Mazmorra de Frigost

Sakai Mine Dungeon

In this dungeon the real boss is Grohlum. The fight can drag on for a long time if you don't control well the monsters that die and those that the boss revives.

Nv. 190+Medium Sakai monsters
View strategy Dungeon monsters
Resumen

Key data

Recommended level190+
AreaFrigost
BossGrohlum
Suggested group1 - 4 players
DifficultyMedium
FamilySakai monsters
Key / requirementKefriho Mine Dungeon Key

Present monsters

Vitalidad PA PM Tierra Aire Fuego Agua Neutral
170

Buzta

Damage
De 4200 a 5000PdV 12PA 5PM

Key resistances

+39% -23% +14% +16% +9%

Important drops

Barrel of Infected Blood 4 % Sakai Nugget Fragment 6 %
171

Asploda

Damage
De 4300 a 5100PdV 12PA 3PM

Key resistances

+25% +18% +36% -30% +14%

Important drops

Barrel of Infected Blood 4 % Sakai Nugget Fragment 6 %
173

Grabba

Damage
De 4300 a 5200PdV 12PA 5PM

Key resistances

-24% +14% +9% +35% +23%

Important drops

Barrel of Infected Blood 4 % Grabba Skin 9 %
174

Stabba

Damage
De 4400 a 5200PdV 12PA 5PM

Key resistances

+19% +40% -30% +22% +28%

Important drops

Barrel of Infected Blood 4 % Stabba Fibula 9 %
176

Bomma

Damage
De 4500 a 5300PdV 12PA 4PM

Key resistances

+14% +39% +21% +23% -26%

Important drops

Barrel of Infected Blood 4 % Bomma Stomach 9 %
178

Drilla

Damage
De 4500 a 5400PdV 12PA 5PM

Key resistances

+16% -15% +24% +26% +31%

Important drops

Barrel of Infected Blood 4 % Drilla Brain 9 %
179

Gobshell

Damage
De 4600 a 5400PdV 9PA -1PM

Key resistances

+16% -9% +24% +37% +56%

Important drops

Gobshell Egg 9 % Sakai Nugget Fragment 6 %
190
Dungeon boss

Grohlum

Control
Cuerpo a cuerpoSummons

Characteristics

De 11000 a 16000PdV 20PA 6PM

Key resistances

+21% +24% +31% -5% +34%

Important drops

Barrel of Infected Blood 4 % Frozen Fragment 10 % Frozen Fabric 5 %

Boss spells

Icefield

1 range 5 PA 25% GC Special area
Effect
  • Steals 51 to 70 HP (Water)
  • 101 to 150 (HP restored)
  • -4 Range (1 turn)
Critical
  • Steals 101 to 140 HP (Water)
  • 201 to 300 (HP restored)
  • -8 Range (1 turn)
Requires line of sightLancelying onlinePer turn: 1

Hoarfrost

1 - 6 range 5 PA 25% GC Point target
Effect
  • Changes appearance (1 turn)
  • +200 Damage (1 turn)
Critical
  • Changes appearance (1 turn)
  • +400 Damage (1 turn)
No line of sightRangemodifiable rangePer turn: 1

Eternal Winter

1 - 4 range 5 PA 25% GC Point target
Effect
  • Damage: 21 to 30 (Fire)
  • 10% of attacker's missing HP (Fire damage)
  • Switches positions
Critical
  • Damage: 41 to 60 (Fire)
  • 20% of attacker's missing HP (Fire damage)
  • Switches positions
No line of sightLancelying onlinePer turn: 2Per objective: 1

Cycle

5 - 10 range 5 PA No CH Point target
Effect
  • Summons al último aliado muerto con un 25% de sus HP
No line of sightRangemodifiable rangeReload: 2 turns

Tactical view: Grohlum

No spell selected · Clean map

Move boss · Player out of zone
Range Area Player Danger Boss start Team start
Grohlum Player
Guía táctica

Strategy

1 Before entering: In this dungeon the real boss is **Grohlum**. The fight can drag on for a long time if you don't control well the monsters that die and those that the boss revives. Take good positioning and, if you can, leave an easy-to-move monster to use in the boss mechanics.
2 Room 1: The important thing here is not to let the monsters accumulate on top of the team. Play calmly, control lines and go down one by one. No need to run.
3 Room 2: The room can get uncomfortable if you kill without looking at positions. From here, start thinking about the mechanics of the boss: you will want to save an easy-to-place monster for last.
4 Boss: What is Grohlum doing?: Grohlum starts out invulnerable and the less life he has, the harder he hits. It also hits online with lifesteal and can heal quite a bit each turn. Additionally, every 2 turns the last monster that died revives. Eye with removing MP: if you do it, it gains a lot of fixed resistances, so it is not always advisable to do it without a plan.
5 How to remove vulnerability: You must first kill a monster and wait for Grohlum to revive it. Then, check that the revived monster has the status **Gelée Blanche**. When he has it, you must place him in melee with Grohlum and kill him there next to the boss. If you do it right, Grohlum is vulnerable for 2 turns. The most practical thing is usually to leave the **Gobus** as the last monster, because having little mobility it is easier to fit it where you need it.
6 extra: Don't kill random monsters in the boss room. Here it matters a lot which monster dies last, because that will be the one that Grohlum is going to revive. The truth is, the fight becomes much easier when you prepare the vulnerability instead of improvising it.
Progreso

Associated achievements

Sakai Mine

Sakai Mine

Defeat Grohlum in this boss's dungeon.

Grohlum (Versatile)

Grohlum (Versatile)

Defeat Grohlum in this boss's dungeon. Characters must not use the same action more than once each turn.

Grohlum (Blitzkrieg)

Grohlum (Blitzkrieg)

Defeat Grohlum in this boss's dungeon. As soon as an opponent is attacked, they must be finished off before they start their turn.

Grohlum (Duo)

Grohlum (Duo)

Defeat Grohlum in this boss's dungeon with 2 characters maximum in less than 28 turns.

King of the Mountain Halls

King of the Mountain Halls

Complete the following achievements:

I Am Legend

I Am Legend

Complete the following achievements:

Final Destination

Final Destination

Complete the following achievements: