Mazmorra de Amakna

Al Howin's Vegetable Patch

This dungeon is only available during Al Howin and mixes poisons, glyphs, and revives.

Nv. 100+Medium Al Howin's family
View strategy Dungeon monsters
Resumen

Key data

Recommended level100+
AreaAmakna
BossAl Howin
Suggested group1 - 4 players
DifficultyMedium
FamilyAl Howin's family
Key / requirementKey from Al Howin's Vegetable Patch

Present monsters

Vitalidad PA PM Tierra Aire Fuego Agua Neutral
12

Al Howin Tofu

Damage
De 51 a 81PdV 4PA 10PM

Key resistances

0% 0% 0% 0% 0%

Important drops

Cherry 12 % Tofu Egg 10 %
94

Toadkin

Damage
De 800 a 1200PdV 6PA 3PM

Key resistances

0% 0% 0% 0% 0%

Important drops

96

Arachkin

Damage
De 800 a 1200PdV 6PA 3PM

Key resistances

0% 0% 0% 0% 0%

Important drops

98

Devhorror

Damage
De 800 a 1200PdV 6PA 3PM

Key resistances

0% 0% 0% 0% 0%

Important drops

92

Worm-O'-Lantern

Damage
De 800 a 1200PdV 6PA 3PM

Key resistances

0% 0% 0% 0% 0%

Important drops

90

Borbkin

Damage
De 800 a 1200PdV 6PA 3PM

Key resistances

0% 0% 0% 0% 0%

Important drops

100
Dungeon boss

Al Howin

Control
Cuerpo a cuerpoZona alrededorSummons

Characteristics

De 3300 a 4800PdV 12PA 5PM

Key resistances

+15% +5% 0% +18% +13%

Important drops

Boss spells

Attrakeshun

2 - 6 range 2 PA 25% GC Point target
Effect
  • Atrae 5 casilla(s)
  • state 7 (1 turn)
Critical
  • Atrae 5 casilla(s)
  • state 7 (2 turns)
Requires line of sightLancelying onlineRangemodifiable rangePer turn: 1

Harvest

1 range 3 PA No CH Point target
Effect
  • Steals 41 to 45 HP (Earth)
  • Empuja 1 casilla(s)
  • 20% Vitality (3 turns)
No line of sightPer turn: 2Per objective: 1

Pesty Side

1 - 3 range 2 PA No CH Point target
Requires line of sightRecharge: 1 turns

Zombie Plants

1 range 4 PA 25% GC Point target
Effect
  • Summons a un aliado muerto en combate con 1% de sus HP
  • state 56 (1 turn)
Critical
  • Summons a un aliado muerto en combate con 1% de sus HP
  • state 56 (2 turns)
No line of sightReload: 2 turnsInitial wait: 2 turns

Explosive Pumpkwin

1 - 7 range 3 PA 25% GC Cross around boss
Effect
  • Damage: 21 to 25 (Fire)
  • Spell and weapon effects minimised (1 turn)
Critical
  • Damage: 26 to 30 (Fire)
  • Spell and weapon effects minimised (1 turn)
Requires line of sightRecharge: 1 turns

Tactical view: Al Howin

No spell selected · Clean map

Move boss · Player out of zone
Range Area Player Danger
Al Howin Player
Guía táctica

Strategy

1 Before entering: This dungeon is only available during Al Howin and mixes poisons, glyphs, and revives. Bring unspell if you can, because Al Howin can increase his health for several turns.
2 Room 1: Toadkin can push, pull and lower resistance to Damage push. Don't stick to walls unnecessarily. If you lower that resistance, a silly push hurts more than it seems.
3 Room 2: Devhorror is the monster that requires the most care. You can set a status that causes you to lose 50% of life if the target receives Heals. If someone has that condition, don't reflexively cure them.
4 Boss: What is Al Howin doing?: Al Howin hits at range in zone and stronger in melee. You can attract by applying Heaviness, increase your health by 20% for 3 turns and revive dead monsters with invulnerability.
5 How to remove vulnerability: It does not have invulnerability. The dangerous mechanic is **not letting the invulnerable revives lock you in while Al Howin draws you in**. Kill the threats well before going for the boss and don't heal someone marked by Devhorror. If Al Howin gets life up, undo it or wait for the right turn to hit hard.
6 extra: The typical mistake is to heal an ally marked by Devhorror. See states before healing. In this dungeon, a poorly rolled cure can hit harder than the boss himself.
Progreso

Associated achievements

Al Howin's Vegetable Patch

Al Howin's Vegetable Patch

10 pts

Defeat Al Howin in his dungeon.

Al Howin (chrono)

Al Howin (chrono)

10 pts

Defeat Al Howin in his dungeon in less than 9 turns.

Al Howin (bold)

Al Howin (bold)

10 pts

Defeat Al Howin in his dungeon. Characters must end their turn on a square adjacent to that of an opponent.

Al Howin (last position)

Al Howin (last position)

10 pts

Defeat Al Howin in his dungeon in last position.

Al Howin (duo)

Al Howin (duo)

20 pts

Defeat Al Howin in his dungeon with a maximum of 2 characters and in less than 20 turns.