Mazmorra de Saharach

Scale King's Pyramid

This dungeon is very punishing for leaving monsters inside the boss glyph.

Nv. 170+Medium Scale King
View strategy Dungeon monsters
Resumen

Key data

Recommended level170+
AreaSaharach
BossScale King
Suggested group1 - 4 players
DifficultyMedium
FamilyScale King
Key / requirementKey from Scale King's Pyramid

Present monsters

Vitalidad PA PM Tierra Aire Fuego Agua Neutral
100

Croclingy

Damage
650PdV 6PA 4PM

Key resistances

+4% -10% +35% +12% +20%

Important drops

162

Crocelmet

Damage
De 4100 a 4400PdV 12PA 6PM

Key resistances

+18% +12% +23% -27% +14%

Important drops

Scaly Skin 10 % Scaly Scale 6 %
162

Anchodyl

Damage
De 4300 a 4600PdV 12PA 4PM

Key resistances

-25% +22% +10% +13% +20%

Important drops

Scaly Tooth 10 % Scaly Scale 6 %
162

Feathodyl

Damage
De 3900 a 4200PdV 12PA 5PM

Key resistances

+22% +14% -28% +13% +19%

Important drops

Feathodyl Feather 10 % Scaly Scale 6 %
162

Crocopike

Damage
De 3700 a 4000PdV 12PA 6PM

Key resistances

+14% -26% +17% +23% +12%

Important drops

Scaly Scale 6 % Scaly Eye 10 %
165

Crokveeno

Damage
5200PdV 12PA 6PM

Key resistances

+11% -8% +4% +15% +18%

Important drops

Barrel of Drinking Water 4 % Water 15 %
170
Dungeon boss

Scale King

Control
Cuerpo a cuerpo

Characteristics

De 8800 a 13000PdV 14PA 6PM

Key resistances

+10% -8% +7% +21% +10%

Important drops

Scale King's Dirty Hide 10 % Scale King's Entrails 5 % Colmillo del Rey Eskamoso 5 %

Boss spells

Flood

0 - 63 range 1 PA No CH Point target
Effect
  • state 7 (2 turns)
  • -15% ranged damage inflicted (2 turns)
No line of sightPer turn: 1

Barricade

1 range 3 PA 25% GC Special area
Effect
  • 6% of attacker's missing HP (Earth damage)
  • Damage suffered x115% (2 turns)
Critical
  • 6% of attacker's missing HP (Earth damage)
  • Damage suffered x120% (2 turns)
No line of sightReload: 2 turns

Mastuncheon

1 - 6 range 4 PA 25% GC Point target
Effect
  • Damage: 51 to 60 (Neutral)
  • -10 MP Parry (1 turn)
Critical
  • Damage: 61 to 70 (Neutral)
  • -15 MP Parry (1 turn)
Requires line of sightLancelying onlineLancediagonal lyingPer turn: 2Per objective: 1

Crocommand

0 - 63 range 3 PA No CH Point target
Effect
  • state 210 (1 turn)
  • 1 AP (1 turn)
No line of sightReload: 3 turns

Tactical view: Scale King

No spell selected · Clean map

Move boss · Player out of zone
Range Area Player Danger
Scale King Player
Guía táctica

Strategy

1 Before entering: This dungeon is very punishing for leaving monsters inside the boss glyph. Take positioning and be careful with pushes. Several monsters apply the Grip status, and the Damage stack up quickly.
2 Room 1: Feathodyl is very annoying due to erosion, boost of MP/power and Summons. If he starts to speed up the group, the room may close on your team.
3 Room 2: Anchodyl attracts and applies Grip with line strikes. Don't stay lined up for free, because it can bring you into a bad area and leave you ready for more hits.
4 Boss: What is Scale King doing?: The Scale King hits a line, can push and each turn puts a glyph around him. That glyph does not protect you. The important thing is that the boss intercepts the Damage of the monsters that are within the glyph. You can also give yourself Heaviness and give AP to your allies.
5 How to remove vulnerability: It does not have invulnerability. The actual mechanic is to **take the monsters out of the Scale King glyph before hitting them**. If they are inside, the boss intercepts damage and you lose efficiency. Push, pull or kill outside the circle. Then focus on the boss when he's not guarding half the room.
6 extra: The typical mistake is to hit a monster attached to the boss and feel the damage disappear. Look at the glyph each turn. If you clear outside that area, the combat is much better understood.
Progreso

Associated achievements

Scale King's Pyramid

Scale King's Pyramid

Defeat the Scale King in this boss's dungeon.

Scale King (Last)

Scale King (Last)

Defeat the Scale King last in this boss's dungeon.

Scale King (Statue)

Scale King (Statue)

Defeat the Scale King. Characters must end their turn on the same cell they started on.

Scale King (Duo)

Scale King (Duo)

Defeat the Scale King in this boss's dungeon with 2 characters maximum in less than 20 turns.

Scale of Days

Scale of Days

Complete the following achievements:

I Am Legend

I Am Legend

Complete the following achievements:

Final Destination

Final Destination

Complete the following achievements: