Mazmorra de Frigost
Sylargh's Carrier
Sylargh is a fight of control and corpses. Hitting hard isn't enough here: you have to understand how his resurrections work.
Nv. 200+Medium
Mechaniacs
Resumen
Key data
Present monsters
Vitalidad
PA
PM
Tierra
Aire
Fuego
Agua
Neutral
Tinkerbear
Damage
De 6000 a 6600PdV
12PA
4PM
Key resistances
+46%
+16%
-39%
+17%
+9%
Important drops
Bag of Magical Cure
4 %
Mechaniac Astragalus
5 %
Serpulax
Damage
De 6000 a 6600PdV
12PA
6PM
Key resistances
+12%
+15%
+26%
+44%
-37%
Important drops
Bag of Magical Cure
4 %
Serpulax Volva
8 %
Pingwinch
Damage
De 6000 a 6600PdV
12PA
6PM
Key resistances
+18%
-36%
+39%
+19%
+25%
Important drops
Bag of Magical Cure
4 %
Mechaniac Astragalus
5 %
Kan-O-Mat
Damage
De 6000 a 6600PdV
12PA
4PM
Key resistances
+18%
+16%
+11%
-40%
+45%
Important drops
Bag of Magical Cure
4 %
Mechaniac Astragalus
5 %
Mecanofoux
Damage
De 6000 a 6600PdV
12PA
5PM
Key resistances
-38%
+45%
+19%
+16%
+14%
Important drops
Bag of Magical Cure
4 %
Mecanofoux Ear
8 %
Dungeon boss
Sylargh
Control
Cuerpo a cuerpo
Characteristics
De 13000 a 19000PdV
20PA
6PM
Key resistances
+27%
+12%
+16%
+22%
+14%
Important drops
Sylargh's Incisor
5 %
Sylargh's Wool
10 %
Sylargh Meat
1.5 %
Boss spells
Effect
- 10% of attacker's missing HP (Fire damage)
- -10 duration of effects
- Steals 51 to 70 HP (Air) (1 turn)
- -100 Dodge (2 turns)
Critical
- 15% of attacker's missing HP (Fire damage)
- -10 duration of effects
- Steals 61 to 80 HP (Air) (1 turn)
- -200 Dodge (2 turns)
No line of sightPer turn: 1
Effect
- Damage: 71 to 80 (Earth)
- Damage: 71 to 80 (Water) (3 turns)
Critical
- Damage: 81 to 90 (Earth)
- Damage: 81 to 90 (Water) (3 turns)
Requires line of sightRangemodifiable rangePer turn: 2Per objective: 1
Effect
- +500 Damage (1 turn)
- 200 Lock (1 turn)
Critical
- +600 Damage (1 turn)
- 300 Lock (1 turn)
No line of sightReload: 2 turns
Guía táctica
Strategy
1
Before entering: Sylargh is a fight of control and corpses. Hitting hard isn't enough here: you have to understand how his resurrections work. Take retreat MP if you can. Cra, Enutrof or Sadida help a lot to keep that line of mechanical zombies away.
2
Room 1: The monsters pack quite a punch and can become annoying if they arrive all together. Try to play from a distance and control the progress from the beginning.
3
Room 2: Here it is worth looking very carefully at where the monsters die. If you kill them poorly positioned, then Sylargh can revive them in very awkward places.
4
Boss: What is Sylargh doing?: Sylargh starts out invulnerable and can revive dead monsters like Summons. The problem is that those Summons are not decoration: they are the key to removing invulnerability, but they can also fill the map if you let them live too long.
5
How to remove vulnerability: For to remove invulnerability you must kill a **resurrected** summon that is between **5 and 10 spaces from Sylargh**. When that summon dies in that range, the mechanic is activated and Sylargh remains vulnerable until the start of the turn of the last player who activated the vulnerability. The ideal is to kill the first invocation of the timeline to be able to chain the following ones and not let the map fill up. Eye: The effect can also boost nearby monsters, so don't activate it without looking at what's around.
6
extra: Don't let the Summons get to their second turn. Especially if a Mansordide comes out, because it can start healing and waste a lot of time. Honestly, this fight is best controlled by retreating MP and killing the Summons at the right range.
Progreso
Associated achievements
Sylargh's Carrier
Defeat Sylargh in this boss's dungeon.
Sylargh (Hermit)
Defeat Sylargh in this boss's dungeon as a team. Characters must not end their turn on a cell adjacent to an ally.
Sylargh (Barbaric)
Defeat Sylargh in this boss's dungeon. Characters must finish off all monsters with a weapon.
Sylargh (Duo)
Defeat Sylargh in this boss's dungeon with 2 characters maximum and in less than 40 turns.
Impin' Ain't Easy
Complete the following achievements:
Apocalypse Snow
Complete the following achievements:
Catch a Cold
Complete the following achievements:


