Mazmorra de Otomai

Hold of Otomai's Ark

Gourlo the Terrible does have a clear vulnerability mechanic with barrels.

Nv. 70+Medium Gourlo the Terrible's family
View strategy Dungeon monsters
Resumen

Key data

Recommended level70+
AreaOtomai
BossGourlo the Terrible
Suggested group1 - 4 players
DifficultyMedium
FamilyGourlo the Terrible's family
Key / requirementKey from Hold of Otomai's Ark

Present monsters

Vitalidad PA PM Tierra Aire Fuego Agua Neutral
20

Flib's Cursed Chest

Damage
De 130 a 220PdV 10PA 6PM

Key resistances

-19% -19% -19% -19% +19%

Important drops

Bag of Magical Cure 4 % Magical Cure 12 %
20

Water Pirate Barrel

Damage
190PdV 2PA -1PM

Key resistances

0% 0% 0% +100% 0%

Important drops

20

Air Pirate Barrel

Damage
190PdV 2PA -1PM

Key resistances

0% +100% 0% 0% 0%

Important drops

20

Fire Pirate Barrel

Damage
190PdV 2PA -1PM

Key resistances

0% 0% +100% 0% 0%

Important drops

20

Earth Pirate Barrel

Damage
190PdV 2PA -1PM

Key resistances

+100% 0% 0% 0% 0%

Important drops

20

Neutral Pirate Barrel

Damage
190PdV 2PA -1PM

Key resistances

0% 0% 0% 0% +100%

Important drops

48

Sparo

Damage
De 540 a 1200PdV 8PA 4PM

Key resistances

-9% +37% -31% +9% +30%

Important drops

Bag of Magical Cure 4 % Sparo's Scarf 17 %
52

Barbrossa

Damage
De 610 a 1200PdV 8PA 5PM

Key resistances

-26% +18% -18% +43% +13%

Important drops

Bag of Magical Cure 4 % Cursed Box 9 %
70
Dungeon boss

Gourlo the Terrible

Control
Cuerpo a cuerpoZona alrededorSummons

Characteristics

De 1900 a 2700PdV 10PA 5PM

Key resistances

+200% +200% +200% +200% +200%

Important drops

Gourlo the Terrible Fabric 5 % Gourlo's Wrecked Shorts 10 % Magical Cure 15 %

Boss spells

Summoning of Barrel

6 - 12 range 1 PA No CH Point target
Effect
  • Summons: Tonel pirata Neutral (grado 1)
  • Summons: Tonel pirata de Earth (grado 1)
  • Summons: Tonel pirata de Fire (grado 1)
  • Summons: Tonel pirata de Water (grado 1)
  • Summons: Tonel pirata de Air (grado 1)
  • 200 Agility (1 turn)
No line of sightRangemodifiable rangePer turn: 1

Cannonball for Ballsy Opponents

2 - 8 range 3 PA 5% GC Special area
Effect
  • Damage: 31 to 50 (Fire)
Critical
  • Damage: 60 (Fire)
Requires line of sightRangemodifiable rangePer turn: 1

Bombard

1 range 3 PA 5% GC Point target
Effect
  • Damage: 21 to 40 (Fire)
  • -1% Critical Hits (5 turns)
Critical
  • Damage: 41 to 50 (Fire)
  • -2% Critical Hits (5 turns)
Requires line of sight

Toxic Proximity

0 range 1 PA No CH Cross around boss
No line of sight

Tactical view: Gourlo the Terrible

No spell selected · Clean map

Move boss · Player out of zone
Range Area Player Danger Boss start Team start
Gourlo the Terrible Player
Guía táctica

Strategy

1 Before entering: Gourlo the Terrible does have a clear vulnerability mechanic with barrels. It takes positioning. Pandawa, Sacrier, thrusts, or any class that can accommodate barrels makes the fight a lot easier.
2 Room 1: The Ze Flib is one of the most annoying because it can make you miss a turn if it hits you in melee. Don't let it stick for free. If you go alone or with a few characters, be very careful: a character blocked by Ze Flib can lose several turns.
3 Room 2: Barbroussa can cooperate from afar and completely mess up the map. Take it down quickly or play separately so that a cooperation doesn't leave someone sold in the middle of the enemies.
4 Boss: What is Gourlo the Terrible doing?: Gurlo hits hard at range and melee. It has very high resistances in all elements, so hitting it without preparing barrels is not of much use. Every so often he summons barrels. Each barrel has 100% resistance in one element and 0% in the others.
5 How to remove vulnerability: For lower its resistances, use a barrel of the element you are interested in. Place the barrel next to Gurlo and let the barrel play when it has enough turns on the table. Range play, applies 200% weakness in its element to entities attached to it. Example: If you want to set fire, save a barrel that has 100% Resistance fire and place it next to Gurlo. If you place the barrel wrong or kill it early, you will not have the weakness and you will have to wait for another one.
6 extra: The typical mistake is to kill all the barrels by reflex. Don't do that. Save the barrel of the item your team is going to use, clear the map, and then calmly ride the vulnerability.
Progreso

Associated achievements

Hold of Otomai's Ark

Hold of Otomai's Ark

Defeat Gourlo the Terrible in this boss's dungeon.

Gourlo the Terrible (First)

Gourlo the Terrible (First)

Defeat Gourlo the Terrible first in this boss's dungeon.

Gourlo the Terrible (Scanty)

Gourlo the Terrible (Scanty)

Defeat Gourlo the Terrible in this boss's dungeon. Each character must not use the same action more than once.

Gourlo the Terrible (Duo)

Gourlo the Terrible (Duo)

Defeat Gourlo the Terrible in this boss's dungeon with 2 characters maximum in less than 20 turns.

Raiders of Otomai's Ark

Raiders of Otomai's Ark

Complete the following achievements:

One Small Step For Man

One Small Step For Man

Complete the following achievements:

Tactic Toe

Tactic Toe

Complete the following achievements: