Dungeon in Astrub
Tofu House
This dungeon is about mobility. The Tofus run, hide, push and bother with poisons.
Lv. 40+Medium
Batofu
Overview
Key data
Present monsters
Vitality
AP
MP
Earth
Air
Fire
Water
Neutral
Bomberfu
Damage
66 to 100HP
4AP
4MP
Key resistances
+9%
0%
-10%
0%
0%
Important drops
Al Howin Tofu
Damage
51 to 81HP
4AP
10MP
Key resistances
0%
0%
0%
0%
0%
Important drops
Cherry
12 %
Tofu Egg
10 %
Sick Tofu
Damage
90 to 130HP
6AP
5MP
Key resistances
-10%
-15%
+8%
-6%
+9%
Important drops
Mutant Tofu
Damage
75 to 83HP
4AP
18MP
Key resistances
+9%
+38%
-29%
-19%
+14%
Important drops
Cherry
12 %
Tofu Egg
10 %
Obese Tofu Daddy
Damage
420 to 470HP
4AP
6MP
Key resistances
+9%
-19%
+28%
+28%
+14%
Important drops
Cherry
12 %
Tofu Egg
10 %
Force-fed Obese Tofu
Damage
310 to 440HP
4 to 5AP
4MP
Key resistances
+9%
-19%
+28%
+28%
+14%
Important drops
Cherry
12 %
Tofu Egg
10 %
Tofoone
Damage
320 to 450HP
7AP
4MP
Key resistances
-14%
-27%
+15%
+20%
+10%
Important drops
Cherry
16 %
Tofu Egg
10 %
Tofu
Damage
270 to 320HP
6AP
6MP
Key resistances
+15%
+10%
+20%
-27%
-14%
Important drops
Cherry
12 %
Tofu Egg
10 %
Dungeon boss
Batofu
Control
MeleeArea around the targetSummons
Characteristics
1000HP
5AP
10MP
Key resistances
+9%
+37%
-25%
-15%
+14%
Important drops
Batofu Beak
5 %
Batofu Feather
10 %
Cherry
16 %
Boss spells
Effect
- Summons: Tofu negro (grado 5)
Requires line of sightLancelying onlineModifiable rangePer turn: 1Reload: 5 turns
Effect
- Empuja 3 casilla(s)
No line of sightPer turn: 1
Effect
- Damage: 16 to 20 (Air)
Critical
- Damage: 21 to 25 (Air)
No line of sightPer objective: 1
Tactical guide
Strategy
1
Before entering: This dungeon is about mobility. The Tofus run, hide, push and bother with poisons. Deals ranged damage. If you rely only on melee, you're going to be chasing birds mid-afternoon.
2
Room 1: The Tofoone is priority if it appears. It can heal, unspell, and put a poison that punishes depending on the AP you use. Don't let her live too long.
3
Room 2: The Tofukaz can turn nearby allies invisible and poison you with MP retreat. Kill him quickly along with the Tofoone. The normal Tofus are annoying, but those two are the ones who mess up the fight the most.
4
Boss: What is Batofu doing?: The Batofu has many MP and does not allow himself to be caught easily. He hits air, summons Tofus and Tofus Blacks, and pushes the characters he has in melee. Tofu Ventripotent can summon Bomberfus, but it's usually not the biggest danger if you control the map well.
5
How to remove vulnerability: It does not have invulnerability. The actual mechanic is to kill Tofukaz and Tofoone first, then go down to the ranged Batofu. Don't waste turns chasing him melee if you can hit from afar.
6
extra: The typical mistake is to run after the Batofu while the discomfort is still alive. Clear what poisons you or makes you invisible, use Summons as a decoy if necessary, and take down the boss with ranged damage.
Progress
Associated achievements
Tofu House
Defeat the Batofu in this boss's dungeon.
Batofu (No Rush)
Defeat the Batofu in this boss's dungeon. Characters must always have at least 1 MP available every turn.
Batofu (Versatile)
Defeat the Batofu in this boss's dungeon. Characters must not use the same action more than once each turn.
Batofu (Duo)
Defeat the Batofu in this boss's dungeon with 2 characters maximum in less than 20 turns.
Featherweight
Complete the following achievements:
Mighty Oaks from Little Acorns Grow
Complete the following achievements:
Low Levels First!
Complete the following achievements: