Mazmorra de Pandala
Wind Dojo
This fight is about balance. Shihan and Hanshi start out invulnerable and you have to blow them open.
Nv. 200+Medium
Shihan and Hanshi
Resumen
Key data
Present monsters
Vitalidad
PA
PM
Tierra
Aire
Fuego
Agua
Neutral
Ino-Naru
Damage
De 5300 a 5700PdV
12PA
5PM
Key resistances
+12%
+20%
+28%
-12%
-8%
Important drops
Ino-Naru Bracelet
8 %
Aerodynamic Pelt
5 %
Kurookin
Damage
De 4800 a 5200PdV
12PA
5PM
Key resistances
-8%
-12%
+12%
+28%
+20%
Important drops
Kurookin Fabric
8 %
Aerodynamic Pelt
5 %
Fangshu
Damage
De 5100 a 5500PdV
12PA
5PM
Key resistances
+28%
-8%
-12%
+20%
+12%
Important drops
Fangshu Spearhead
8 %
Aerodynamic Pelt
5 %
Uchiwang
Damage
De 5600 a 6000PdV
12PA
4PM
Key resistances
+20%
+28%
-8%
+12%
-12%
Important drops
Uchiwang Ribbon
8 %
Aerodynamic Pelt
5 %
Shihan
Damage
De 11000 a 14000PdV
18PA
5PM
Key resistances
+12%
+28%
+24%
+16%
+23%
Important drops
Wind Dojo Key
5 %
Shihan Hair Stick
5 %
Dungeon boss
Hanshi
Control
Cuerpo a cuerpo
Characteristics
De 9900 a 12000PdV
18PA
5PM
Key resistances
+23%
+19%
+16%
+28%
+12%
Important drops
Hanshi Scarf
10 %
Magical Cure
20 %
Grulla doblada
9 %
Boss spells
Effect
- Avanza 4 casilla(s)
- Damage: 61 to 70 (Fire)
- 100 Steals Intelligence (1 turn)
Critical
- Avanza 4 casilla(s)
- Damage: 71 to 80 (Fire)
- 150 Steals Intelligence (1 turn)
Requires line of sightLancelying onlinePer turn: 2Per objective: 1
Effect
- 100% close-combat damage inflicted (2 turns)
No line of sightReload: 3 turns
Effect
- 6% of attacker's missing HP (Earth damage)
No line of sightReload: 4 turns
Guía táctica
Strategy
1
Before entering: This fight is about balance. Shihan and Hanshi start out invulnerable and you have to blow them open. It has controlled damage, not just burst. If you kill one without having the other ready, you may be left with no way to finish the fight.
2
Room 1: The Kozaru manage two counters: Wukin and Wukang. They rise or fall when they hit, take hits, or use certain spells. If a bar reaches 10, it releases a strong effect.
3
Room 2: Kurookin and Lichangoro can really clutter the map. Don't let them play comfortably if they start protecting allies or moving around too much. Clean up calmly before the bosses.
4
Boss: What are Shihan and Hanshi doing?: Shihan and Hanshi share the fight. For to be able to hit Shihan, you must raise Hanshi's Wukin to 10. For to be able to hit Hanshi, you must raise Shihan's Wukang to 10. When one becomes vulnerable, the other can still share some of the damage, so there is no point in hitting without understanding what is open.
5
How to remove vulnerability: Exact Action: - Raise **Wukin from Hanshi to 10** to remove Shihan's invulnerability for 3 turns. - Raise Shihan's **Wukang to 10** to remove Hanshi's invulnerability for 3 turns. Before you kill one, make sure the other one can also fall soon. If you kill a boss and the other becomes invulnerable, you may be left without the tool to open it.
6
extra: The typical mistake is to kill the first one as soon as it opens. Don't get excited. Prepare both, lower their lives carefully and close the fight in a window where they are both controlled.
Progreso
Associated achievements
Wind Dojo
Defeat Shihan in this boss's dungeon.
Shihan (First)
Defeat Shihan first in this boss's dungeon.
Shihan (Fainthearted)
Defeat Shihan in this boss's dungeon. Characters must not end their turn on a cell adjacent to an opponent.
Shihan (Duo)
Defeat Shihan in this boss's dungeon with 2 characters maximum in less than 20 turns.
Shihan Hit the Fan
Complete the following achievements:
I Am Legend
Complete the following achievements:
Final Destination
Complete the following achievements:


