Mazmorra de Otomai
Grotto Hesque
This is a simple Otomai dungeon, but it has a very clear trap: the Corailleur Magistral kills in melee when boosted.
Nv. 50+Medium
Chorailleur Magistral
Resumen
Key data
Present monsters
Vitalidad
PA
PM
Tierra
Aire
Fuego
Agua
Neutral
Coralator
Damage
De 540 a 780PdV
8PA
4PM
Key resistances
+33%
+24%
-10%
-5%
+25%
Important drops
Raw Mother of Pearl
9 %
Coralator Coccyx
19 %
Kurasso Palmflower
Damage
De 220 a 780PdV
8PA
3PM
Key resistances
-9%
-9%
-15%
+30%
+25%
Important drops
Raw Mother of Pearl
9 %
Kurasso Bulb
19 %
Mahlibuh Palmflower
Damage
De 220 a 780PdV
8PA
3PM
Key resistances
+30%
-15%
-9%
-9%
+25%
Important drops
Raw Mother of Pearl
9 %
Mahlibuh Bulb
19 %
Mojeeto Palmflower
Damage
De 220 a 780PdV
8PA
3PM
Key resistances
-15%
+30%
-9%
-9%
+25%
Important drops
Raw Mother of Pearl
9 %
Mojeeto Bulb
19 %
Passaoh Palmflower
Damage
De 220 a 780PdV
8PA
3PM
Key resistances
-9%
-9%
+30%
-15%
+25%
Important drops
Raw Mother of Pearl
9 %
Passaoh Bulb
19 %
Kurasso Craboral
Damage
De 250 a 500PdV
8PA
3PM
Key resistances
+13%
+13%
-20%
+38%
+13%
Important drops
Craboral Pincer
9 %
Kurasso Coral
19 %
Dungeon boss
Great Coralator
Control
Cuerpo a cuerpo
Characteristics
De 2000 a 2900PdV
8PA
3PM
Key resistances
-6%
-7%
+13%
+18%
+23%
Important drops
Great Sacrum
10 %
Great Coral
5 %
Toucantankerous Hormone
5 %
Boss spells
Effect
- -3 MP (1 turn)
- 12 AP (4 turns)
- 500 Power (4 turns)
No line of sightReload: 5 turns
Effect
- Damage: 1 to 10 (Air)
- -30 Agility (2 turns)
Critical
- Damage: 1 to 20 (Air)
- -60 Agility (2 turns)
Requires line of sightRangemodifiable range
Effect
- Steals 9000 HP (Air)
- Kills the target
No line of sight
Guía táctica
Strategy
1
Before entering: This is a simple Otomai dungeon, but it has a very clear trap: the Corailleur Magistral kills in melee when boosted. Bring ranged damage and, if you can, some undo to remove the resistance malus of the Palmiflores.
2
Room 1: The Palmiflores are the most annoying because they can lower your resistance a lot. Prioritize Palmiflores first and then clear Crustorales. There's no need to run, just don't let everyone hit you with the malus on.
3
Room 2: Here the danger remains the same: Palmiflores reducing resistances and healing around. Take down the Palmiflores that you have within range first. If someone is left with the malus, it is better to play a more defensive turn or unspell.
4
Boss: What does the Corailleur Magistral do?: The Corailleur Magistral is not dangerous at range. The problem comes when he uses his boost: he gains a lot of AP and can launch a melee hit that kills directly. The good part is that that same boost leaves him without MP for several turns. He can also hit at range and go down Agility, but that's not what loses the fight.
5
How to remove vulnerability: It does not have invulnerability. The real mechanic is **not finishing melee with the Corailleur Magistral**. If you get stuck when he has enough AP, he erases you. Kill Palmiflores first, keep your distance and finish off the boss from afar.
6
extra: The typical mistake is to get overconfident because the boss seems slow. The truth is, if no one hits him, the fight is pretty calm. If someone gets excited about the CAC, the grotto takes a toll there.
Progreso
Associated achievements
Grotto Hesque
Defeat the Great Coralator in this boss's dungeon.
Great Coralator (Impertinence)
Defeat the Great Coralator in this boss's dungeon. Characters must end their turn on a cell adjacent to an opponent.
Great Coralator (Blitzkrieg)
Defeat the Great Coralator in this boss's dungeon. As soon as an opponent is attacked, they must be finished off before they start their turn.
Great Coralator (Duo)
Defeat the Great Coralator in this boss's dungeon with 2 characters maximum in less than 20 turns.
The Great Coralator Reef
Complete the following achievements:
Mighty Oaks from Little Acorns Grow
Complete the following achievements:
Low Levels First!
Complete the following achievements:


