Mazmorra de Otomai

Grotto Hesque

This is a simple Otomai dungeon, but it has a very clear trap: the Corailleur Magistral kills in melee when boosted.

Nv. 50+Medium Chorailleur Magistral
View strategy Dungeon monsters
Resumen

Key data

Recommended level50+
AreaOtomai
BossGreat Coralator
Suggested group1 - 4 players
DifficultyMedium
FamilyChorailleur Magistral
Key / requirementHesque Grotto Key

Present monsters

Vitalidad PA PM Tierra Aire Fuego Agua Neutral
48

Coralator

Damage
De 540 a 780PdV 8PA 4PM

Key resistances

+33% +24% -10% -5% +25%

Important drops

Raw Mother of Pearl 9 % Coralator Coccyx 19 %
28

Kurasso Palmflower

Damage
De 220 a 780PdV 8PA 3PM

Key resistances

-9% -9% -15% +30% +25%

Important drops

Raw Mother of Pearl 9 % Kurasso Bulb 19 %
28

Mahlibuh Palmflower

Damage
De 220 a 780PdV 8PA 3PM

Key resistances

+30% -15% -9% -9% +25%

Important drops

Raw Mother of Pearl 9 % Mahlibuh Bulb 19 %
28

Mojeeto Palmflower

Damage
De 220 a 780PdV 8PA 3PM

Key resistances

-15% +30% -9% -9% +25%

Important drops

Raw Mother of Pearl 9 % Mojeeto Bulb 19 %
28

Passaoh Palmflower

Damage
De 220 a 780PdV 8PA 3PM

Key resistances

-9% -9% +30% -15% +25%

Important drops

Raw Mother of Pearl 9 % Passaoh Bulb 19 %
30

Kurasso Craboral

Damage
De 250 a 500PdV 8PA 3PM

Key resistances

+13% +13% -20% +38% +13%

Important drops

Craboral Pincer 9 % Kurasso Coral 19 %
50
Dungeon boss

Great Coralator

Control
Cuerpo a cuerpo

Characteristics

De 2000 a 2900PdV 8PA 3PM

Key resistances

-6% -7% +13% +18% +23%

Important drops

Great Sacrum 10 % Great Coral 5 % Toucantankerous Hormone 5 %

Boss spells

Masterly Coralaction

0 range 2 PA No CH Point target
Effect
  • -3 MP (1 turn)
  • 12 AP (4 turns)
  • 500 Power (4 turns)
No line of sightReload: 5 turns

Masterly Coral Throwing

1 - 5 range 6 PA 5% GC Point target
Effect
  • Damage: 1 to 10 (Air)
  • -30 Agility (2 turns)
Critical
  • Damage: 1 to 20 (Air)
  • -60 Agility (2 turns)
Requires line of sightRangemodifiable range

Masterly Coral Attack

1 range 16 PA No CH Point target
Effect
  • Steals 9000 HP (Air)
  • Kills the target
No line of sight

Tactical view: Great Coralator

No spell selected · Clean map

Move boss · Player out of zone
Range Area Player Danger Boss start Team start
Great Coralator Player
Guía táctica

Strategy

1 Before entering: This is a simple Otomai dungeon, but it has a very clear trap: the Corailleur Magistral kills in melee when boosted. Bring ranged damage and, if you can, some undo to remove the resistance malus of the Palmiflores.
2 Room 1: The Palmiflores are the most annoying because they can lower your resistance a lot. Prioritize Palmiflores first and then clear Crustorales. There's no need to run, just don't let everyone hit you with the malus on.
3 Room 2: Here the danger remains the same: Palmiflores reducing resistances and healing around. Take down the Palmiflores that you have within range first. If someone is left with the malus, it is better to play a more defensive turn or unspell.
4 Boss: What does the Corailleur Magistral do?: The Corailleur Magistral is not dangerous at range. The problem comes when he uses his boost: he gains a lot of AP and can launch a melee hit that kills directly. The good part is that that same boost leaves him without MP for several turns. He can also hit at range and go down Agility, but that's not what loses the fight.
5 How to remove vulnerability: It does not have invulnerability. The real mechanic is **not finishing melee with the Corailleur Magistral**. If you get stuck when he has enough AP, he erases you. Kill Palmiflores first, keep your distance and finish off the boss from afar.
6 extra: The typical mistake is to get overconfident because the boss seems slow. The truth is, if no one hits him, the fight is pretty calm. If someone gets excited about the CAC, the grotto takes a toll there.
Progreso

Associated achievements

Grotto Hesque

Grotto Hesque

Defeat the Great Coralator in this boss's dungeon.

Great Coralator (Impertinence)

Great Coralator (Impertinence)

Defeat the Great Coralator in this boss's dungeon. Characters must end their turn on a cell adjacent to an opponent.

Great Coralator (Blitzkrieg)

Great Coralator (Blitzkrieg)

Defeat the Great Coralator in this boss's dungeon. As soon as an opponent is attacked, they must be finished off before they start their turn.

Great Coralator (Duo)

Great Coralator (Duo)

Defeat the Great Coralator in this boss's dungeon with 2 characters maximum in less than 20 turns.

The Great Coralator Reef

The Great Coralator Reef

Complete the following achievements:

Mighty Oaks from Little Acorns Grow

Mighty Oaks from Little Acorns Grow

Complete the following achievements:

Low Levels First!

Low Levels First!

Complete the following achievements: