against a wall. The truth is, the boss falls easily when he has lost his resistance, but if you let him push you against obstacles, he can hit you much harder than you expected.
Progreso
Associated achievements
The Kwakwa's Nest
Defeat the Kwakwa in this boss's dungeon.
Kwakwa (Zombie)
Defeat the Kwakwa in this boss's dungeon. Characters must use exactly 1 MP per turn.
Kwakwa (Clean Hands)
Defeat the Kwakwa in this boss's dungeon. Opponents must be finished off using indirect damage.
Kwakwa (Duo)
Defeat the Kwakwa in this boss's dungeon with 2 characters maximum in less than 20 turns.
No Nesting Allowed
Complete the following achievements:
Mighty Oaks from Little Acorns Grow
Complete the following achievements:
Low Levels First!
Complete the following achievements:



