Dungeon in Amakna

Amakna Castle Rat Dungeon

Amakna Castle Rat Dungeon Tactical Guide.

Lv. 150+Medium Amakna Castle Rat Dungeon's family
Overview

Key data

Recommended level150+
AreaAmakna
BossSphincter Cell
Suggested group1 - 4 players
DifficultyMedium
FamilyAmakna Castle Rat Dungeon's family
Key / requirementKey from Amakna Castle Rat Dungeon

Present monsters

Vitality AP MP Earth Air Fire Water Neutral
17

Ratworm Apprentice

Damage
100 to 140HP 8AP 2MP

Key resistances

+9% -6% -10% +8% -15%

Important drops

136

Rugrat

Damage
2900 to 3200HP 7AP 5MP

Key resistances

+28% -10% +9% -30% +73%

Important drops

Barrel of Drinking Water 4 % Water 15 %
136

Packrat

Damage
2900 to 3200HP 7AP 5MP

Key resistances

+9% -10% -30% +28% +73%

Important drops

Barrel of Drinking Water 4 % Water 15 %
133

Ratfink

Damage
2800 to 3100HP 7AP 4MP

Key resistances

+73% -30% +28% -10% +9%

Important drops

142

Prat

Damage
3100 to 3400HP 8AP 4MP

Key resistances

-10% +73% -30% +9% +28%

Important drops

Barrel of Drinking Water 4 % Water 15 %
142

Riffrat

Damage
3100 to 3400HP 8AP 4MP

Key resistances

-30% +9% -10% +73% +28%

Important drops

Barrel of Drinking Water 4 % Water 15 %
18

Leonardawa

Damage
270 to 520HP 6AP 3MP

Key resistances

0% 0% +30% 0% +50%

Important drops

16

Donatella

Damage
240 to 520HP 6AP 3MP

Key resistances

0% +30% 0% 0% +50%

Important drops

17

Raphaela

Damage
260 to 520HP 6AP 3MP

Key resistances

0% 0% 0% +30% +50%

Important drops

20

Michelangela

Damage
310 to 520HP 6AP 3MP

Key resistances

+30% 0% 0% 0% +50%

Important drops

110

Black Rat

Damage
3500 to 5600HP 7AP 4MP

Key resistances

+55% -20% -20% +30% +10%

Important drops

Barrel of Drinking Water 4 % Black Rat Ulna 10 %
110

White Rat

Damage
3500 to 5600HP 7AP 4MP

Key resistances

0% 0% 0% 0% 0%

Important drops

Barrel of Drinking Water 4 % White Rat Tooth 5 %
150
Dungeon boss

Sphincter Cell

Control
Summons

Characteristics

6400 to 9300HP 8AP 5MP

Key resistances

+200% +200% +200% +200% +200%

Important drops

Sphincter Cell Ear 10 % Sphincter Cell Fabric 5 % Escudo-trofeo de Sfinter Cell 100 %

Boss spells

Icon unavailable

Mutagen

4 - 63 range 2 PA No CH Point target
Effect
  • Summons: Rafaela (grado 5)
  • Summons: Donatella (grado 5)
  • Summons: Michelangela (grado 5)
  • Summons: Leonardawa (grado 5)
No line of sightModifiable rangeReload: 2 turns
Icon unavailable

Short Cut

1 - 5 range 2 PA No CH Point target
Effect
  • Teleports to the targeted cell
No line of sightReload: 2 turns
Icon unavailable

Razor

1 - 2 range 2 PA 15% GC Point target
Effect
  • Steals 21 to 40 HP (Air)
  • Steals 21 to 40 HP (Water)
  • Steals 21 to 40 HP (Fire)
  • Steals 21 to 40 HP (Neutral)
  • Steals 21 to 40 HP (Earth)
Critical
  • Steals 41 to 80 HP (Air)
  • Steals 41 to 80 HP (Water)
  • Steals 41 to 80 HP (Fire)
  • Steals 41 to 80 HP (Neutral)
  • Steals 41 to 80 HP (Earth)
No line of sightLancelying onlinePer turn: 2Per objective: 1

Tactical view: Sphincter Cell

No spell selected · Clean map

Move boss · Player out of zone
Range Area Player Danger Boss start Team start
Sphincter Cell Player
Tactical guide

Strategy

1 Before entering: Sphincter Cell is the big rat fight: heavy damage, teleportation and turtles to open resistances. It keeps control of Heaviness status, positioning and well-defined damage per element.
2 Room 1: Mice annoy with AP, reach, pushes, Heals and boosts. Prioritize Rat Masseur if he is healing a lot and Ratmane if he is giving MP or putting annoying malus.
3 Room 2: The room depends on the size of the group, but the idea does not change. Avoid being filled with malus before the boss. Clean up neatly and don't let MP's boosts dismantle your formation.
4 Boss: What is Sphincter Cell doing?: Sphincter Cell is accompanied by White Rat and Black Rat. That's already dangerous: Black Rat punishes Heals and misplaced blows, and White Rat gains resistances depending on the element received. Sphincter Cell has 200% resistances, teleports, hits hard on various elements and summons turtles.
5 How to remove vulnerability: You must use the turtles he summons. Place a melee turtle with Sphincter Cell and also put a melee character with that turtle. When the turtle plays, apply -200% resistance to his element for 2 turns. Colors: - Red Turtle: fire weakness. - Yellow Turtle: air weakness. - Green Turtle: earth weakness. - Blue Turtle: water weakness. Very important: put Sphincter Cell on Heaviness or block him, because if he jumps before the turtle plays, you lose the setup.
6 extra: The typical mistake is to try to open it while White Rat and Black Rat are still alive. First clean up those two problems. Then you choose the turtle of the element you need, block Sphincter Cell and prepare the damage turn.
Progress

Associated achievements

Amakna Castle Rat Dungeon

Amakna Castle Rat Dungeon

Defeat Sphincter Cell in this boss's dungeon.

Sphincter Cell (Impertinence)

Sphincter Cell (Impertinence)

Defeat Sphincter Cell in this boss's dungeon. Characters must end their turn on a cell adjacent to an opponent.

Sphincter Cell (Last)

Sphincter Cell (Last)

Defeat Sphincter Cell last in this boss's dungeon.

Sphincter Cell (Duo)

Sphincter Cell (Duo)

Defeat Sphincter Cell in this boss's dungeon with 2 characters maximum in less than 20 turns.

Panic Room

Panic Room

Complete the following achievements:

Behind Me, I Leave a Trail of Fire

Behind Me, I Leave a Trail of Fire

Complete the following achievements:

Show Them Who's Boss

Show Them Who's Boss

Complete the following achievements: