Mazmorra de Amakna
Amakna Castle Rat Dungeon
Amakna Castle Rat Dungeon Tactical Guide.
Nv. 150+Medium
Amakna Castle Rat Dungeon's family
Resumen
Key data
Present monsters
Vitalidad
PA
PM
Tierra
Aire
Fuego
Agua
Neutral
Ratworm Apprentice
Damage
De 100 a 140PdV
8PA
2PM
Key resistances
+9%
-6%
-10%
+8%
-15%
Important drops
Rugrat
Damage
De 2900 a 3200PdV
7PA
5PM
Key resistances
+28%
-10%
+9%
-30%
+73%
Important drops
Barrel of Drinking Water
4 %
Water
15 %
Packrat
Damage
De 2900 a 3200PdV
7PA
5PM
Key resistances
+9%
-10%
-30%
+28%
+73%
Important drops
Barrel of Drinking Water
4 %
Water
15 %
Ratfink
Damage
De 2800 a 3100PdV
7PA
4PM
Key resistances
+73%
-30%
+28%
-10%
+9%
Important drops
Prat
Damage
De 3100 a 3400PdV
8PA
4PM
Key resistances
-10%
+73%
-30%
+9%
+28%
Important drops
Barrel of Drinking Water
4 %
Water
15 %
Riffrat
Damage
De 3100 a 3400PdV
8PA
4PM
Key resistances
-30%
+9%
-10%
+73%
+28%
Important drops
Barrel of Drinking Water
4 %
Water
15 %
Leonardawa
Damage
De 270 a 520PdV
6PA
3PM
Key resistances
0%
0%
+30%
0%
+50%
Important drops
Donatella
Damage
De 240 a 520PdV
6PA
3PM
Key resistances
0%
+30%
0%
0%
+50%
Important drops
Raphaela
Damage
De 260 a 520PdV
6PA
3PM
Key resistances
0%
0%
0%
+30%
+50%
Important drops
Michelangela
Damage
De 310 a 520PdV
6PA
3PM
Key resistances
+30%
0%
0%
0%
+50%
Important drops
Black Rat
Damage
De 3500 a 5600PdV
7PA
4PM
Key resistances
+55%
-20%
-20%
+30%
+10%
Important drops
Barrel of Drinking Water
4 %
Black Rat Ulna
10 %
White Rat
Damage
De 3500 a 5600PdV
7PA
4PM
Key resistances
0%
0%
0%
0%
0%
Important drops
Barrel of Drinking Water
4 %
White Rat Tooth
5 %
Dungeon boss
Sphincter Cell
Control
Summons
Characteristics
De 6400 a 9300PdV
8PA
5PM
Key resistances
+200%
+200%
+200%
+200%
+200%
Important drops
Sphincter Cell Ear
10 %
Sphincter Cell Fabric
5 %
Escudo-trofeo de Sfinter Cell
100 %
Boss spells
Effect
- Summons: Rafaela (grado 5)
- Summons: Donatella (grado 5)
- Summons: Michelangela (grado 5)
- Summons: Leonardawa (grado 5)
No line of sightRangemodifiable rangeReload: 2 turns
Effect
- Teleports to the targeted cell
No line of sightReload: 2 turns
Effect
- Steals 21 to 40 HP (Air)
- Steals 21 to 40 HP (Water)
- Steals 21 to 40 HP (Fire)
- Steals 21 to 40 HP (Neutral)
- Steals 21 to 40 HP (Earth)
Critical
- Steals 41 to 80 HP (Air)
- Steals 41 to 80 HP (Water)
- Steals 41 to 80 HP (Fire)
- Steals 41 to 80 HP (Neutral)
- Steals 41 to 80 HP (Earth)
No line of sightLancelying onlinePer turn: 2Per objective: 1
Guía táctica
Strategy
1
Before entering: Sphincter Cell is the big rat fight: heavy damage, teleportation and turtles to open resistances. It keeps control of Heaviness status, positioning and well-defined damage per element.
2
Room 1: Mice annoy with AP, reach, pushes, Heals and boosts. Prioritize Rat Masseur if he is healing a lot and Ratmane if he is giving MP or putting annoying malus.
3
Room 2: The room depends on the size of the group, but the idea does not change. Avoid being filled with malus before the boss. Clean up neatly and don't let MP's boosts dismantle your formation.
4
Boss: What is Sphincter Cell doing?: Sphincter Cell is accompanied by White Rat and Black Rat. That's already dangerous: Black Rat punishes Heals and misplaced blows, and White Rat gains resistances depending on the element received. Sphincter Cell has 200% resistances, teleports, hits hard on various elements and summons turtles.
5
How to remove vulnerability: You must use the turtles he summons. Place a melee turtle with Sphincter Cell and also put a melee character with that turtle. When the turtle plays, apply -200% resistance to his element for 2 turns. Colors: - Red Turtle: fire weakness. - Yellow Turtle: air weakness. - Green Turtle: earth weakness. - Blue Turtle: water weakness. Very important: put Sphincter Cell on Heaviness or block him, because if he jumps before the turtle plays, you lose the setup.
6
extra: The typical mistake is to try to open it while White Rat and Black Rat are still alive. First clean up those two problems. Then you choose the turtle of the element you need, block Sphincter Cell and prepare the damage turn.
Progreso
Associated achievements
Amakna Castle Rat Dungeon
Defeat Sphincter Cell in this boss's dungeon.
Sphincter Cell (Impertinence)
Defeat Sphincter Cell in this boss's dungeon. Characters must end their turn on a cell adjacent to an opponent.
Sphincter Cell (Last)
Defeat Sphincter Cell last in this boss's dungeon.
Sphincter Cell (Duo)
Defeat Sphincter Cell in this boss's dungeon with 2 characters maximum in less than 20 turns.
Panic Room
Complete the following achievements:
Behind Me, I Leave a Trail of Fire
Complete the following achievements:
Show Them Who's Boss
Complete the following achievements:

