Mazmorra de Frigost

Missiz Freezz's Frostforge

Missiz Frizz is a fight where thrusts are the center of everything.

Nv. 200+Medium Armarines
View strategy Dungeon monsters
Resumen

Key data

Recommended level200+
AreaFrigost
BossMissiz Frizz
Suggested group1 - 4 players
DifficultyMedium
FamilyArmarines
Key / requirementKey from Missiz Freezz's Frostforge

Present monsters

Vitalidad PA PM Tierra Aire Fuego Agua Neutral
200

Potbellion

Damage
De 6000 a 6600PdV 12PA 6PM

Key resistances

+34% +11% -31% +9% +19%

Important drops

Barrel of Drinking Water 4 % Potbellion Molar 8 %
200

Karkanik

Damage
De 6000 a 6600PdV 12PA 5PM

Key resistances

+18% -39% +18% +20% +40%

Important drops

Barrel of Drinking Water 4 % Karkanik Blood 8 %
200

Stalak

Damage
De 6000 a 6600PdV 12PA 5PM

Key resistances

+23% +26% +37% +17% -31%

Important drops

Barrel of Drinking Water 4 % Stalak Incisor 8 %
200

Skateman

Damage
De 6000 a 6600PdV 12PA 6PM

Key resistances

+12% +37% +16% -33% +19%

Important drops

Barrel of Drinking Water 4 % Skateman Incus 8 %
200

Revish

Damage
De 6000 a 6600PdV 12PA De 4 a 5PM

Key resistances

-31% +21% +16% +43% +9%

Important drops

Barrel of Drinking Water 4 % Revish Stapes 8 %
220
Dungeon boss

Missiz Freezz

Control
Cuerpo a cuerpo

Characteristics

De 13000 a 19000PdV 20PA 6PM

Key resistances

+27% +25% +16% +21% +14%

Important drops

Missiz Freezz's Underpants 5 % Missiz Freezz's Armpit Hair 10 % Missiz Freezz's Frozen Meatballs 1.5 %

Boss spells

Cold Blood

1 - 4 range 5 PA 45% GC Point target
Effect
  • Damage: 81 to 100 (Fire)
  • Steals 91 to 110 HP (Water)
  • state 95 (2 turns)
Critical
  • Damage: 101 to 120 (Fire)
  • Steals 111 to 130 HP (Water)
  • state 95 (2 turns)
Requires line of sightPer turn: 2Per objective: 1

Icetrophysics

1 - 8 range 5 PA 45% GC Point target
Effect
  • Damage: 51 to 70 (Fire)
  • 35% of the target's eroded HP inflicted as Air damage
  • 20% Erosion (1 turn)
  • state 96 (1 turn)
Critical
  • Damage: 61 to 80 (Fire)
  • 40% of the target's eroded HP inflicted as Air damage
  • 25% Erosion (1 turn)
  • state 96 (1 turn)
Requires line of sightPer turn: 1

Crystallisation

0 range 1 PA No CH Special area
Effect
  • 3 MP (1 turn)
  • state 95 (1 turn)
No line of sightReload: 3 turnsInitial wait: 1 turns

Tactical view: Missiz Freezz

No spell selected · Clean map

Move boss · Player out of zone
Range Area Player Danger Boss start Team start
Missiz Freezz Player
Guía táctica

Strategy

1 Before entering: Missiz Frizz is a fight where thrusts are the center of everything. Here all monsters start out invulnerable and direct Damage pushes can kill characters, so you have to play very carefully. Sram helps a lot because of Repelling Trap, but any class that understands pushes well can contribute.
2 Room 1: Monsters can be quite punishing if you approach them without thinking. Avoid being aligned or stuck to areas where a push could send you against something.
3 Room 2: Here you can feel the mechanics of the area more. Don't play on auto: always check if a push can also move your allies.
4 Boss: What does Missiz Frizz do?: Missiz Frizz and her monsters start out invulnerable. Range start of players' turn **congères** appear around. If someone steps on one, they move one square out. That movement can activate a second wave of push in a line and diagonally, and that is the key to the fight.
5 How to remove vulnerability: For remove the invulnerability of a monster or Missiz Frizz, you need it to receive the **second passive poussée** generated after a push. More simply put: you first cause a character or entity to be pushed, for example using a congère, Release or Repelling Trap. When this movement ends, a wave is generated that pushes characters and enemies that are in a line or diagonal up to 6 squares. If that wave hits an enemy, that enemy loses invulnerability for 1 turn. Eye: It's not directly pushing the monster. The vulnerability comes from the secondary wave of the push.
6 extra: Be very careful with direct pushes, because they can kill allies for Damage of push. The truth is, this dungeon becomes much clearer when you understand congères: they are not just an annoyance, they are the tool to open vulnerability.
Progreso

Associated achievements

Missiz Freezz's Frostforge

Missiz Freezz's Frostforge

Defeat Missiz Freezz in this boss's dungeon.

Missiz Freezz (Nomad)

Missiz Freezz (Nomad)

Defeat Missiz Freezz in this boss's dungeon. Characters must use all available MP each turn for the entire fight.

Missiz Freezz (Tight)

Missiz Freezz (Tight)

Defeat Missiz Freezz in this boss's dungeon. Characters must end their turn on a cell adjacent to an ally.

Missiz Freezz (Duo)

Missiz Freezz (Duo)

Defeat Missiz Freezz in this boss's dungeon with 2 characters maximum and in less than 40 turns.

I Want to Break Freezz

I Want to Break Freezz

Complete the following achievements:

Apocalypse Snow

Apocalypse Snow

Complete the following achievements:

Catch a Cold

Catch a Cold

Complete the following achievements: