Mazmorra de Kwismas
Kwismas Dungeon
Itzting is a simple dungeon, but it can get heavy if you let it fill the map of Pokipiks.
Nv. 50+Medium
Itzting's family
Resumen
Key data
Present monsters
Vitalidad
PA
PM
Tierra
Aire
Fuego
Agua
Neutral
Baby Prez
Damage
1000PdV
4PA
6PM
Key resistances
+90%
+90%
+90%
+90%
+90%
Important drops
Kwismas Bomberfu
Damage
De 50 a 90PdV
4PA
4PM
Key resistances
+9%
0%
-10%
0%
0%
Important drops
Chop'kiddy
Damage
De 49 a 200PdV
5PA
3PM
Key resistances
+40%
+40%
+40%
+40%
+40%
Important drops
Tiny Kwismas Gift
50 %
Icikle
Damage
De 200 a 300PdV
5PA
3PM
Key resistances
-10%
+10%
-10%
+10%
+5%
Important drops
Stuk'kiddy
Damage
De 49 a 200PdV
5PA
1PM
Key resistances
+40%
+40%
+40%
+40%
+40%
Important drops
Tiny Kwismas Gift
50 %
Small Animated Gift
Damage
De 1000 a 2000PdV
6PA
12PM
Key resistances
+15%
+20%
+20%
-20%
+35%
Important drops
Animated Gift
Damage
De 500 a 1000PdV
6PA
12PM
Key resistances
+15%
+20%
+20%
-20%
+35%
Important drops
Prez' Pertize
Damage
2000PdV
4PA
4PM
Key resistances
+90%
+90%
+90%
+90%
+90%
Important drops
Dungeon boss
Itzting
Control
Cuerpo a cuerpoSummons
Characteristics
De 1300 a 1900PdV
10PA
0PM
Key resistances
+20%
+20%
+20%
+20%
-20%
Important drops
Escudo-trofeo del Pikabeto
100 %
Bronze Chocolate Kama
100 %
Kwismas Gift
100 %
Boss spells
Effect
- Damage: 1 to 6 (Water)
Critical
- Damage: 7 to 12 (Water)
- -2% Critical Hits (2 turns)
- -2% Critical Hits (2 turns)
Requires line of sightRangemodifiable rangePer objective: 2
Effect
- Damage: 11 to 35 (Air)
Critical
- Damage: 50 (Air)
No line of sight
Effect
- Summons: Pikapino (grado 1)
- Summons: Kepika (grado 1)
Requires line of sightPer turn: 1
Guía táctica
Strategy
1
Before entering: Itzting is a simple dungeon, but it can get heavy if you let it fill the map of Pokipiks. Take fire damage if you can, because it helps a lot against the monsters in the area. Any class that can clean up Summons quickly will also work.
2
Room 1: Frozen monsters change behavior when they drop below half health. Don't leave them all half-life at the same time. Download one, finish it, and then move on to the next.
3
Room 2: Be very careful with those who push or give MP. The Kitsou Nakwatus can speed up his allies, and if that reaches Itzting, the boss stops being a decorative plant and starts to be more annoying.
4
Boss: What is Itzting doing?: Itzting has 0 MP and cannot move, unless a monster boosts it. It does not have invulnerability. It attacks from a range with line of sight and can summon Pokipiks, which begin to close the map if you let them stack up. In melee he also hits air and drops Dodge, so it's not a good idea to stay stuck if you're just going.
5
How to remove vulnerability: It does not have invulnerability. The real mechanic is **not letting Itzting fill the room with Pokipiks**. If the fight drags on, their Summons begin to close paths and disturb your lines. Clear monsters first, kill Pokipiks if they stack up, and then move down to Itzting from a position where he doesn't have an easy line.
6
extra: The typical mistake is to ignore Summons because "it's just Itzting". The truth is, if you kill Kwakus and Kitsou Nakwatus quickly, the rest is quite comfortable. Itzting just not that scary.
Progreso
Associated achievements
Kwismas Dungeon
10 ptsDefeat Itzting in his dungeon.
Itzting (chrono)
10 ptsDefeat Itzting in his dungeon in less than 9 turns.
Itzting (bold)
10 ptsDefeat Itzting in his dungeon. Characters must end their turn on a square adjacent to that of an opponent.
Itzting (blitzkrieg)
10 ptsDefeat Itzting in his dungeon. When attacking an opponent, you must kill them before their turn begins.
Itzting (duo)
20 ptsDefeat Itzting in his dungeon with a maximum of 2 characters and in less than 20 turns.


