Mazmorra de Otomai
Hold of Otomai's Ark
Gourlo the Terrible does have a clear vulnerability mechanic with barrels.
Nv. 70+Medium
Gourlo the Terrible's family
Resumen
Key data
Present monsters
Vitalidad
PA
PM
Tierra
Aire
Fuego
Agua
Neutral
Flib's Cursed Chest
Damage
De 130 a 220PdV
10PA
6PM
Key resistances
-19%
-19%
-19%
-19%
+19%
Important drops
Bag of Magical Cure
4 %
Magical Cure
12 %
Water Pirate Barrel
Damage
190PdV
2PA
-1PM
Key resistances
0%
0%
0%
+100%
0%
Important drops
Air Pirate Barrel
Damage
190PdV
2PA
-1PM
Key resistances
0%
+100%
0%
0%
0%
Important drops
Fire Pirate Barrel
Damage
190PdV
2PA
-1PM
Key resistances
0%
0%
+100%
0%
0%
Important drops
Earth Pirate Barrel
Damage
190PdV
2PA
-1PM
Key resistances
+100%
0%
0%
0%
0%
Important drops
Neutral Pirate Barrel
Damage
190PdV
2PA
-1PM
Key resistances
0%
0%
0%
0%
+100%
Important drops
Sparo
Damage
De 540 a 1200PdV
8PA
4PM
Key resistances
-9%
+37%
-31%
+9%
+30%
Important drops
Bag of Magical Cure
4 %
Sparo's Scarf
17 %
Barbrossa
Damage
De 610 a 1200PdV
8PA
5PM
Key resistances
-26%
+18%
-18%
+43%
+13%
Important drops
Bag of Magical Cure
4 %
Cursed Box
9 %
Dungeon boss
Gourlo the Terrible
Control
Cuerpo a cuerpoZona alrededorSummons
Characteristics
De 1900 a 2700PdV
10PA
5PM
Key resistances
+200%
+200%
+200%
+200%
+200%
Important drops
Gourlo the Terrible Fabric
5 %
Gourlo's Wrecked Shorts
10 %
Magical Cure
15 %
Boss spells
Effect
- Summons: Tonel pirata Neutral (grado 1)
- Summons: Tonel pirata de Earth (grado 1)
- Summons: Tonel pirata de Fire (grado 1)
- Summons: Tonel pirata de Water (grado 1)
- Summons: Tonel pirata de Air (grado 1)
- 200 Agility (1 turn)
No line of sightRangemodifiable rangePer turn: 1
Effect
- Damage: 31 to 50 (Fire)
Critical
- Damage: 60 (Fire)
Requires line of sightRangemodifiable rangePer turn: 1
Effect
- Damage: 21 to 40 (Fire)
- -1% Critical Hits (5 turns)
Critical
- Damage: 41 to 50 (Fire)
- -2% Critical Hits (5 turns)
Requires line of sight
No line of sight
Guía táctica
Strategy
1
Before entering: Gourlo the Terrible does have a clear vulnerability mechanic with barrels. It takes positioning. Pandawa, Sacrier, thrusts, or any class that can accommodate barrels makes the fight a lot easier.
2
Room 1: The Ze Flib is one of the most annoying because it can make you miss a turn if it hits you in melee. Don't let it stick for free. If you go alone or with a few characters, be very careful: a character blocked by Ze Flib can lose several turns.
3
Room 2: Barbroussa can cooperate from afar and completely mess up the map. Take it down quickly or play separately so that a cooperation doesn't leave someone sold in the middle of the enemies.
4
Boss: What is Gourlo the Terrible doing?: Gurlo hits hard at range and melee. It has very high resistances in all elements, so hitting it without preparing barrels is not of much use. Every so often he summons barrels. Each barrel has 100% resistance in one element and 0% in the others.
5
How to remove vulnerability: For lower its resistances, use a barrel of the element you are interested in. Place the barrel next to Gurlo and let the barrel play when it has enough turns on the table. Range play, applies 200% weakness in its element to entities attached to it. Example: If you want to set fire, save a barrel that has 100% Resistance fire and place it next to Gurlo. If you place the barrel wrong or kill it early, you will not have the weakness and you will have to wait for another one.
6
extra: The typical mistake is to kill all the barrels by reflex. Don't do that. Save the barrel of the item your team is going to use, clear the map, and then calmly ride the vulnerability.
Progreso
Associated achievements
Hold of Otomai's Ark
Defeat Gourlo the Terrible in this boss's dungeon.
Gourlo the Terrible (First)
Defeat Gourlo the Terrible first in this boss's dungeon.
Gourlo the Terrible (Scanty)
Defeat Gourlo the Terrible in this boss's dungeon. Each character must not use the same action more than once.
Gourlo the Terrible (Duo)
Defeat Gourlo the Terrible in this boss's dungeon with 2 characters maximum in less than 20 turns.
Raiders of Otomai's Ark
Complete the following achievements:
One Small Step For Man
Complete the following achievements:
Tactic Toe
Complete the following achievements:


