Dungeon in Frigost
Royal Mastogob
Frigost's first great dungeon. Ideal for learning the Mastogobs family, preparing achievements and farming set resources.
Lv. 128+Medium
Mastogobs
Overview
Key data
Present monsters
Vitality
AP
MP
Earth
Air
Fire
Water
Neutral
Mastogob
Tank
2300 to 2600HP
10AP
5MP
Key resistances
+23%
+53%
+9%
-32%
+27%
Important drops
Mastogob Clavicle
8 %
Mastogob Wool
13 %
Mastogobbly
Mobility
2300 to 2600HP
8AP
4MP
Key resistances
+68%
-40%
+24%
+19%
+14%
Important drops
Mastogobbly Ear
13 %
Mastogob Clavicle
8 %
Mastogob Warrior
Damage
2300 to 2500HP
10AP
4MP
Key resistances
+28%
+19%
-38%
+34%
+58%
Important drops
Mastogob Warrior Horn
13 %
Mastogob Clavicle
8 %
Venerable Mastogob
Debuff
2300 to 2600HP
10AP
5MP
Key resistances
-35%
+27%
+59%
+14%
+19%
Important drops
Venerable Mastogob Wool
13 %
Mastogob Clavicle
8 %
Dungeon boss
Royal Mastogob
Control
MeleeArea around the targetSummons
Characteristics
4000 to 5800HP
15AP
5MP
Key resistances
+33%
+48%
+26%
-11%
+23%
Important drops
Royal Mastogob Wool
10 %
Royal Mastogob Tail
5 %
Royal Mastogob Blood Sample
100 %
Boss spells
Effect
- Summons: Mastogob (grade 5)
- Summons: Mastogob Warrior (grade 5)
- Summons: Venerable Mastogob (grade 5)
- Summons: Mastogobbly (grade 5)
Requires line of sightRangemodifiable rangeReload: 3 turns
Effect
- Atrae 2 casilla(s)
- -1 MP (1 turn)
Critical
- Atrae 2 casilla(s)
- -3 MP (1 turn)
Requires line of sightPer turn: 1Reload: 3 turns
Effect
- Steals 66 to 75 HP (Fire)
Critical
- Steals 76 to 85 HP (Fire)
No line of sightPer turn: 1
Tactical guide
Strategy
1
Before entering: Bring a character capable of pushing the boss without causing a collision. Control the room first and keep the cells behind Royal Mastogob clear before removing its invulnerability. Good positioning matters more than rushing the damage phase.
2
Room 1: Prioritize monsters that disrupt positioning with pushes or boosts. Keep your distance so they cannot easily scatter the team; there is no need to rush.
3
Room 2: Mastogobs combine pushes and damage to disrupt positioning. Focus one monster at a time and avoid bunching the team together. MP reduction helps keep threats at a distance.
4
Boss: What is Royal Mastogob doing?: Royal Mastogob starts invulnerable: attacking it in that state deals no damage. It can summon Mastogobs, pull targets in a straight line and hit hard in melee. Avoid lining up with it and check the landing cell before pushing it.
5
Removing invulnerability: Push Royal Mastogob without making it collide with a wall, monster or ally. A clean push gives it 4 MP and removes its invulnerability until the start of its next turn: use that window to attack. If it takes pushback damage from a collision, characters in line with it can be killed. Check the entire push path first.
6
extra: Do not try to remove its invulnerability before checking what is behind it. A collision during the push can cost the fight. Clear several monsters first, leave room for a collision-free push, then coordinate your damage while the boss is vulnerable.
Progress
Associated achievements
Royal Mastogob's Greenhouse
Defeat the Royal Mastogob in this boss's dungeon.
Royal Mastogob (Clean Hands)
Defeat the Royal Mastogob in this boss's dungeon. Opponents must be finished off using indirect damage.
Royal Mastogob (First)
Defeat the Royal Mastogob first in this boss's dungeon.
Royal Mastogob (Duo)
Defeat the Royal Mastogob in this boss's dungeon with 2 characters maximum in less than 20 turns.
The King's Fleece
Complete the following achievements:
Behind Me, I Leave a Trail of Fire
Complete the following achievements:
Show Them Who's Boss
Complete the following achievements:





































