Mazmorra de Amakna
Scaraleaf Dungeon
This dungeon doesn't have any weird boss mechanics, but it does have a lot of small annoyances: invisibility, MP removal, poisons, and Heals.
Nv. 40+Medium
Golden Scarabugly
Resumen
Key data
Present monsters
Vitalidad
PA
PM
Tierra
Aire
Fuego
Agua
Neutral
Water Spark
Damage
De 9 a 1000PdV
6PA
De 2 a 3PM
Key resistances
0%
0%
0%
+100%
+100%
Important drops
Air Spark
Damage
De 9 a 1000PdV
6PA
De 2 a 3PM
Key resistances
0%
+100%
0%
0%
+100%
Important drops
Fire Spark
Damage
De 9 a 1000PdV
6PA
De 2 a 3PM
Key resistances
0%
0%
+100%
0%
+100%
Important drops
Earth Spark
Damage
De 9 a 1000PdV
6PA
De 2 a 3PM
Key resistances
+100%
0%
0%
0%
+100%
Important drops
Immature Scaraleaf
Damage
250PdV
6PA
3PM
Key resistances
-10%
-10%
-10%
-10%
-10%
Important drops
Blue Scaraleaf
Damage
De 310 a 430PdV
7PA
4PM
Key resistances
0%
0%
-50%
+100%
+25%
Important drops
Scaraleaf Entrails
10 %
Blue Scaraleaf Wings
20 %
White Scaraleaf
Damage
De 310 a 430PdV
7PA
4PM
Key resistances
-50%
+100%
0%
0%
+25%
Important drops
Scaraleaf Entrails
10 %
White Scaraleaf Wings
20 %
Red Scaraleaf
Damage
De 310 a 430PdV
7PA
4PM
Key resistances
0%
0%
+100%
-50%
+25%
Important drops
Scaraleaf Entrails
10 %
Red Scaraleaf Wings
20 %
Black Scaraleaf
Damage
De 400 a 600PdV
6PA
3PM
Key resistances
0%
0%
0%
0%
0%
Important drops
Dungeon boss
Golden Scarabugly
Control
Cuerpo a cuerpoZona alrededorSummons
Characteristics
De 1600 a 2400PdV
8PA
3PM
Key resistances
+24%
+24%
+24%
+24%
+24%
Important drops
Golden Scarabugly Wings
10 %
Golden Scarabugly Entrails
5 %
Noxine Hormone
5 %
Boss spells
Effect
- Steals 11 to 15 HP (Air)
- Steals 11 to 15 HP (Water)
- Steals 11 to 15 HP (Fire)
- Steals 11 to 15 HP (Earth)
Critical
- Steals 16 to 25 HP (Air)
- Steals 16 to 25 HP (Water)
- Steals 16 to 25 HP (Fire)
- Steals 16 to 25 HP (Earth)
Requires line of sightLancelying onlineRangemodifiable range
Effect
- -1 AP (2 turns)
- -1 MP (2 turns)
- -10 Range (1 turn)
Critical
- -2 AP (2 turns)
- -2 MP (2 turns)
- -10 Range (2 turns)
No line of sightPer turn: 1Reload: 5 turns
Effect
- Summons: Escarahoja inmaduro (grado 1)
- Summons: Escarahoja inmaduro (grado 2)
- Summons: Escarahoja inmaduro (grado 3)
- Summons: Escarahoja inmaduro (grado 4)
- Summons: Escarahoja inmaduro (grado 5)
Requires line of sightLancelying onlineRangemodifiable rangePer turn: 1Reload: 5 turns
Effect
- Empuja 3 casilla(s)
No line of sightPer turn: 1
Effect
- 17 to 26 (HP restored)
Critical
- 25 to 39 (HP restored)
No line of sightReload: 4 turns
Guía táctica
Strategy
1
Before entering: This dungeon doesn't have any weird boss mechanics, but it does have a lot of small annoyances: invisibility, MP removal, poisons, and Heals. Bring multi-element damage if you can, because Scarleafs and their Summons play a lot with elemental resistances.
2
Room 1: The Black Scaraleaf is the most annoying if it appears. He can remove many MP and turn several nearby allies invisible. If you let him play comfortably, the room becomes slower than necessary.
3
Room 2: Immature Scarafeuilles can heal, poison, and boost MP their allies. Don't spread damage all over the map. Kill what heals or turns invisible first, then clear the rest.
4
Boss: What is Golden Scarabugly doing?: The Golden Scarabugly knocks back those in melee, steals life from a random item, and heals in an area. He can also summon Immature Scarafeuilles and put in a strong range malus. This malus can bring withdrawal of AP and MP for a few turns.
5
How to remove vulnerability: It does not have invulnerability. The real mechanic is to **kill the Black Scaraleaf first and control the Scarchief's Summons**. If you let invisibility, Heals and retreats pile up, combat becomes heavy.
6
extra: The typical mistake is to hit the boss directly while the Summons and Black Scaraleaf are having a party. Honestly, clean the room first and then the Scarchief falls without much drama.
Progreso
Associated achievements
Scaraleaf Dungeon
Defeat the Golden Scarabugly in this boss's dungeon.
Golden Scarabugly (Zombie)
Defeat the Golden Scarabugly in this boss's dungeon. Characters must use exactly 1 MP per turn.
Golden Scarabugly (Clean Hands)
Defeat the Golden Scarabugly in this boss's dungeon. Opponents must be finished off using indirect damage.
Golden Scarabugly (Duo)
Defeat the Golden Scarabugly in this boss's dungeon with 2 characters maximum in less than 20 turns.
Golden Foliage
Complete the following achievements:
Mighty Oaks from Little Acorns Grow
Complete the following achievements:
Low Levels First!
Complete the following achievements:




