Mazmorra de Amakna
Larva Dungeon
This dungeon has several rooms and two party splits, so don't go in thinking it's a one-pass fight.
Nv. 50+Medium
Shin Larva Family
Resumen
Key data
Present monsters
Vitalidad
PA
PM
Tierra
Aire
Fuego
Agua
Neutral
Lone Blue Larva
Damage
De 49 a 81PdV
5PA
2PM
Key resistances
+9%
-9%
+9%
-9%
+5%
Important drops
Lone Green Larva
Damage
De 90 a 130PdV
5PA
3PM
Key resistances
+9%
+14%
-10%
+10%
+10%
Important drops
Blue Larva
Damage
De 240 a 350PdV
8PA
3PM
Key resistances
+10%
-9%
+10%
-9%
+5%
Important drops
Silk String
10 %
Magical Cure
15 %
Green Larva
Damage
De 250 a 370PdV
8PA
3PM
Key resistances
+5%
+10%
-9%
+5%
+4%
Important drops
Silk String
10 %
Magical Cure
15 %
Orange Larva
Damage
De 280 a 400PdV
8PA
3PM
Key resistances
-9%
+10%
-9%
+25%
+5%
Important drops
Silk String
10 %
Magical Cure
15 %
Golden Larva
Damage
De 310 a 430PdV
12PA
4PM
Key resistances
0%
0%
-10%
+18%
0%
Important drops
Golden Larva Skin
20 %
Silk String
10 %
Dungeon boss
Shin Larva
Control
Cuerpo a cuerpoSummons
Characteristics
1200PdV
9PA
De 2 a 4PM
Key resistances
+34%
-26%
+34%
-26%
+54%
Important drops
Shin Larva Tooth
5 %
Golden Larva Egg
5 %
Small Golden Pearl
10 %
Boss spells
Effect
- -1 to 3 AP (1 turn)
No line of sightPer turn: 1
Effect
- Summons: Larva azul (grado 5)
Critical
- Summons: Larva zafiro (grado 5)
No line of sightPer turn: 1Reload: 3 turns
Effect
- Summons: Larva verde (grado 5)
Critical
- Summons: Larva esmeralda (grado 5)
No line of sightPer turn: 1Reload: 4 turns
Effect
- Summons: Larva naranja (grado 5)
Critical
- Summons: Larva rubí (grado 5)
Requires line of sightPer turn: 1Reload: 5 turns
Effect
- Damage: 21 to 40 (Neutral)
- Empuja 4 casilla(s)
- -3 AP (1 turn)
No line of sightPer turn: 1
Guía táctica
Strategy
1
Before entering: This dungeon has several rooms and two party splits, so don't go in thinking it's a one-pass fight. Take at least two characters or coordinate with another person, because there are rooms with levers and separate paths.
2
Room 1: The larvae are not very dangerous alone, but they are annoying with AP, Heals and small bumps. Prioritize those that heal or protect if the fight starts to drag on.
3
Room 2: The important point here is the separation of the group. Don't send all the damage to one side and leave characters able to survive both paths.
4
Boss: What is Shin Larva doing?: The Shin Larva has good resistance to neutral, earth and fire, but is weak to water and air. Hit melee only, push and retreat AP. From turn 2 he can summon larvae every 2 turns. Also uses **Enlisement**: takes 6 MP from you, but gives 4 AP to all entities in combat during that turn.
5
How to remove vulnerability: It does not have invulnerability. The important mechanic is to **take advantage of Enlisement to hit hard, but remember that you won't have MP that turn**. If you get badly positioned before he throws it, you can lose line of sight or get stuck to a larva. If he summons a Sapphire Larva, take it down quickly because it can heal and lengthen the fight.
6
extra: The typical mistake is arriving at the Enlisement turn without a position to hit. Position yourself well before turn 2. If you have water or air damage, you can try to get down to Shin Larva quickly; if not, clear Summons and then go for it.
Progreso
Associated achievements
Larva Dungeon
Defeat the Shin Larva in this boss's dungeon.
Shin Larva (Fainthearted)
Defeat the Shin Larva in this boss's dungeon. Characters must not end their turn on a cell adjacent to an opponent.
Shin Larva (Versatile)
Defeat the Shin Larva in this boss's dungeon. Characters must not use the same action more than once each turn.
Shin Larva (Duo)
Defeat the Shin Larva in this boss's dungeon with 2 characters maximum in less than 20 turns.
What a Palarva
Complete the following achievements:
Mighty Oaks from Little Acorns Grow
Complete the following achievements:
Low Levels First!
Complete the following achievements:

