Dungeon in Otomai

Kimbo's Canopy

Kimbo is a concentration dungeon. A bad step on a glyph can kill characters even if the fight is going perfectly.

Lv. 160+Medium Kimbo's family
Overview

Key data

Recommended level160+
AreaOtomai
BossKimbo
Suggested group1 - 4 players
DifficultyMedium
FamilyKimbo's family
Key / requirementKimbo's Canopy Key

Present monsters

Vitality AP MP Earth Air Fire Water Neutral
20

Kimbo's Disciple

Damage
190HP 8AP 0MP

Key resistances

+800% +800% +800% +800% +800%

Important drops

142

Cheeken

Damage
3100 to 3700HP 10AP 8MP

Key resistances

+48% -40% +9% -9% +17%

Important drops

Bag of Resin 4 % Sticky Slobber 7 %
143

Moopet

Damage
3200 to 3600HP 10AP 3MP

Key resistances

-11% +13% +34% -25% +25%

Important drops

Bag of Resin 4 % Sticky Slobber 7 %
144

Air Pikoko

Damage
3200 to 3800HP 11AP 10MP

Key resistances

-35% +35% -15% -6% -17%

Important drops

Bag of Resin 4 % Sticky Slobber 7 %
146

Snailmet

Damage
3300 to 3900HP 10AP 5MP

Key resistances

+19% +9% -33% +33% +5%

Important drops

Bag of Resin 4 % Sticky Slobber 7 %
150

Light Treeckler

Damage
3400 to 3900HP 10AP 4MP

Key resistances

+43% -43% -5% +5% +13%

Important drops

Bag of Resin 4 % Sticky Slobber 7 %
160
Dungeon boss

Kimbo

Control
MeleeSummons

Characteristics

6900 to 10000HP 10AP 7MP

Key resistances

+400% +400% +400% +400% +400%

Important drops

Kimbo Wig 10 % Kimbo Sock 5 % Escudo-trofeo de Kimbo 100 %

Boss spells

Icon unavailable

Boom Pretty Boom

0 range 1 PA No CH Point target
Effect
  • Quita el estado «29» (1 turn)
  • Quita el estado «30» (1 turn)
  • state 30 (1 turn)
  • Quita el estado «29» (1 turn)
  • Quita el estado «30» (1 turn)
  • state 30 (1 turn)
  • Quita el estado «30» (1 turn)
  • Quita el estado «29» (1 turn)
  • state 29 (1 turn)
  • Quita el estado «30» (1 turn)
  • Quita el estado «29» (1 turn)
  • state 29 (1 turn)
  • 50 Agility (3 turns)
Requires line of sightPer turn: 1
Icon unavailable

Even State

1 - 63 range 1 PA No CH Point target
Effect
  • Quita el estado «29» (1 turn)
  • state 30 (1 turn)
  • 500 Agility (1 turn)
No line of sightPer turn: 1
Icon unavailable

Summoning of Disciple

4 range 1 PA No CH Point target
Effect
  • Summons: Discípulo de Kimbo (grado 1)
No line of sightPer turn: 1
Icon unavailable

Odd State

1 - 63 range 1 PA No CH Point target
Effect
  • Quita el estado «30» (1 turn)
  • state 29 (1 turn)
  • 500 Agility (1 turn)
No line of sightPer turn: 1
Icon unavailable

Kimbo Teleportation

1 - 8 range 1 PA No CH Point target
Effect
  • Teleports to the targeted cell
No line of sightPer turn: 1
Icon unavailable

Kimbo's Rage

1 range 2 PA 5% GC Point target
Effect
  • Damage: 31 to 50 (Air)
  • Steals 11 to 15 HP (Air)
  • Empuja 2 casilla(s)
Critical
  • Damage: 61 to 100 (Air)
  • Steals 21 to 30 HP (Air)
  • Empuja 2 casilla(s)
Requires line of sightPer turn: 2Per objective: 1

Tactical view: Kimbo

No spell selected · Clean map

Move boss · Player out of zone
Range Area Player Danger Boss start Team start
Kimbo Player
Tactical guide

Strategy

1 Before entering: Kimbo is a concentration dungeon. A bad step on a glyph can kill characters even if the fight is going perfectly. Take positioning, ranged damage and decide before starting which elements you are going to use: earth/water or fire/air.
2 Room 1: The monsters in the area bother with pushes, position changes and glyphs. Be very careful with the Kaskargo: if you start your turn on its glyph, you die. Don't play fast in this room.
3 Room 2: Here it is advisable to clean calmly and save mobility resources. Avoid lining up for odd thrusts or exchanges. In Kimbo, getting moved one square can be enough to ruin your turn.
4 Boss: What is Kimbo doing?: Kimbo summons his Disciple and has enormous resistances. When you hit Kimbo with dirt or water, you set up the odd pattern. When you hit it with fire or air, you prepare the even pattern. Next, the Disciple places glyphs in a checkerboard pattern. If a player starts their turn on a glyph, they die. If Kimbo starts his turn on the correct glyph, he loses resistances on the chosen elements for 1 turn.
5 How to remove vulnerability: Kimbo does not have invulnerability as a state, but its resistances work almost the same. For lower his ground/water resistances, hit Kimbo with ground or water, then have him start his turn on an odd Disciple glyph. For lower fire/air resistances, hit Kimbo with fire or air and then have him start his turn on an even glyph of the Disciple. Be very careful: your characters should not start their turn on those glyphs. If they do, they die.
6 extra: The typical mistake is to touch Kimbo while there are still monsters alive. The truth is, if it's your first time, clean the room without hitting the boss or the Disciple. Then you calmly prepare the checkerboard and have Kimbo start on top of the correct glyph.
Progress

Associated achievements

Kimbo's Canopy

Kimbo's Canopy

Defeat Kimbo in this boss's dungeon.

Kimbo (Statue)

Kimbo (Statue)

Defeat Kimbo in this boss's dungeon. Characters must end their turn on the same cell they started on.

Kimbo (First)

Kimbo (First)

Defeat Kimbo first in this boss's dungeon.

Kimbo (Duo)

Kimbo (Duo)

Defeat Kimbo in this boss's dungeon with 2 characters maximum in less than 20 turns.

Odd and Even

Odd and Even

Complete the following achievements:

I Am Legend

I Am Legend

Complete the following achievements:

Final Destination

Final Destination

Complete the following achievements: