Dungeon in Wild Canyon
Koolich Cavern
The Koolich does not win from direct damage. He wins because he transforms you, draws you in and lets his Summons make the map uncomfortable.
Lv. 100+Medium
Koolich
Overview
Key data
Present monsters
Vitality
AP
MP
Earth
Air
Fire
Water
Neutral
Lethal Doll
Damage
150HP
4AP
1MP
Key resistances
-90%
-90%
-90%
-90%
-90%
Important drops
Healing Totem
Damage
300 to 400HP
6AP
-1MP
Key resistances
+98%
+98%
-20%
+98%
+98%
Important drops
Explosive Totem
Damage
300 to 400HP
6AP
-1MP
Key resistances
+98%
+98%
+100%
+98%
+98%
Important drops
Motivating Totem
Damage
300 to 400HP
6AP
-1MP
Key resistances
+98%
+98%
-20%
+98%
+98%
Important drops
Cave Gobball
Damage
1300 to 1800HP
12AP
5MP
Key resistances
-18%
-25%
+62%
+28%
+38%
Important drops
Gobball Slobber
8 %
Gobball Horn
14 %
Gobkool
Damage
1600 to 1800HP
12AP
6MP
Key resistances
+62%
+28%
-20%
-25%
+38%
Important drops
Gobkool Wool
14 %
Rehadaure Hammer
0.06 %
Diamondine
Damage
4000HP
9AP
4MP
Key resistances
+98%
-15%
-15%
-15%
+98%
Important drops
Dungeon boss
Koolich
Control
MeleeSummons
Characteristics
5800 to 8600HP
10AP
3MP
Key resistances
+28%
+33%
-12%
-12%
+78%
Important drops
Koolich Braid
10 %
Koolich Stone
5 %
Escudo-trofeo de Trankitronko
100 %
Boss spells
Effect
- Summons: Jalató de las cuevas (grado 5)
Critical
- Summons: Jalatranki (grado 5)
No line of sightModifiable rangeReload: 3 turns
Effect
- Changes appearance (2 turns)
- 200 Agility (2 turns)
- 20 MP (2 turns)
- 200 Strength (2 turns)
- 200 Vitality (2 turns)
- 200 Chance (2 turns)
No line of sightReload: 3 turns
Effect
- Atrae 10 casilla(s)
Requires line of sightLancelying onlineModifiable rangePer turn: 1
Effect
- Kills the target
- Damage: 16 to 20 (Fire)
- state 26 (1 turn)
- +10 Damage (1 turn)
Requires line of sightLancelying onlinePer turn: 3Per objective: 1
Tactical guide
Strategy
1
Before entering: The Koolich does not win from direct damage. He wins because he transforms you, draws you in and lets his Summons make the map uncomfortable. Takes retreat MP, range retreat or unspell. Pandawa, Sadida, Enutrof or Eniripsa help a lot for control and undoing.
2
Room 1: The Gobballs in the caves annoy AP/MP with withdrawal. They are not a huge threat, but if you leave them alive all together they will take away your turns and mobility.
3
Room 2: Be very careful with the Gobkool. They can turn allies invisible, give MP and throw the fight into disarray. If one appears, it is usually a good idea to download it quickly.
4
Boss: What is Koolich doing?: The Koolich hardly hits, but it has very annoying tools. You can lure online, summon Gobballs from caves, and from turn 2, transform characters into Gobkool with Koolich Breath. If you transform, you lose your AP for one turn and can basically only move. If you use that spell on a summon, it kills it.
5
How to remove vulnerability: It does not have invulnerability. The dangerous mechanic is not being in line with the Koolich at 5 squares or less from turn 2. If it transforms you, you lose your turn and may be sold. Also avoid staying in line 8 squares away, because it can attract you.
6
extra: The typical mistake is to play it like a normal boss and stay online. The fight becomes much easier if you remove range or MP, hide behind obstacles, and quickly kill any Gobkool that might turn the boss invisible.
Progress
Associated achievements
Koolich Cavern
Defeat the Koolich in this boss's dungeon.
Koolich (Zombie)
Defeat the Koolich in this boss's dungeon. Characters must use exactly 1 MP per turn.
Koolich (Clean Hands)
Defeat the Koolich in this boss's dungeon. Opponents must be finished off using indirect damage.
Koolich (Duo)
Defeat the Koolich in this boss's dungeon with 2 characters maximum in less than 20 turns.
In The Eclectic Mist
Complete the following achievements:
One Small Step For Man
Complete the following achievements:
Tactic Toe
Complete the following achievements: