Mazmorra de Kwismas

Kwismas Dungeon

Itzting is a simple dungeon, but it can get heavy if you let it fill the map of Pokipiks.

Nv. 50+Medium Itzting's family
View strategy Dungeon monsters
Resumen

Key data

Recommended level50+
AreaKwismas
BossItzting
Suggested group1 - 4 players
DifficultyMedium
FamilyItzting's family
Key / requirementKey from Kwismas Dungeon

Present monsters

Vitalidad PA PM Tierra Aire Fuego Agua Neutral
1

Baby Prez

Damage
1000PdV 4PA 6PM

Key resistances

+90% +90% +90% +90% +90%

Important drops

1

Kwismas Bomberfu

Damage
De 50 a 90PdV 4PA 4PM

Key resistances

+9% 0% -10% 0% 0%

Important drops

1

Chop'kiddy

Damage
De 49 a 200PdV 5PA 3PM

Key resistances

+40% +40% +40% +40% +40%

Important drops

Tiny Kwismas Gift 50 %
1

Icikle

Damage
De 200 a 300PdV 5PA 3PM

Key resistances

-10% +10% -10% +10% +5%

Important drops

1

Stuk'kiddy

Damage
De 49 a 200PdV 5PA 1PM

Key resistances

+40% +40% +40% +40% +40%

Important drops

Tiny Kwismas Gift 50 %
1

Small Animated Gift

Damage
De 1000 a 2000PdV 6PA 12PM

Key resistances

+15% +20% +20% -20% +35%

Important drops

1

Animated Gift

Damage
De 500 a 1000PdV 6PA 12PM

Key resistances

+15% +20% +20% -20% +35%

Important drops

1

Prez' Pertize

Damage
2000PdV 4PA 4PM

Key resistances

+90% +90% +90% +90% +90%

Important drops

50
Dungeon boss

Itzting

Control
Cuerpo a cuerpoSummons

Characteristics

De 1300 a 1900PdV 10PA 0PM

Key resistances

+20% +20% +20% +20% -20%

Important drops

Escudo-trofeo del Pikabeto 100 % Bronze Chocolate Kama 100 % Kwismas Gift 100 %

Boss spells

Kwismas Garland

3 - 15 range 2 PA 45% GC Point target
Effect
  • Damage: 1 to 6 (Water)
Critical
  • Damage: 7 to 12 (Water)
  • -2% Critical Hits (2 turns)
  • -2% Critical Hits (2 turns)
Requires line of sightRangemodifiable rangePer objective: 2

Pricky Hug

0 range 6 PA 10% GC Special area
Effect
  • Damage: 11 to 35 (Air)
Critical
  • Damage: 50 (Air)
No line of sight

Kokasting

1 - 3 range 4 PA No CH Point target
Effect
  • Summons: Pikapino (grado 1)
  • Summons: Kepika (grado 1)
Requires line of sightPer turn: 1

Tactical view: Itzting

No spell selected · Clean map

Move boss · Player out of zone
Range Area Player Danger Boss start Team start
Itzting Player
Guía táctica

Strategy

1 Before entering: Itzting is a simple dungeon, but it can get heavy if you let it fill the map of Pokipiks. Take fire damage if you can, because it helps a lot against the monsters in the area. Any class that can clean up Summons quickly will also work.
2 Room 1: Frozen monsters change behavior when they drop below half health. Don't leave them all half-life at the same time. Download one, finish it, and then move on to the next.
3 Room 2: Be very careful with those who push or give MP. The Kitsou Nakwatus can speed up his allies, and if that reaches Itzting, the boss stops being a decorative plant and starts to be more annoying.
4 Boss: What is Itzting doing?: Itzting has 0 MP and cannot move, unless a monster boosts it. It does not have invulnerability. It attacks from a range with line of sight and can summon Pokipiks, which begin to close the map if you let them stack up. In melee he also hits air and drops Dodge, so it's not a good idea to stay stuck if you're just going.
5 How to remove vulnerability: It does not have invulnerability. The real mechanic is **not letting Itzting fill the room with Pokipiks**. If the fight drags on, their Summons begin to close paths and disturb your lines. Clear monsters first, kill Pokipiks if they stack up, and then move down to Itzting from a position where he doesn't have an easy line.
6 extra: The typical mistake is to ignore Summons because "it's just Itzting". The truth is, if you kill Kwakus and Kitsou Nakwatus quickly, the rest is quite comfortable. Itzting just not that scary.
Progreso

Associated achievements

Kwismas Dungeon

Kwismas Dungeon

10 pts

Defeat Itzting in his dungeon.

Itzting (chrono)

Itzting (chrono)

10 pts

Defeat Itzting in his dungeon in less than 9 turns.

Itzting (bold)

Itzting (bold)

10 pts

Defeat Itzting in his dungeon. Characters must end their turn on a square adjacent to that of an opponent.

Itzting (blitzkrieg)

Itzting (blitzkrieg)

10 pts

Defeat Itzting in his dungeon. When attacking an opponent, you must kill them before their turn begins.

Itzting (duo)

Itzting (duo)

20 pts

Defeat Itzting in his dungeon with a maximum of 2 characters and in less than 20 turns.