Mazmorra de Amakna

Long Slumber's Barrow

Hell Mina doesn't have invulnerability, but the fight is extremely punishing for ignoring the cursed status.

Nv. 140+Medium Hell Mina's family
View strategy Dungeon monsters
Resumen

Key data

Recommended level140+
AreaAmakna
BossHell Mina
Suggested group1 - 4 players
DifficultyMedium
FamilyHell Mina's family
Key / requirementKey from Long Slumber's Barrow

Present monsters

Vitalidad PA PM Tierra Aire Fuego Agua Neutral
129

Venomica

Damage
De 2400 a 2700PdV 10PA 4PM

Key resistances

+24% -10% +14% -10% +34%

Important drops

Venomica Wool 12 % Arak-hai Gland 7 %
130

Daddy Longlex

Damage
De 2700 a 3000PdV 10PA 5PM

Key resistances

+34% -10% -10% +24% +14%

Important drops

Daddy Longlex Mouthparts 12 % Arak-hai Gland 7 %
131

Gargantula

Damage
De 3300 a 3700PdV 10PA 4PM

Key resistances

-10% +34% -10% +24% +24%

Important drops

Gargantula Teeth 12 % Arak-hai Gland 7 %
132

Arachmutated

Damage
De 2800 a 3100PdV 10PA 5PM

Key resistances

+24% +14% +34% -10% -10%

Important drops

Arachmutated Thread 12 % Arak-hai Gland 7 %
133

Jumparak

Damage
De 2300 a 2500PdV 10PA 4PM

Key resistances

-10% +24% +14% +34% +14%

Important drops

Jumparak Eye 12 % Arak-hai Gland 7 %
140
Dungeon boss

Hell Mina

Control
Cuerpo a cuerpo

Characteristics

De 6500 a 9200PdV 12PA 5PM

Key resistances

-4% +15% +20% +5% +10%

Important drops

Emerald Dofus 0.01 % Hell Mina's Partisan 5 % Lock of Hell Mina's Hair 10 %

Boss spells

Hell Mina's Wrath

1 range 6 PA 20% GC Point target
Effect
  • Damage: 120 to 125 (Earth)
  • 5% of attacker's missing HP (Neutral damage)
Critical
  • Damage: 140 to 145 (Earth)
  • 5% of attacker's missing HP (Neutral damage)
No line of sightReload: 3 turns

Hell Mina's Jump

1 - 5 range 3 PA 30% GC Point target
Effect
  • Teleports to the targeted cell
  • Damage: 46 to 51 (Water)
  • Places a grade Glyph 1 (1 turn)
Critical
  • Teleports to the targeted cell
  • Damage: 56 to 61 (Water)
  • Places a grade Glyph 1 (1 turn)
Requires line of sightPer turn: 1Reload: 2 turns

Rallying

0 range 3 PA No CH Special area
Effect
  • Damage: 20 (Earth)
  • 5% of HP to shield
  • +30 Damage (1 turn)
  • 3 MP (1 turn)
  • state 1062 (4 turns)
No line of sightPer turn: 1

Hell Meanie

3 - 6 range 3 PA 10% GC Point target
Effect
  • Avanza 5 casilla(s)
  • Damage: 50 to 55 (Fire)
  • Steals 60 to 65 HP (Fire)
  • Empuja 3 casilla(s)
Critical
  • Avanza 5 casilla(s)
  • Damage: 55 to 60 (Fire)
  • Steals 65 to 70 HP (Fire)
  • Empuja 3 casilla(s)
Requires line of sightLancelying onlinePer turn: 2Per objective: 1

Cursed Blade

1 - 3 range 3 PA 10% GC Point target
Effect
  • Steals 40 to 45 HP (Air)
  • -2 AP (1 turn)
  • -2 MP (1 turn)
  • state 1026 (2 turns)
  • Change a colour (2 turns)
Critical
  • Steals 50 to 55 HP (Air)
  • -3 AP (1 turn)
  • -3 MP (1 turn)
  • state 1026 (2 turns)
  • Change a colour (2 turns)
Requires line of sightPer turn: 2Per objective: 1

Tactical view: Hell Mina

No spell selected · Clean map

Move boss · Player out of zone
Range Area Player Danger
Hell Mina Player
Guía táctica

Strategy

1 Before entering: Hell Mina doesn't have invulnerability, but the fight is extremely punishing for ignoring the cursed status. Take ranged damage, retreat MP and watch out for spiders that boost or apply curse.
2 Room 1: Jumparak is a priority if you want the turns to not take forever. Gives Shields and MP to his allies. If you leave it alive, the spiders arrive faster and last longer.
3 Room 2: Gargantula is the biggest danger if there is cursed status on the table. If a character is cursed and Gargantula hits them in melee, you can kill them in one fell swoop. Don't let her get close.
4 Boss: What is Hell Mina doing?: Hell Mina is given Shields and AP according to allies in Filatura state. Can jump, push, steal life, and apply cursed status. It also hits hard in melee. Additionally, when they die, spiders leave eggs that heal in the area. If you ignore them, the fight drags on.
5 How to remove vulnerability: It does not have invulnerability. The real mechanic is **quickly kill Gargantula and control the cursed state**. If Gargantula is not there, the silliest risk of instant death disappears. Then clean up eggs and supports before dedicating yourself to Hell Mina.
6 extra: The typical mistake is to hit Hell Mina while Gargantula is still hanging around. First you remove the death threat, then you play the boss. Much safer, much less drama.
Progreso

Associated achievements

Long Slumber's Barrow

Long Slumber's Barrow

Defeat Hell Mina in this boss's dungeon.

Hell Mina (First)

Hell Mina (First)

Defeat Hell Mina first in this boss's dungeon.

Hell Mina (Survivor)

Hell Mina (Survivor)

Defeat Hell Mina in this boss's dungeon. No ally must die.

Hell Mina (Duo)

Hell Mina (Duo)

Defeat Hell Mina in this boss's dungeon with 2 characters maximum and in less than 20 turns.

Hell Fest

Hell Fest

Complete the following achievements:

Behind Me, I Leave a Trail of Fire

Behind Me, I Leave a Trail of Fire

Complete the following achievements:

Show Them Who's Boss

Show Them Who's Boss

Complete the following achievements: