Mazmorra de Amakna
Al Howin's Vegetable Patch
This dungeon is only available during Al Howin and mixes poisons, glyphs, and revives.
Nv. 100+Medium
Al Howin's family
Resumen
Key data
Present monsters
Vitalidad
PA
PM
Tierra
Aire
Fuego
Agua
Neutral
Al Howin Tofu
Damage
De 51 a 81PdV
4PA
10PM
Key resistances
0%
0%
0%
0%
0%
Important drops
Cherry
12 %
Tofu Egg
10 %
Toadkin
Damage
De 800 a 1200PdV
6PA
3PM
Key resistances
0%
0%
0%
0%
0%
Important drops
Arachkin
Damage
De 800 a 1200PdV
6PA
3PM
Key resistances
0%
0%
0%
0%
0%
Important drops
Devhorror
Damage
De 800 a 1200PdV
6PA
3PM
Key resistances
0%
0%
0%
0%
0%
Important drops
Worm-O'-Lantern
Damage
De 800 a 1200PdV
6PA
3PM
Key resistances
0%
0%
0%
0%
0%
Important drops
Borbkin
Damage
De 800 a 1200PdV
6PA
3PM
Key resistances
0%
0%
0%
0%
0%
Important drops
Dungeon boss
Al Howin
Control
Cuerpo a cuerpoZona alrededorSummons
Characteristics
De 3300 a 4800PdV
12PA
5PM
Key resistances
+15%
+5%
0%
+18%
+13%
Important drops
Boss spells
Effect
- Atrae 5 casilla(s)
- state 7 (1 turn)
Critical
- Atrae 5 casilla(s)
- state 7 (2 turns)
Requires line of sightLancelying onlineRangemodifiable rangePer turn: 1
Effect
- Steals 41 to 45 HP (Earth)
- Empuja 1 casilla(s)
- 20% Vitality (3 turns)
No line of sightPer turn: 2Per objective: 1
Requires line of sightRecharge: 1 turns
Effect
- Summons a un aliado muerto en combate con 1% de sus HP
- state 56 (1 turn)
Critical
- Summons a un aliado muerto en combate con 1% de sus HP
- state 56 (2 turns)
No line of sightReload: 2 turnsInitial wait: 2 turns
Effect
- Damage: 21 to 25 (Fire)
- Spell and weapon effects minimised (1 turn)
Critical
- Damage: 26 to 30 (Fire)
- Spell and weapon effects minimised (1 turn)
Requires line of sightRecharge: 1 turns
Guía táctica
Strategy
1
Before entering: This dungeon is only available during Al Howin and mixes poisons, glyphs, and revives. Bring unspell if you can, because Al Howin can increase his health for several turns.
2
Room 1: Toadkin can push, pull and lower resistance to Damage push. Don't stick to walls unnecessarily. If you lower that resistance, a silly push hurts more than it seems.
3
Room 2: Devhorror is the monster that requires the most care. You can set a status that causes you to lose 50% of life if the target receives Heals. If someone has that condition, don't reflexively cure them.
4
Boss: What is Al Howin doing?: Al Howin hits at range in zone and stronger in melee. You can attract by applying Heaviness, increase your health by 20% for 3 turns and revive dead monsters with invulnerability.
5
How to remove vulnerability: It does not have invulnerability. The dangerous mechanic is **not letting the invulnerable revives lock you in while Al Howin draws you in**. Kill the threats well before going for the boss and don't heal someone marked by Devhorror. If Al Howin gets life up, undo it or wait for the right turn to hit hard.
6
extra: The typical mistake is to heal an ally marked by Devhorror. See states before healing. In this dungeon, a poorly rolled cure can hit harder than the boss himself.
Progreso
Associated achievements
Al Howin's Vegetable Patch
10 ptsDefeat Al Howin in his dungeon.
Al Howin (chrono)
10 ptsDefeat Al Howin in his dungeon in less than 9 turns.
Al Howin (bold)
10 ptsDefeat Al Howin in his dungeon. Characters must end their turn on a square adjacent to that of an opponent.
Al Howin (last position)
10 ptsDefeat Al Howin in his dungeon in last position.
Al Howin (duo)
20 ptsDefeat Al Howin in his dungeon with a maximum of 2 characters and in less than 20 turns.




