Mazmorra de Minotoror Island
Labyrinth of the Minotoror
This fight doesn't have a weird vulnerability, but it does have several annoying monsters around.
Nv. 120+Medium
Minotoror
Resumen
Key data
Present monsters
Vitalidad
PA
PM
Tierra
Aire
Fuego
Agua
Neutral
Deminoball
Damage
De 4000 a 4800PdV
8PA
4PM
Key resistances
+34%
+34%
-13%
-13%
+34%
Important drops
Bag of Babbage Leaves
4 %
Deminoball Relic
100 %
Jellidice
Damage
De 810 a 960PdV
7PA
3PM
Key resistances
+18%
+18%
+18%
+18%
+18%
Important drops
Mumminotor
Damage
De 4000 a 4800PdV
8PA
4PM
Key resistances
-13%
-13%
+34%
+34%
+34%
Important drops
Bag of Babbage Leaves
4 %
Mumminotor Relic
100 %
Scaratos
Damage
De 2100 a 2300PdV
7PA
4PM
Key resistances
+9%
-9%
+13%
-9%
+14%
Important drops
Water Larva
8 %
Bag of Babbage Leaves
4 %
Khamelerost
Damage
De 2100 a 2300PdV
6PA
5PM
Key resistances
+24%
+14%
+14%
+24%
-30%
Important drops
Water Larva
8 %
Bag of Babbage Leaves
4 %
Minoskito
Damage
De 1900 a 2100PdV
12PA
7PM
Key resistances
+14%
-9%
-9%
+14%
+18%
Important drops
Water Larva
8 %
Bag of Babbage Leaves
4 %
Minokid
Damage
De 2400 a 2700PdV
6PA
3PM
Key resistances
+58%
-30%
+9%
-9%
+18%
Important drops
Water Larva
8 %
Bag of Babbage Leaves
4 %
Dungeon boss
Minotoror
Control
Cuerpo a cuerpoSummons
Characteristics
De 4100 a 6000PdV
14PA
6PM
Key resistances
-20%
+35%
-20%
+45%
+35%
Important drops
Crimson Dofus
0.01 %
Minotoror Leather
5 %
Minotoror Wool
10 %
Boss spells
Effect
- Damage: 21 to 30 (Neutral)
- Summons: Tofu lanzado (grado 6)
- Empuja 1 casilla(s)
Requires line of sightLancelying onlinePer turn: 1
Effect
- 100 Vitality (2 turns)
- +50 Damage (2 turns)
Requires line of sightPer turn: 1
Effect
- Damage: 31 to 60 (Neutral)
- Empuja 6 casilla(s)
Critical
- Damage: 120 (Neutral)
- Empuja 6 casilla(s)
No line of sightPer turn: 3
Guía táctica
Strategy
1
Before entering: This fight doesn't have a weird vulnerability, but it does have several annoying monsters around. Bring earth or fire damage if you can, because Minotoror has interesting weaknesses in those elements.
2
Room 1: The Deminoball hits hard and boosts, so don't leave him free for too long. Also be careful with MP and Damage boosts from Minokid.
3
Room 2: The Mumminotorro can summon jellies that heal his allies and also attracts online. It is best to lower it quickly or control it so that it does not last longer than necessary.
4
Boss: What is Minotoror doing?: The Minotoror pushes, hits pretty hard and can summon a lot of tofus. It also boosts its allies, so if you leave the monsters alive too long, the room can become uncomfortable.
5
How to remove vulnerability: It does not have invulnerability. The strategy is to **kill the support monsters first** and then focus on the Minotoror. If you have good earth or fire damage, you can lower it pretty quickly.
6
extra: Don't let yourself fill up Summons's map. The truth is, this fight becomes simple if you clean well and don't allow the boss to play comfortably with all his allies alive.
Progreso
Associated achievements
Inner Labyrinth of the Minotoror
Defeat the Minotoror in this boss's dungeon.
Minotoror (Hermit)
Defeat the Minotoror in this boss's dungeon as a team. Characters must not end their turn on a cell adjacent to an ally.
Minotoror (Clean Hands)
Defeat the Minotoror in this boss's dungeon. Opponents must be finished off using indirect damage.
Minotoror (Duo)
Defeat the Minotoror in this boss's dungeon with 2 characters maximum in less than 20 turns.
Take The Minotoror By The Horns
Complete the following achievements:
Behind Me, I Leave a Trail of Fire
Complete the following achievements:
Show Them Who's Boss
Complete the following achievements:

