Mazmorra de Amakna

Amakna Castle Rat Dungeon

Amakna Castle Rat Dungeon Tactical Guide.

Nv. 150+Medium Amakna Castle Rat Dungeon's family
View strategy Dungeon monsters
Resumen

Key data

Recommended level150+
AreaAmakna
BossSphincter Cell
Suggested group1 - 4 players
DifficultyMedium
FamilyAmakna Castle Rat Dungeon's family
Key / requirementKey from Amakna Castle Rat Dungeon

Present monsters

Vitalidad PA PM Tierra Aire Fuego Agua Neutral
17

Ratworm Apprentice

Damage
De 100 a 140PdV 8PA 2PM

Key resistances

+9% -6% -10% +8% -15%

Important drops

136

Rugrat

Damage
De 2900 a 3200PdV 7PA 5PM

Key resistances

+28% -10% +9% -30% +73%

Important drops

Barrel of Drinking Water 4 % Water 15 %
136

Packrat

Damage
De 2900 a 3200PdV 7PA 5PM

Key resistances

+9% -10% -30% +28% +73%

Important drops

Barrel of Drinking Water 4 % Water 15 %
133

Ratfink

Damage
De 2800 a 3100PdV 7PA 4PM

Key resistances

+73% -30% +28% -10% +9%

Important drops

142

Prat

Damage
De 3100 a 3400PdV 8PA 4PM

Key resistances

-10% +73% -30% +9% +28%

Important drops

Barrel of Drinking Water 4 % Water 15 %
142

Riffrat

Damage
De 3100 a 3400PdV 8PA 4PM

Key resistances

-30% +9% -10% +73% +28%

Important drops

Barrel of Drinking Water 4 % Water 15 %
18

Leonardawa

Damage
De 270 a 520PdV 6PA 3PM

Key resistances

0% 0% +30% 0% +50%

Important drops

16

Donatella

Damage
De 240 a 520PdV 6PA 3PM

Key resistances

0% +30% 0% 0% +50%

Important drops

17

Raphaela

Damage
De 260 a 520PdV 6PA 3PM

Key resistances

0% 0% 0% +30% +50%

Important drops

20

Michelangela

Damage
De 310 a 520PdV 6PA 3PM

Key resistances

+30% 0% 0% 0% +50%

Important drops

110

Black Rat

Damage
De 3500 a 5600PdV 7PA 4PM

Key resistances

+55% -20% -20% +30% +10%

Important drops

Barrel of Drinking Water 4 % Black Rat Ulna 10 %
110

White Rat

Damage
De 3500 a 5600PdV 7PA 4PM

Key resistances

0% 0% 0% 0% 0%

Important drops

Barrel of Drinking Water 4 % White Rat Tooth 5 %
150
Dungeon boss

Sphincter Cell

Control
Summons

Characteristics

De 6400 a 9300PdV 8PA 5PM

Key resistances

+200% +200% +200% +200% +200%

Important drops

Sphincter Cell Ear 10 % Sphincter Cell Fabric 5 % Escudo-trofeo de Sfinter Cell 100 %

Boss spells

Mutagen

4 - 63 range 2 PA No CH Point target
Effect
  • Summons: Rafaela (grado 5)
  • Summons: Donatella (grado 5)
  • Summons: Michelangela (grado 5)
  • Summons: Leonardawa (grado 5)
No line of sightRangemodifiable rangeReload: 2 turns

Short Cut

1 - 5 range 2 PA No CH Point target
Effect
  • Teleports to the targeted cell
No line of sightReload: 2 turns

Razor

1 - 2 range 2 PA 15% GC Point target
Effect
  • Steals 21 to 40 HP (Air)
  • Steals 21 to 40 HP (Water)
  • Steals 21 to 40 HP (Fire)
  • Steals 21 to 40 HP (Neutral)
  • Steals 21 to 40 HP (Earth)
Critical
  • Steals 41 to 80 HP (Air)
  • Steals 41 to 80 HP (Water)
  • Steals 41 to 80 HP (Fire)
  • Steals 41 to 80 HP (Neutral)
  • Steals 41 to 80 HP (Earth)
No line of sightLancelying onlinePer turn: 2Per objective: 1

Tactical view: Sphincter Cell

No spell selected · Clean map

Move boss · Player out of zone
Range Area Player Danger Boss start Team start
Sphincter Cell Player
Guía táctica

Strategy

1 Before entering: Sphincter Cell is the big rat fight: heavy damage, teleportation and turtles to open resistances. It keeps control of Heaviness status, positioning and well-defined damage per element.
2 Room 1: Mice annoy with AP, reach, pushes, Heals and boosts. Prioritize Rat Masseur if he is healing a lot and Ratmane if he is giving MP or putting annoying malus.
3 Room 2: The room depends on the size of the group, but the idea does not change. Avoid being filled with malus before the boss. Clean up neatly and don't let MP's boosts dismantle your formation.
4 Boss: What is Sphincter Cell doing?: Sphincter Cell is accompanied by White Rat and Black Rat. That's already dangerous: Black Rat punishes Heals and misplaced blows, and White Rat gains resistances depending on the element received. Sphincter Cell has 200% resistances, teleports, hits hard on various elements and summons turtles.
5 How to remove vulnerability: You must use the turtles he summons. Place a melee turtle with Sphincter Cell and also put a melee character with that turtle. When the turtle plays, apply -200% resistance to his element for 2 turns. Colors: - Red Turtle: fire weakness. - Yellow Turtle: air weakness. - Green Turtle: earth weakness. - Blue Turtle: water weakness. Very important: put Sphincter Cell on Heaviness or block him, because if he jumps before the turtle plays, you lose the setup.
6 extra: The typical mistake is to try to open it while White Rat and Black Rat are still alive. First clean up those two problems. Then you choose the turtle of the element you need, block Sphincter Cell and prepare the damage turn.
Progreso

Associated achievements

Amakna Castle Rat Dungeon

Amakna Castle Rat Dungeon

Defeat Sphincter Cell in this boss's dungeon.

Sphincter Cell (Impertinence)

Sphincter Cell (Impertinence)

Defeat Sphincter Cell in this boss's dungeon. Characters must end their turn on a cell adjacent to an opponent.

Sphincter Cell (Last)

Sphincter Cell (Last)

Defeat Sphincter Cell last in this boss's dungeon.

Sphincter Cell (Duo)

Sphincter Cell (Duo)

Defeat Sphincter Cell in this boss's dungeon with 2 characters maximum in less than 20 turns.

Panic Room

Panic Room

Complete the following achievements:

Behind Me, I Leave a Trail of Fire

Behind Me, I Leave a Trail of Fire

Complete the following achievements:

Show Them Who's Boss

Show Them Who's Boss

Complete the following achievements: