Mazmorra de Amakna

Larva Dungeon

This dungeon has several rooms and two party splits, so don't go in thinking it's a one-pass fight.

Nv. 50+Medium Shin Larva Family
View strategy Dungeon monsters
Resumen

Key data

Recommended level50+
AreaAmakna
Bossthe Shin Larva
Suggested group1 - 4 players
DifficultyMedium
FamilyShin Larva Family
Key / requirementKey from Larva Dungeon

Present monsters

Vitalidad PA PM Tierra Aire Fuego Agua Neutral
11

Lone Blue Larva

Damage
De 49 a 81PdV 5PA 2PM

Key resistances

+9% -9% +9% -9% +5%

Important drops

16

Lone Green Larva

Damage
De 90 a 130PdV 5PA 3PM

Key resistances

+9% +14% -10% +10% +10%

Important drops

29

Blue Larva

Damage
De 240 a 350PdV 8PA 3PM

Key resistances

+10% -9% +10% -9% +5%

Important drops

Silk String 10 % Magical Cure 15 %
30

Green Larva

Damage
De 250 a 370PdV 8PA 3PM

Key resistances

+5% +10% -9% +5% +4%

Important drops

Silk String 10 % Magical Cure 15 %
32

Orange Larva

Damage
De 280 a 400PdV 8PA 3PM

Key resistances

-9% +10% -9% +25% +5%

Important drops

Silk String 10 % Magical Cure 15 %
34

Golden Larva

Damage
De 310 a 430PdV 12PA 4PM

Key resistances

0% 0% -10% +18% 0%

Important drops

Golden Larva Skin 20 % Silk String 10 %
50
Dungeon boss

Shin Larva

Control
Cuerpo a cuerpoSummons

Characteristics

1200PdV 9PA De 2 a 4PM

Key resistances

+34% -26% +34% -26% +54%

Important drops

Shin Larva Tooth 5 % Golden Larva Egg 5 % Small Golden Pearl 10 %

Boss spells

ShinLarvation

0 range 3 PA No CH Special area
Effect
  • -1 to 3 AP (1 turn)
No line of sightPer turn: 1

ShinLarvoc I

1 range 5 PA 50% GC Point target
Effect
  • Summons: Larva azul (grado 5)
Critical
  • Summons: Larva zafiro (grado 5)
No line of sightPer turn: 1Reload: 3 turns

ShinLarvoc II

1 range 5 PA 50% GC Point target
Effect
  • Summons: Larva verde (grado 5)
Critical
  • Summons: Larva esmeralda (grado 5)
No line of sightPer turn: 1Reload: 4 turns

ShinLarvoc III

1 range 5 PA 50% GC Point target
Effect
  • Summons: Larva naranja (grado 5)
Critical
  • Summons: Larva rubí (grado 5)
Requires line of sightPer turn: 1Reload: 5 turns

ShinLarberation

1 range 3 PA No CH Point target
Effect
  • Damage: 21 to 40 (Neutral)
  • Empuja 4 casilla(s)
  • -3 AP (1 turn)
No line of sightPer turn: 1

Tactical view: Shin Larva

No spell selected · Clean map

Move boss · Player out of zone
Range Area Player Danger Boss start Team start
Shin Larva Player
Guía táctica

Strategy

1 Before entering: This dungeon has several rooms and two party splits, so don't go in thinking it's a one-pass fight. Take at least two characters or coordinate with another person, because there are rooms with levers and separate paths.
2 Room 1: The larvae are not very dangerous alone, but they are annoying with AP, Heals and small bumps. Prioritize those that heal or protect if the fight starts to drag on.
3 Room 2: The important point here is the separation of the group. Don't send all the damage to one side and leave characters able to survive both paths.
4 Boss: What is Shin Larva doing?: The Shin Larva has good resistance to neutral, earth and fire, but is weak to water and air. Hit melee only, push and retreat AP. From turn 2 he can summon larvae every 2 turns. Also uses **Enlisement**: takes 6 MP from you, but gives 4 AP to all entities in combat during that turn.
5 How to remove vulnerability: It does not have invulnerability. The important mechanic is to **take advantage of Enlisement to hit hard, but remember that you won't have MP that turn**. If you get badly positioned before he throws it, you can lose line of sight or get stuck to a larva. If he summons a Sapphire Larva, take it down quickly because it can heal and lengthen the fight.
6 extra: The typical mistake is arriving at the Enlisement turn without a position to hit. Position yourself well before turn 2. If you have water or air damage, you can try to get down to Shin Larva quickly; if not, clear Summons and then go for it.
Progreso

Associated achievements

Larva Dungeon

Larva Dungeon

Defeat the Shin Larva in this boss's dungeon.

Shin Larva (Fainthearted)

Shin Larva (Fainthearted)

Defeat the Shin Larva in this boss's dungeon. Characters must not end their turn on a cell adjacent to an opponent.

Shin Larva (Versatile)

Shin Larva (Versatile)

Defeat the Shin Larva in this boss's dungeon. Characters must not use the same action more than once each turn.

Shin Larva (Duo)

Shin Larva (Duo)

Defeat the Shin Larva in this boss's dungeon with 2 characters maximum in less than 20 turns.

What a Palarva

What a Palarva

Complete the following achievements:

Mighty Oaks from Little Acorns Grow

Mighty Oaks from Little Acorns Grow

Complete the following achievements:

Low Levels First!

Low Levels First!

Complete the following achievements: