Mazmorra de Saharach
Scale King's Pyramid
This dungeon is very punishing for leaving monsters inside the boss glyph.
Nv. 170+Medium
Scale King
Resumen
Key data
Present monsters
Vitalidad
PA
PM
Tierra
Aire
Fuego
Agua
Neutral
Croclingy
Damage
650PdV
6PA
4PM
Key resistances
+4%
-10%
+35%
+12%
+20%
Important drops
Crocelmet
Damage
De 4100 a 4400PdV
12PA
6PM
Key resistances
+18%
+12%
+23%
-27%
+14%
Important drops
Scaly Skin
10 %
Scaly Scale
6 %
Anchodyl
Damage
De 4300 a 4600PdV
12PA
4PM
Key resistances
-25%
+22%
+10%
+13%
+20%
Important drops
Scaly Tooth
10 %
Scaly Scale
6 %
Feathodyl
Damage
De 3900 a 4200PdV
12PA
5PM
Key resistances
+22%
+14%
-28%
+13%
+19%
Important drops
Feathodyl Feather
10 %
Scaly Scale
6 %
Crocopike
Damage
De 3700 a 4000PdV
12PA
6PM
Key resistances
+14%
-26%
+17%
+23%
+12%
Important drops
Scaly Scale
6 %
Scaly Eye
10 %
Crokveeno
Damage
5200PdV
12PA
6PM
Key resistances
+11%
-8%
+4%
+15%
+18%
Important drops
Barrel of Drinking Water
4 %
Water
15 %
Dungeon boss
Scale King
Control
Cuerpo a cuerpo
Characteristics
De 8800 a 13000PdV
14PA
6PM
Key resistances
+10%
-8%
+7%
+21%
+10%
Important drops
Scale King's Dirty Hide
10 %
Scale King's Entrails
5 %
Colmillo del Rey Eskamoso
5 %
Boss spells
Effect
- state 7 (2 turns)
- -15% ranged damage inflicted (2 turns)
No line of sightPer turn: 1
Effect
- 6% of attacker's missing HP (Earth damage)
- Damage suffered x115% (2 turns)
Critical
- 6% of attacker's missing HP (Earth damage)
- Damage suffered x120% (2 turns)
No line of sightReload: 2 turns
Effect
- Damage: 51 to 60 (Neutral)
- -10 MP Parry (1 turn)
Critical
- Damage: 61 to 70 (Neutral)
- -15 MP Parry (1 turn)
Requires line of sightLancelying onlineLancediagonal lyingPer turn: 2Per objective: 1
Effect
- state 210 (1 turn)
- 1 AP (1 turn)
No line of sightReload: 3 turns
Guía táctica
Strategy
1
Before entering: This dungeon is very punishing for leaving monsters inside the boss glyph. Take positioning and be careful with pushes. Several monsters apply the Grip status, and the Damage stack up quickly.
2
Room 1: Feathodyl is very annoying due to erosion, boost of MP/power and Summons. If he starts to speed up the group, the room may close on your team.
3
Room 2: Anchodyl attracts and applies Grip with line strikes. Don't stay lined up for free, because it can bring you into a bad area and leave you ready for more hits.
4
Boss: What is Scale King doing?: The Scale King hits a line, can push and each turn puts a glyph around him. That glyph does not protect you. The important thing is that the boss intercepts the Damage of the monsters that are within the glyph. You can also give yourself Heaviness and give AP to your allies.
5
How to remove vulnerability: It does not have invulnerability. The actual mechanic is to **take the monsters out of the Scale King glyph before hitting them**. If they are inside, the boss intercepts damage and you lose efficiency. Push, pull or kill outside the circle. Then focus on the boss when he's not guarding half the room.
6
extra: The typical mistake is to hit a monster attached to the boss and feel the damage disappear. Look at the glyph each turn. If you clear outside that area, the combat is much better understood.
Progreso
Associated achievements
Scale King's Pyramid
Defeat the Scale King in this boss's dungeon.
Scale King (Last)
Defeat the Scale King last in this boss's dungeon.
Scale King (Statue)
Defeat the Scale King. Characters must end their turn on the same cell they started on.
Scale King (Duo)
Defeat the Scale King in this boss's dungeon with 2 characters maximum in less than 20 turns.
Scale of Days
Complete the following achievements:
I Am Legend
Complete the following achievements:
Final Destination
Complete the following achievements:



