Dungeon in Amakna

Scaraleaf Dungeon

This dungeon doesn't have any weird boss mechanics, but it does have a lot of small annoyances: invisibility, MP removal, poisons, and Heals.

Lv. 40+Medium Golden Scarabugly
Overview

Key data

Recommended level40+
AreaAmakna
BossGolden Scarabugly
Suggested group1 - 4 players
DifficultyMedium
FamilyGolden Scarabugly
Key / requirementKey from Scaraleaf Dungeon

Present monsters

Vitality AP MP Earth Air Fire Water Neutral
1

Water Spark

Damage
9 to 1000HP 6AP 2 to 3MP

Key resistances

0% 0% 0% +100% +100%

Important drops

1

Air Spark

Damage
9 to 1000HP 6AP 2 to 3MP

Key resistances

0% +100% 0% 0% +100%

Important drops

1

Fire Spark

Damage
9 to 1000HP 6AP 2 to 3MP

Key resistances

0% 0% +100% 0% +100%

Important drops

1

Earth Spark

Damage
9 to 1000HP 6AP 2 to 3MP

Key resistances

+100% 0% 0% 0% +100%

Important drops

30

Immature Scaraleaf

Damage
250HP 6AP 3MP

Key resistances

-10% -10% -10% -10% -10%

Important drops

34

Blue Scaraleaf

Damage
310 to 430HP 7AP 4MP

Key resistances

0% 0% -50% +100% +25%

Important drops

Scaraleaf Entrails 10 % Blue Scaraleaf Wings 20 %
34

White Scaraleaf

Damage
310 to 430HP 7AP 4MP

Key resistances

-50% +100% 0% 0% +25%

Important drops

Scaraleaf Entrails 10 % White Scaraleaf Wings 20 %
34

Red Scaraleaf

Damage
310 to 430HP 7AP 4MP

Key resistances

0% 0% +100% -50% +25%

Important drops

Scaraleaf Entrails 10 % Red Scaraleaf Wings 20 %
40

Black Scaraleaf

Damage
400 to 600HP 6AP 3MP

Key resistances

0% 0% 0% 0% 0%

Important drops

40
Dungeon boss

Golden Scarabugly

Control
MeleeArea around the targetSummons

Characteristics

1600 to 2400HP 8AP 3MP

Key resistances

+24% +24% +24% +24% +24%

Important drops

Golden Scarabugly Wings 10 % Golden Scarabugly Entrails 5 % Noxine Hormone 5 %

Boss spells

Icon unavailable

Pat-a-Peck

1 - 3 range 5 PA 5% GC Point target
Effect
  • Steals 11 to 15 HP (Air)
  • Steals 11 to 15 HP (Water)
  • Steals 11 to 15 HP (Fire)
  • Steals 11 to 15 HP (Earth)
Critical
  • Steals 16 to 25 HP (Air)
  • Steals 16 to 25 HP (Water)
  • Steals 16 to 25 HP (Fire)
  • Steals 16 to 25 HP (Earth)
Requires line of sightLancelying onlineModifiable range
Icon unavailable

Poisoned Fog

0 range 2 PA 5% GC Special area
Effect
  • -1 AP (2 turns)
  • -1 MP (2 turns)
  • -10 Range (1 turn)
Critical
  • -2 AP (2 turns)
  • -2 MP (2 turns)
  • -10 Range (2 turns)
No line of sightPer turn: 1Reload: 5 turns
Icon unavailable

Birth

1 - 3 range 2 PA No CH Point target
Effect
  • Summons: Escarahoja inmaduro (grado 1)
  • Summons: Escarahoja inmaduro (grado 2)
  • Summons: Escarahoja inmaduro (grado 3)
  • Summons: Escarahoja inmaduro (grado 4)
  • Summons: Escarahoja inmaduro (grado 5)
Requires line of sightLancelying onlineModifiable rangePer turn: 1Reload: 5 turns
Icon unavailable

Release

0 range 3 PA No CH Cross around boss
Effect
  • Empuja 3 casilla(s)
No line of sightPer turn: 1
Icon unavailable

Leafy Care

0 range 2 PA 5% GC Special area
Effect
  • 17 to 26 (HP restored)
Critical
  • 25 to 39 (HP restored)
No line of sightReload: 4 turns

Tactical view: Golden Scarabugly

No spell selected · Clean map

Move boss · Player out of zone
Range Area Player Danger Boss start Team start
Golden Scarabugly Player
Tactical guide

Strategy

1 Before entering: This dungeon doesn't have any weird boss mechanics, but it does have a lot of small annoyances: invisibility, MP removal, poisons, and Heals. Bring multi-element damage if you can, because Scarleafs and their Summons play a lot with elemental resistances.
2 Room 1: The Black Scaraleaf is the most annoying if it appears. He can remove many MP and turn several nearby allies invisible. If you let him play comfortably, the room becomes slower than necessary.
3 Room 2: Immature Scarafeuilles can heal, poison, and boost MP their allies. Don't spread damage all over the map. Kill what heals or turns invisible first, then clear the rest.
4 Boss: What is Golden Scarabugly doing?: The Golden Scarabugly knocks back those in melee, steals life from a random item, and heals in an area. He can also summon Immature Scarafeuilles and put in a strong range malus. This malus can bring withdrawal of AP and MP for a few turns.
5 How to remove vulnerability: It does not have invulnerability. The real mechanic is to kill the Black Scaraleaf first and control the Scarchief's Summons. If you let invisibility, Heals and retreats pile up, combat becomes heavy.
6 extra: The typical mistake is to hit the boss directly while the Summons and Black Scaraleaf are having a party. Honestly, clean the room first and then the Scarchief falls without much drama.
Progress

Associated achievements

Scaraleaf Dungeon

Scaraleaf Dungeon

Defeat the Golden Scarabugly in this boss's dungeon.

Golden Scarabugly (Zombie)

Golden Scarabugly (Zombie)

Defeat the Golden Scarabugly in this boss's dungeon. Characters must use exactly 1 MP per turn.

Golden Scarabugly (Clean Hands)

Golden Scarabugly (Clean Hands)

Defeat the Golden Scarabugly in this boss's dungeon. Opponents must be finished off using indirect damage.

Golden Scarabugly (Duo)

Golden Scarabugly (Duo)

Defeat the Golden Scarabugly in this boss's dungeon with 2 characters maximum in less than 20 turns.

Golden Foliage

Golden Foliage

Complete the following achievements:

Mighty Oaks from Little Acorns Grow

Mighty Oaks from Little Acorns Grow

Complete the following achievements:

Low Levels First!

Low Levels First!

Complete the following achievements: