Mazmorra de Bonta
Lord Crow's Library
This dungeon may seem strange because the Lord Crow has phases where it is not advisable to hit him.
Nv. 110+Medium
Lord Crow
Resumen
Key data
Present monsters
Vitalidad
PA
PM
Tierra
Aire
Fuego
Agua
Neutral
Crobak
Damage
De 190 a 1800PdV
6PA
10PM
Key resistances
-26%
-8%
+30%
-26%
+30%
Important drops
Infected blood
12 %
Crobak Feather
20 %
Drinker
Damage
De 1800 a 2100PdV
9PA
5PM
Key resistances
-9%
-9%
-9%
+48%
+5%
Important drops
Drinker Feather
14 %
Crobak Foot
8 %
Crovus
Damage
De 1800 a 2100PdV
6PA
7PM
Key resistances
-14%
+25%
+25%
-14%
+25%
Important drops
Crovus Eye
14 %
Crobak Foot
8 %
Tamed Crobak
Damage
De 2200 a 2500PdV
7PA
5PM
Key resistances
-14%
-29%
+28%
+28%
+24%
Important drops
Tamed Crobak Feather
14 %
Crobak Foot
8 %
Crowfox
Damage
De 1800 a 2100PdV
7PA
10PM
Key resistances
-26%
-19%
+48%
-26%
+26%
Important drops
Crowfox Hair
14 %
Crobak Foot
8 %
Horace the Tamed Crobak
Damage
De 2500 a 5000PdV
8PA
6PM
Key resistances
-26%
-29%
+28%
+28%
+26%
Important drops
Tamed Crobak Feather
14 %
Crobak Foot
8 %
Kapotie the Drinker
Damage
De 2100 a 4200PdV
10PA
6PM
Key resistances
-9%
-9%
-9%
+48%
+5%
Important drops
Drinker Feather
14 %
Crobak Foot
8 %
Dungeon boss
Lord Crow
Control
Cuerpo a cuerpoSummons
Characteristics
De 4500 a 6600PdV
12PA
6PM
Key resistances
+26%
+56%
+46%
+56%
+26%
Important drops
Lord Crow Down
10 %
Lord Crow Feather
5 %
Escudo-trofeo del Maestro Cuerbok
100 %
Boss spells
Effect
- Summons: Cuerbok (grado 5)
No line of sightPer turn: 1
Effect
- Damage: 51 to 70 (Air)
Critical
- Damage: 101 to 140 (Air)
No line of sightPer objective: 1
Effect
- 7 to 10% Critical Hits (6 turns)
Critical
- 10 to 15% Critical Hits (6 turns)
No line of sightPer turn: 1
Effect
- Steals 50 HP (Air)
No line of sightReload: 8 turns
Guía táctica
Strategy
1
Before entering: This dungeon may seem strange because the Lord Crow has phases where it is not advisable to hit him. Bring ranged damage, retreat MP or someone who can take melee if you have to tank him.
2
Room 1: Corbacs bother with pushes, pulls and lines. The Drinker is important because it can give resistances to its allies, so don't leave it stuck to the boss or other monsters if you can avoid it.
3
Room 2: Here the best thing is to control the Drinker and the Crowfoxs. If they start removing AP/MP and also boost resistances, the fight becomes slower than necessary.
4
Boss: What is Lord Crow doing?: From its first turn, Lord Crow launches a state that lasts 3 turns: it loses all of its AP and MP, but returns the Damage it receives. During this time he also applies poison, so hitting him while reflecting Damage is usually a bad idea. When he can play, he hits very hard in close combat.
5
How to remove vulnerability: It does not have classic invulnerability. The important mechanic is **not hitting him during his 3 reflex turns**. Use those turns to clear monsters, ward off Drinker, and prepare the map. When his reflex state runs out, you can hit him normally there.
6
extra: The typical mistake is to hit him as soon as the fight begins and eat the reflection for free. The truth is, if you clean the room while he is still, then the boss becomes much more manageable.
Progreso
Associated achievements
Lord Crow's Library
Defeat Lord Crow in this boss's dungeon.
Lord Crow (Tight)
Defeat Lord Crow in this boss's dungeon as a team. Characters must end their turn on a cell adjacent to an ally.
Lord Crow (First)
Defeat Lord Crow first in this boss's dungeon.
Lord Crow (Duo)
Defeat Lord Crow in this boss's dungeon with 2 characters maximum in less than 20 turns.
Crowmio, My Crowmio
Complete the following achievements:
Behind Me, I Leave a Trail of Fire
Complete the following achievements:
Show Them Who's Boss
Complete the following achievements:



